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Topic: CoD:WW Video Tutorial is up! |
| foyleman |
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Preferred PLUS Member Since: Nov 6, 2001 Posts: 53394 Last: Feb 9, 2010 [view latest posts] |
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| supersword |
General Member Since: Jul 28, 2004 Posts: 1975 Last: Feb 2, 2010 [view latest posts] |
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| foyleman |
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Preferred PLUS Member Since: Nov 6, 2001 Posts: 53394 Last: Feb 9, 2010 [view latest posts] |
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| Rasta |
General Member Since: Apr 10, 2004 Posts: 5009 Last: Feb 7, 2010 [view latest posts] |
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| Morphisnb |
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General Member Since: May 7, 2006 Posts: 352 Last: Jan 26, 2010 [view latest posts] |
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| foyleman |
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Preferred PLUS Member Since: Nov 6, 2001 Posts: 53394 Last: Feb 9, 2010 [view latest posts] |
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| babycop |
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General Member Since: Feb 18, 2006 Posts: 486 Last: Oct 29, 2009 [view latest posts] |
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| StrYdeR |
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Preferred PLUS Member Since: May 11, 2004 Posts: 11451 Last: Feb 8, 2010 [view latest posts] |
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Category: In The News Posted: Monday, Nov. 24, 2008 06:09 pm |
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you need to extract the sound folder from iwds 14 -through 20 to your raw folder (they were apparently removed from the tools prior to release - i have heard everything from potential copyright issues to filesize issues (the tools did come in at 1.1G...idk) you may still have some missing sounds - but this gets you going
you also need to add:
Code: // sounds
sound,common,yourmapname,all_sp
sound,generic,yourmapname,all_sp
sound,voiceovers,yourmapname,all_sp
sound,requests,yourmapname,all_sp
sound,weapons,audio_test_tuey,all_sp
to yourmapname.csv (obviously substituting 'yourmapname' for whatever your map name is) *you will find this in zone_source/
i suggest wordpad if you dont have an advanced editor - i suggest NOT using excel
recompile your fastfile after these changes and you should have sound
edited on Nov. 24, 2008 06:13 pm by StrYdeR |
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| StrYdeR |
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Preferred PLUS Member Since: May 11, 2004 Posts: 11451 Last: Feb 8, 2010 [view latest posts] |
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