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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: [Tutorial] Zombies Game Mode - EASY -
Hercules
General Member
Since: Jan 23, 2005
Posts: 775
Last: Apr 26, 2011
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Level 7
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Tuesday, Nov. 25, 2008 07:08 pm
ive had this error afew times, how i fixed it was renaming the map as a different name and recompile as a different map and remake the gsc files & csv's and it worked for me I have no idea why this error accurs or how ! its really strange
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PsycoFalc
General Member
Since: Jan 27, 2008
Posts: 42
Last: Jan 15, 2009
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Level 2
Category: CoDWW MP Mapping
Posted: Tuesday, Nov. 25, 2008 07:16 pm
Hercules writes...
Quote:
you have to load the map when its compiled through the launcher you cant just jump in from the desktop shortcut..

go into your launcher.exe and then click on runmap select my map and press run it should work if you done everything correctly


I Just tried it, It still didn't work for me[sad]
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Rainbowsix
General Member
Since: Jun 19, 2008
Posts: 56
Last: May 23, 2017
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Level 3
Category: CoDWW MP Mapping
Posted: Tuesday, Nov. 25, 2008 07:32 pm
grrrr [banghead] still dont work for me im getting the same error as on the first pic. what version of the game are you using 1.1?and im also gonna trye reinstall the tools
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Hercules
General Member
Since: Jan 23, 2005
Posts: 775
Last: Apr 26, 2011
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Tuesday, Nov. 25, 2008 07:39 pm
yes im using version 1.1, there seems to be ALOT of errors with maps etc but i really have no clue why these errors are popping up, ive been in and played the map, and i even followed my own tutorial and done it perfect, and as you can see on the pic, im playing it, works fine!

i hope a patch comes out soon to fix alot of the bugs/errors and the sound issues
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4sakin
General Member
Since: Mar 10, 2008
Posts: 12
Last: Dec 6, 2008
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Level 1
Category: CoDWW MP Mapping
Posted: Tuesday, Nov. 25, 2008 07:39 pm
Rainbowsix:


open up the .gsc file "_zombiemode_weapons" in the raw -> maps folder and find the line "self setvisibletoall(); and add a comment out to it.

Like so: //self setvisibletoall(); and resave the file.
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Rainbowsix
General Member
Since: Jun 19, 2008
Posts: 56
Last: May 23, 2017
[view latest posts]
Level 3
Category: CoDWW MP Mapping
Posted: Tuesday, Nov. 25, 2008 08:17 pm
4sakin writes...
Quote:
Rainbowsix:


open up the .gsc file "_zombiemode_weapons" in the raw -> maps folder and find the line "self setvisibletoall(); and add a comment out to it.

Like so: //self setvisibletoall(); and resave the file.
Thx but now im getting same as you "Script runtime error" "Undefined is not an array index"
-.-^^
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4sakin
General Member
Since: Mar 10, 2008
Posts: 12
Last: Dec 6, 2008
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Level 1
Category: CoDWW MP Mapping
Posted: Tuesday, Nov. 25, 2008 08:22 pm
Yep, I have tried resaving the map and trying again and can't get past that error.
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Rainbowsix
General Member
Since: Jun 19, 2008
Posts: 56
Last: May 23, 2017
[view latest posts]
Level 3
Category: CoDWW MP Mapping
Posted: Tuesday, Nov. 25, 2008 08:46 pm
found this in console

********Script Runtime Error******
undefined is not an array index: (file maps/_zombiemode_blockers.gsc´, line 22
if ( !IsDefined( level.flag[self.script_flag] ) )


Error: called from:
(file ´maps/_zombiemode_blockers.gsc´, line 39)
zombie_debris thread debris_init();

Error: called from:
(file ´maps/_zombiemode_blockers.gsc´, line 7)
init_blockers();
*
Error: called from:
(file ´maps/_zombiemode.gsc´, line 39
maps\zombiemode_blockers::init();
*
Error: called from
(file ´maps/nazi_zombie_tester1.gsc´, line 12
maps\_zombiemode::main();
*
Error: called from
(file ´maps(nazi_zombie_tester1.gsc´, line 4
main()
*
Error:*****************************************************************


Wired errors

[rolleyes]
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4sakin
General Member
Since: Mar 10, 2008
Posts: 12
Last: Dec 6, 2008
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Tuesday, Nov. 25, 2008 08:51 pm
Haha, Just found those same errors here. Something to do with the blockers, gonna look around.
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoDWW MP Mapping
Posted: Tuesday, Nov. 25, 2008 08:55 pm
I just had that error!

I gathered what I did wrong though: and the only thing entity/script wise I changed in between compiles was the amount of zombie spawners.

I got a little lazy on the last spawner guy though and simply copied him. So I went back and deleted him and the original (just in case) re-compiled and its all good again. The copied guy was linked to from a blocker as well (making that blocker spawn two sets of guys).

So its either the fact he was copied (which I seem to remember your not supposed to duplicate spawners) or it was the blocker having to target two separate spawns.

edited on Nov. 25, 2008 03:59 pm by techno2sl
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