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Forum: All Forums : Call of Duty 2
Category: CoD2 Scripting
Scripting and coding with Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Personal varibales?
Slipknot14
General Member
Since: Feb 23, 2005
Posts: 109
Last: Sep 4, 2012
[view latest posts]
Level 4
Category: CoD2 Scripting
Posted: Saturday, Nov. 22, 2008 09:02 am
I want to make a seal system on my map. You need to activate 2 triggers to activate the 3rd.
So I made it with global varibales, and if functions.
The if check the global variable is true or false then do the right thing. BUT it's works only for 1 ppl, because everybody can change the varibales true or false on the server, so only 1 person need to activate the 2 trigger :D
So I need somethin like a personal script, or varibales that works only at the user.

Quote:
main()
{
level.seal_earth = false;

thread getstarted();
thread sealearth();

}

GetStarted()
{
theseal = getent ("theseal","targetname");
while(1)
{
theseal waittill ("trigger", user);
if (!level.seal_earth){
iprintlnbold("Go and find the seal of ^2earth ^7!");
}
else {
user setOrigin( (126,518,-103) );
}
}
}

SealEarth()
{
trig = getent("seal_earth","targetname");
while(1)
{
trig waittill ("trigger", user);
level.seal_earth = true;
wait 0.01;
}
}


I know this is only 1 seal, and I said 2. But first I want to make this one works, and then solve out the next:)

thanks Creep.

edited on Nov. 22, 2008 04:04 am by Slipknot14

edited on Nov. 22, 2008 04:08 am by Slipknot14
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Slipknot14
General Member
Since: Feb 23, 2005
Posts: 109
Last: Sep 4, 2012
[view latest posts]
Level 4
Category: CoD2 Scripting
Posted: Saturday, Nov. 22, 2008 11:49 am
or any ideas for other ways?:S pls help somebody.

Thanks Creep.
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xholyx
General Member
Since: Oct 17, 2007
Posts: 116
Last: Sep 7, 2010
[view latest posts]
Level 4
Category: CoD2 Scripting
Posted: Saturday, Nov. 22, 2008 12:29 pm
simple, use for each gate or seal a variable
seal 1 = level.seal1
seal 2 = level.seal2
seal 3 = level.seal3

so then if its at the last gate it will only continue if
Code:

if(level.seal1 == true && level.seal2 == true && level.seal3 == true)
  thread opendoor();
else if(!level.seal1)
    self iprintLnbold("Door 1 has to be opened");
else if(!level.seal2)
    self iprintLnbold("Door 2 has to be opened");
else if(!level.sea3)
    self iprintLnbold("Door 3 has to be opened");


use that , will work.

oowh btw, u have to monitor each door, so when they are opened its like :
Code:

door1open()
{
self moveto(blabla);
level.seal1 = true;
}


i think u know how to do all the other stuff, but this is the system how to.
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Slipknot14
General Member
Since: Feb 23, 2005
Posts: 109
Last: Sep 4, 2012
[view latest posts]
Level 4
Category: CoD2 Scripting
Posted: Saturday, Nov. 22, 2008 01:46 pm
ok I'll try it, thanks.
But I think the same will happens with mine. It works fine, but if 1 ppl find one of the seals, the varibale will be true, so other ppls, don't need to find it. They can easily go through. (It will be a jump map)

edited on Nov. 22, 2008 08:55 am by Slipknot14
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