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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: The noob`s reference post...
StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
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Im a HOST of MODSonair
Category: CoDUO Mapping
Posted: Saturday, Feb. 19, 2005 01:55 am
sorry....been missing this post in my replies...it wasnt intentional....could you recap your questions into one post? [angryalien]
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T.E.C.-Leader
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Since: Sep 23, 2004
Posts: 214
Last: May 4, 2005
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Category: CoDUO Mapping
Posted: Saturday, Feb. 19, 2005 04:47 am
lol no problem pal, I don`t expect you to read & answer all posts, I aknowledge you have a life besides the forums [tongue]

As for the problems I mentionned in this post, they`ve been answered in another one, about nades & breakable windows (rings a bell?).

Anyways I will start a new topic when I encounter new problems, so far it`s going well. I only need to fix those few "couldn`t derive lightmap <-> vertex equation for poly at XXX XXX XXX". I guess I`ll just go to those locations and delete/redo the brushes that are there...Terrain patches are ok, all lined up \ on same side...


Cheers [angryalien] ,

T.E.C.-Leader
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