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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: cod5_backlot
Ol_Sniper
General Member
Since: Dec 4, 2004
Posts: 308
Last: Nov 28, 2008
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Level 5
Category: CoDWW MP Mapping
Posted: Tuesday, Nov. 25, 2008 12:52 pm
shivix writes...
Quote:
What i did is, press 'F' and unselect static models and the other model related options you dont need, then select your map, and paste it in a new map, this should work i believe

but backlot is quite hard to port imo.. i failed :<



Lots and lots of retexturing for sure. As for models, don't worry about them as they aren't WW2 era anyways.

C'mon give it a go.
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shivix
General Member
Since: Jun 29, 2007
Posts: 158
Last: Dec 8, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Tuesday, Nov. 25, 2008 06:15 pm
i removed lots of stuff under F , but i noticed it also removed some brushes, when i removed stuff like weapon clip, i tought it would remove only the texture weapon clip, but i guess it was attached to it.. so i could start all over again so cba realy.. maby i give it a go later
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welshdom
General Member
Since: Jan 20, 2008
Posts: 78
Last: Jan 9, 2009
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Level 3
Category: CoDWW MP Mapping
Posted: Tuesday, Nov. 25, 2008 09:23 pm
shivix writes...
Quote:
i removed lots of stuff under F , but i noticed it also removed some brushes, when i removed stuff like weapon clip, i tought it would remove only the texture weapon clip, but i guess it was attached to it.. so i could start all over again so cba realy.. maby i give it a go later



the same happened when i tried to do matmata i gave up on it
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sgtkickass1994
General Member
Since: Mar 11, 2007
Posts: 173
Last: Dec 11, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Tuesday, Nov. 25, 2008 10:50 pm
you don't necessarily have to bring the desert textures. you could do your own style like maybe urban backlot
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