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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: update zone files??????
{UST}Hogan
General Member
Since: Aug 21, 2005
Posts: 238
Last: May 7, 2010
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Friday, Nov. 21, 2008 02:53 am
when I do my compile and run my map I see where Im looking through my gun like the big FX in cod4 how do I update my zone files ?

edited on Nov. 20, 2008 09:53 pm by {UST}Hogan
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Nemo06c
General Member
Since: Jul 23, 2006
Posts: 303
Last: Feb 9, 2010
[view latest posts]
Level 5
Category: CoDWW MP Mapping
Posted: Friday, Nov. 21, 2008 10:29 am
Treyarch had the brillant idea to make a wiki. In this wiki you'll find this:

Quote:
Update Zone File
Note: If you have not made a zone source file you will need to make one in [root]\zone_source\[levelname].csv.

Okay so I just talked about what fast files are and how to make them. I mentioned they contain all of the assets used or reference in a level. Suppose you add a new static model to your level, or you give the player a gun through script. These new assets wont be in the fast file, so they won’t actually show up, and may even give errors in the game. Updating the zone file ( the [levelname].csv file ) is necessary to make sure all of these new assets are put into the fast file.

Each time the level is ran and tries to load an asset that wasn’t found in the fast file an output file called missingassets.csv is created at [root]\main\missingassets.csv. This file contains a list of assets that the game tried to load but couldn’t (due to them not being stored in the fast file that was used). If missingassets.csv is not being generated then your level fast file and zone source are either up to date with all assets, or you may need to try running the level using the “developer” and “developer_script” option turned on ( enter it via console or set it under the Run Game tab ).

These missing assets need to be added to the [levelname].csv zone file so that they get included next time you build the fast file. This is as simple as copying the asset list from missingassets.csv and pasting them at the bottom of the [levelname].csv zone source file.

The text inside missingassets.csv is all of the assets that were not loaded correctly. Open up your levelname.csv zone source file. Add the missing assets to the zone source by copying and pasting to your zone source file.

Note: Be sure to not have two assets on the same line. One asset per line is required.

If you update your zone source file, rebuild the fast file, reload the level, and missingassets.csv is telling you more assets are missing, it’s perfectly normal. Often times this process has to be repeated a few times before all missing assets are caught. This is mainly because some assets are referenced by other assets. For instance you may get a weapon as the only missing asset in your level. Missingassets.csv will complain that the weapon isn’t in the fast file; therefore you add it to the zone source and rebuild the fast file. Next time you run the level it may complain about another weapon missing. Well why didn’t it tell me there was 2 missing weapons the first time? The reason is because the second weapon it complained about may be referenced by the first weapon in asset manager, such as an alternate fire mode. The game didn’t know that the second weapon was missing until it had the first weapon loaded correctly and tried to load its second fire mode.

When you’re updating your zone source make sure you run the level a second time or more until missingassets.csv hasn’t changed, or is empty. This will ensure that you’re added all assets that are required.


edited on Nov. 21, 2008 05:32 am by Nemo06c
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{UST}Hogan
General Member
Since: Aug 21, 2005
Posts: 238
Last: May 7, 2010
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Friday, Nov. 21, 2008 12:16 pm
doesnt work m8 there is no missingasset.csv being created and no place to update missing assets on the launcher.
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fredisdead
General Member
Since: Jun 4, 2007
Posts: 7
Last: Jul 4, 2009
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Level 0
Category: CoDWW MP Mapping
Posted: Friday, Nov. 21, 2008 12:38 pm
I have the same problem of the gun in the face but I do have the assets.csv file but no missing assets file.

I think they have took a step backwards with the tools as with cod4 tools this was simply to see and fix the missing assets.

If anyone has a fix for the gun in the face I would love to hear it.
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{UST}Hogan
General Member
Since: Aug 21, 2005
Posts: 238
Last: May 7, 2010
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Friday, Nov. 21, 2008 12:44 pm
I think it is a much improved set of tools but with a couple small bugs that needs to be addressed. the gun in the face is one. two they need to explain the additions to the tools compaired to cod4 then we might get somewhere. like check devloper box well now they have fricken numbers 0-3 or what ever. tell us what the hell that means and what number should it be set too. cod4 compiler had a missingasset list that all you had to do was cut and past where is that at now?

edited on Nov. 21, 2008 07:47 am by {UST}Hogan
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SparkyMcSparks
General Member
Since: Feb 28, 2004
Posts: 1713
Last: Dec 29, 2016
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Friday, Nov. 21, 2008 12:46 pm
missingAssets is written to console and logfile as well if I'm not mistaken.
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{UST}Hogan
General Member
Since: Aug 21, 2005
Posts: 238
Last: May 7, 2010
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Friday, Nov. 21, 2008 12:48 pm
checked them they dont appear there either
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SparkyMcSparks
General Member
Since: Feb 28, 2004
Posts: 1713
Last: Dec 29, 2016
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Friday, Nov. 21, 2008 01:25 pm
Hm, it's there for me:

----------------------
Game: G_SetupWeaponDef
----------------------
animscripts/traverse/wall_hopanimscripts/traverse/jumpdown_40Error: Waited 2418 msec for missing asset "ai_zombie_death_v2".
Error: Could not load xanim "ai_zombie_death_v2".
Error: Could not load xanim "ai_zombie_death_v1".

You could also check stock zone sources as a reference to see what view model and weapons you need to add, that's why they're there, then from that point know what you're using in your map since you're the one making it.

CoD4 compile tool list was nice but it not being there in WaW I don't see as a step back so much as it is just more work unfortunately if someone is handicap. [pimp]
Probably something they'll patch in later with missing MP prefabs.

edited on Nov. 21, 2008 08:27 am by Sparks.
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{UST}Hogan
General Member
Since: Aug 21, 2005
Posts: 238
Last: May 7, 2010
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Friday, Nov. 21, 2008 01:34 pm
probly right just somthing that needs a hot fix for. Im just glad to have the tools so soon after the release we"ll get them figured out and be mapping fools then. LOL

edited on Nov. 21, 2008 08:35 am by {UST}Hogan
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[DVDF]BlackJack
General Member
Since: Oct 16, 2005
Posts: 23
Last: Nov 21, 2008
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Friday, Nov. 21, 2008 02:45 pm
im having the same problem with not being able to generate a missingasset.csv

tried everything still no joy but if you copy and paste this into your levelname.csv in the /zone_english file it should atleast remove the gun from your face

Quote:

character,char_usa_raider_player_rifle
character,char_usa_raider_player_cqb
character,char_usa_raider_player_assault
character,char_usa_raider_player_lmg
character,char_usa_raider_player_smg
character,char_jap_impinf_player_smg
character,char_jap_impinf_player_rifle
character,char_jap_impinf_player_lmg
character,char_jap_impinf_player_cqb
character,char_jap_impinf_player_assault


atleast it did for me [ohwell]
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