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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: [Tutorial] Zombies Game Mode - EASY -
techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoDWW MP Mapping
Posted: Sunday, Nov. 30, 2008 03:08 pm
You should not need to add _zombie_utility to your csv.

The utility file is loaded by the "zombiemode.csv" file not your "nazi_zombie_yourmapname.csv" file
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-DoT-Demon
General Member
Since: Nov 20, 2008
Posts: 130
Last: Jan 13, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Nov. 30, 2008 04:24 pm
ye sorry for being a noob. for some reason my mapname.csv was almost blank and had nothing in it. after u put the full one there it was fine. sorry for being noobish.
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[-X-]FriedCoD
General Member
Since: Feb 24, 2007
Posts: 181
Last: Jan 31, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Thursday, Dec. 4, 2008 07:35 pm
okay...
i dled and followed your tutorial to get the test map to work
and i got the setvisibletoall problem, so i commented out the line the other guy said to.

and now i get:
Error:
******** Server script compile error *******
Error: unknown function: @ 445503

**********************************

**************

Error: Server script compile error
unknown function

(see console for details)

i followed it perfectly i believe
made new map, cleared it, opened map from desktop, selected all and copied to tool created map, saved, copied all folders to codwaw
compiled with all the right ticks, loaded usermaps mod, /map nazi_zombie_pre

also, following the tut here and on the treyarch wiki and examples from this i made my own map and got the same error except its a different number
445467

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Papik
General Member
Since: Jan 1, 2008
Posts: 21
Last: Oct 24, 2009
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Thursday, Dec. 4, 2008 07:50 pm
[-X-]FriedCoD writes...
Quote:
okay...
i dled and followed your tutorial to get the test map to work
and i got the setvisibletoall problem, so i commented out the line the other guy said to.

and now i get:
Error:
******** Server script compile error *******
Error: unknown function: @ 445503

**********************************

**************

Error: Server script compile error
unknown function

(see console for details)

i followed it perfectly i believe
made new map, cleared it, opened map from desktop, selected all and copied to tool created map, saved, copied all folders to codwaw
compiled with all the right ticks, loaded usermaps mod, /map nazi_zombie_pre

also, following the tut here and on the treyarch wiki and examples from this i made my own map and got the same error except its a different number
445467


FIRST BACKUP YOUR _zombiemode_weapons.gsc !!


I think "Unknown function: will be "self setvisibletoall();"

go to raw/maps and find _zombiemode_weapons.gsc and edit with notepad, find line where is
Code:
self setvisibletoall();
and change it to
Code:
self setvisibletoplayer();


This is my way, and it works for me :)

edited on Dec. 4, 2008 02:50 pm by Papik

edited on Dec. 4, 2008 02:53 pm by Papik

edited on Dec. 4, 2008 02:54 pm by Papik
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[-X-]FriedCoD
General Member
Since: Feb 24, 2007
Posts: 181
Last: Jan 31, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Thursday, Dec. 4, 2008 08:05 pm
WOO!! thanks ALOT!!
it works! thanks a million Papik!

.... no sound though now.... but at least i finally am able to load in game after trying to do so for a few days

edited on Dec. 4, 2008 03:06 pm by [-X-]FriedCoD
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Papik
General Member
Since: Jan 1, 2008
Posts: 21
Last: Oct 24, 2009
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Thursday, Dec. 4, 2008 08:19 pm
Quote:
.... no sound though now.... but at least i finally am able to load in game after trying to do so for a few days


this is normal, see your console when u r compiling alot of errors saying "sound.... not found" but granades, and garand have sound ;p



edited on Dec. 4, 2008 03:21 pm by Papik
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0nslaught
General Member
Since: Mar 31, 2007
Posts: 4
Last: Dec 22, 2008
[view latest posts]
Level 0
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 21, 2008 04:44 pm
Hey guys ... been having some of the same problems as you here and there ... following this thread has let me fix 'em up and get my map working ... but, (there's always a but right) lol ... my zombies don't go ANYWHERE. They just sit still and die. I have them inside the playable area space with all the appropriate values assigned to them. I've even checked, rechecked my pathnodes and they're all good to go. I've followed the Treyarch wiki on node placement to the letter ... so unless I'm missing something of infinitely small minutia importance ... I can't find the reason I have dumb zombies lol. Anyone have this problem before?

I've gone into my map and tried to check the nodes by using

ai_shownodes 1

but nothing at all shows up .. no mesh .. no nothing. Am I supposed to actually give the nodes themselves some kind of values? I'm stumped.
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoDWW MP Mapping
Posted: Sunday, Dec. 21, 2008 04:50 pm
Make sure there is actually breakable barriers for them to break through before they get to the player.

Make sure your scripts are in order.

To test paths:

/developer 2
/ai_shownodes 1
/map mapname
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0nslaught
General Member
Since: Mar 31, 2007
Posts: 4
Last: Dec 22, 2008
[view latest posts]
Level 0
Category: CoDWW MP Mapping
Posted: Monday, Dec. 22, 2008 02:16 am
Hey techno ... thanks for the reply ... checked all my goodies ... and I have my pathnodes setup ... at intervals of 128 ... leading to an area that has the .. (_prefabs\zombiemode\window_med.map) board structure. Which is also pointing in the right direction (Towards the player) I also have the (_prefabs/traverse/wall_hop.map) so the zombies go over it right. However, after checking all this I went into the map via the toolset ... I get the normal error (User already connected) so I just go in after that and type the commands you gave ...

/developer 2
/ai_shownodes 1

But it says that nodes are cheat protected. It won't do anything. Do I have to enable cheats somehow? If so ... what's the command for that one?

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0nslaught
General Member
Since: Mar 31, 2007
Posts: 4
Last: Dec 22, 2008
[view latest posts]
Level 0
Category: CoDWW MP Mapping
Posted: Monday, Dec. 22, 2008 03:08 am
Ok .. I went in through the toolset and ran the game through that. Of course when I checked "thereisacow 1" and "developer script" and all that jazz I get nothing but errors (Something about a Script Runtime Error and that an Undefined is not a field object) or whatever that means and kicked out of the game ... sigh. Gotta love Radiant toolset for it's fickleness. So I just ran the game normally ... and wouldn't you know it ... no errors. I tweaked my pathnodes and redistribed my zombie spawner to a different section of the map which still made sense for the overall scheme and now I got some zombie movement. Huuurahh. They attack the boards and me ... but now I'm just having a problem with the dummies climbing over the sandbags. Ugh. I've got the prefab wall hop in the right spot ... guess I'll just have to work with it till it find the EXACT spot it wants it to be in ... grrrrrr. lol. Wish me luck.
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