i have read through this and I am still gettin that silly gun in my face lol. looked at the barebones .csv and copied the character files and added them to my maps .csv file. only when I save it...it dosent. i recompile and nothing then go back in and the character files are gone. Here is my current .csv file form raw/zone_sorce/english/assestlist
physpreset,helmet
xanim,viewmodel_colt45_ads_down
xanim,viewmodel_colt45_ads_fire
xanim,viewmodel_colt45_ads_up
xanim,viewmodel_colt45_fire
xanim,viewmodel_colt45_idle
xanim,viewmodel_colt45_idle_empty
xanim,viewmodel_colt45_lastshot
xanim,viewmodel_colt45_pullout
xanim,viewmodel_colt45_pullout_empty
xanim,viewmodel_colt45_pullout_fast
xanim,viewmodel_colt45_putaway
xanim,viewmodel_colt45_putaway_empty
xanim,viewmodel_colt45_putaway_fast
xanim,viewmodel_colt45_reload
xanim,viewmodel_colt45_reload_notempty
xanim,viewmodel_knife_slash
xanim,viewmodel_knife_stick
xanim,viewmodel_livegrenade_tossback
xanim,viewmodel_mk2_idle
xanim,viewmodel_mk2_pullpin
xanim,viewmodel_mk2_throw
xanim,viewmodel_trenchgun_ads_down
xanim,viewmodel_trenchgun_ads_up
xanim,viewmodel_trenchgun_fire
xanim,viewmodel_trenchgun_fire_ads
xanim,viewmodel_trenchgun_idle
xanim,viewmodel_trenchgun_pullout
xanim,viewmodel_trenchgun_putaway
xanim,viewmodel_trenchgun_rechamber
xanim,viewmodel_trenchgun_reload_end
xanim,viewmodel_trenchgun_reload_loop
xanim,viewmodel_trenchgun_reload_start
xmodel,anim_seelow_radiotower
xmodel,char_usa_marine_sullivan
xmodel,char_usa_raider_helm2
xmodel,fx_pistol_shell
xmodel,fx_shotgun_shell
xmodel,projectile_usa_mk2_grenade
xmodel,static_berlin_bookshelf_wide
xmodel,static_berlin_bunkbed
xmodel,static_berlin_desk_industrial
xmodel,viewmodel_hands_cloth
xmodel,viewmodel_hands_no_model
xmodel,viewmodel_usa_colt45_pistol
xmodel,viewmodel_usa_kbar_knife
xmodel,viewmodel_usa_mk2_grenade
xmodel,viewmodel_usa_trenchgun_rifle
xmodel,weapon_usa_colt45_pistol
xmodel,weapon_usa_kbar_knife
xmodel,weapon_usa_mk2_grenade
xmodel,weapon_usa_trenchgun_rifle
material,*3n_4n
material,gfx_fxt_exp_fire
material,gfx_fxt_fire_flame_clump
material,gfx_fxt_fx_distortion_ring_light
material,gfx_fxt_fx_spark_field
material,gfx_fxt_muz_vert_gen
material,gfx_fxt_smk_gen
material,gfx_fxt_smk_whisp_spiral
material,hud_icon_colt
material,hud_icon_shotgun
material,hud_us_grenade
material,mc/berlin_wall_wood_subway
material,mc/mtl_char_usa_marine_gear
material,mc/mtl_char_usa_marine_gear2
material,mc/mtl_char_usa_marine_gear2_canvas
material,mc/mtl_char_usa_marine_gear2_cotton
material,mc/mtl_char_usa_marine_gear2_lthr
material,mc/mtl_char_usa_marine_gear2_metal
material,mc/mtl_char_usa_marine_gear_canvas
material,mc/mtl_char_usa_marine_gear_lthr
material,mc/mtl_char_usa_marine_gear_metal
material,mc/mtl_char_usa_marine_sullivan_body
material,mc/mtl_char_usa_marine_sullivan_canvas
material,mc/mtl_char_usa_marine_sullivan_eyes
material,mc/mtl_char_usa_marine_sullivan_head
material,mc/mtl_char_usa_marine_sullivan_linen
material,mc/mtl_char_usa_marine_sullivan_lthr
material,mc/mtl_char_usa_marine_sullivan_metal
material,mc/mtl_default
material,mc/mtl_fx_shell
material,mc/mtl_fx_shotgun_shell
material,mc/mtl_makin_radiotower
material,mc/mtl_static_berlin_bookshelf_wide
material,mc/mtl_static_berlin_bunkbed
material,mc/mtl_static_berlin_desk_industrial
material,mc/mtl_static_global_usa_binoculars
material,mc/mtl_usa_knife
material,mc/mtl_viewmodel_raider_cloth
material,mc/mtl_viewmodel_raider_skin
material,mc/mtl_weapon_colt45
material,mc/mtl_weapon_mk2fraggrenade_high
material,mc/mtl_weapon_trenchgun
material,mc/mtl_weapon_trenchgun_wood
material,reticle_center_cross
material,reticle_side_small
material,wc/atoll_ship_metal_rust1
material,wc/berlin_ceilings_metal
material,wc/berlin_floors_marble_tiles_bank_dry
material,wc/berlin_floors_stone_tile_angle
material,wc/berlin_trim_wood_plain2
material,wc/berlin_wall_brick_bright_grundgy
material,wc/berlin_wall_plaster_plain_w_trims
material,wc/berlin_wall_plaster_stucco_plain
material,wc/makin_wall_concrete_cracked_noscorch
material,wc/seelow_wall_plaster_white03
material,wc/sky_mak1
techset,2d
techset,distortion_scale
techset,distortion_scale_zfeather
techset,effect
techset,effect_add_nofog
techset,effect_zfeather
techset,effect_zfeather_add_nofog
techset,l_hsm_r0c0_t1c1
techset,l_hsm_r0c0n0_t1c1n1
techset,l_hsm_r0c0n0s0_t1c1n1s1
techset,l_hsm_r0c0s0_t1c1s1
techset,l_sm_r0c0_t1c1
techset,l_sm_r0c0n0_t1c1n1
techset,l_sm_r0c0n0s0_t1c1n1s1
techset,l_sm_r0c0s0_t1c1s1
techset,mc_cooktorrance_hsm
techset,mc_cooktorrance_sm
techset,mc_l_hsm_r0c0
techset,mc_l_hsm_r0c0_clothcharr
techset,mc_l_hsm_r0c0_eyeball
techset,mc_l_hsm_r0c0_sco
techset,mc_l_hsm_r0c0d0
techset,mc_l_hsm_r0c0d0_clothcharr
techset,mc_l_hsm_r0c0d0_eyeball
techset,mc_l_hsm_r0c0d0n0
techset,mc_l_hsm_r0c0d0n0_clothcharr
techset,mc_l_hsm_r0c0d0n0_eyeball
techset,mc_l_hsm_r0c0d0n0s0
techset,mc_l_hsm_r0c0d0n0s0_clothcharr
techset,mc_l_hsm_r0c0d0n0s0_eyeball
techset,mc_l_hsm_r0c0d0s0
techset,mc_l_hsm_r0c0d0s0_clothcharr
techset,mc_l_hsm_r0c0d0s0_eyeball
techset,mc_l_hsm_r0c0n0
techset,mc_l_hsm_r0c0n0_clothcharr
techset,mc_l_hsm_r0c0n0_eyeball
techset,mc_l_hsm_r0c0n0_sco
techset,mc_l_hsm_r0c0n0s0
techset,mc_l_hsm_r0c0n0s0_clothcharr
techset,mc_l_hsm_r0c0n0s0_eyeball
techset,mc_l_hsm_r0c0n0s0_sco
techset,mc_l_hsm_r0c0s0
techset,mc_l_hsm_r0c0s0_clothcharr
techset,mc_l_hsm_r0c0s0_eyeball
techset,mc_l_hsm_r0c0s0_sco
techset,mc_l_sm_r0c0
techset,mc_l_sm_r0c0_clothcharr
techset,mc_l_sm_r0c0_eyeball
techset,mc_l_sm_r0c0_sco
techset,mc_l_sm_r0c0d0
techset,mc_l_sm_r0c0d0_clothcharr
techset,mc_l_sm_r0c0d0_eyeball
techset,mc_l_sm_r0c0d0n0
techset,mc_l_sm_r0c0d0n0_clothcharr
techset,mc_l_sm_r0c0d0n0_eyeball
techset,mc_l_sm_r0c0d0n0s0
techset,mc_l_sm_r0c0d0n0s0_clothcharr
techset,mc_l_sm_r0c0d0n0s0_eyeball
techset,mc_l_sm_r0c0d0s0
techset,mc_l_sm_r0c0d0s0_clothcharr
techset,mc_l_sm_r0c0d0s0_eyeball
techset,mc_l_sm_r0c0n0
techset,mc_l_sm_r0c0n0_clothcharr
techset,mc_l_sm_r0c0n0_eyeball
techset,mc_l_sm_r0c0n0_sco
techset,mc_l_sm_r0c0n0s0
techset,mc_l_sm_r0c0n0s0_clothcharr
techset,mc_l_sm_r0c0n0s0_eyeball
techset,mc_l_sm_r0c0n0s0_sco
techset,mc_l_sm_r0c0s0
techset,mc_l_sm_r0c0s0_clothcharr
techset,mc_l_sm_r0c0s0_eyeball
techset,mc_l_sm_r0c0s0_sco
techset,wc_l_hsm_b0c0
techset,wc_l_hsm_b0c0n0
techset,wc_l_hsm_b0c0n0s0
techset,wc_l_hsm_b0c0s0
techset,wc_l_hsm_r0c0
techset,wc_l_hsm_r0c0_sco
techset,wc_l_hsm_r0c0n0
techset,wc_l_hsm_r0c0n0_sco
techset,wc_l_hsm_r0c0n0s0
techset,wc_l_hsm_r0c0n0s0_sco
techset,wc_l_hsm_r0c0s0
techset,wc_l_hsm_r0c0s0_sco
techset,wc_l_hsm_t0c0
techset,wc_l_hsm_t0c0n0
techset,wc_l_hsm_t0c0n0s0
techset,wc_l_hsm_t0c0s0
techset,wc_l_sm_b0c0
techset,wc_l_sm_b0c0n0
techset,wc_l_sm_b0c0n0s0
techset,wc_l_sm_b0c0s0
techset,wc_l_sm_r0c0
techset,wc_l_sm_r0c0_sco
techset,wc_l_sm_r0c0n0
techset,wc_l_sm_r0c0n0_sco
techset,wc_l_sm_r0c0n0s0
techset,wc_l_sm_r0c0n0s0_sco
techset,wc_l_sm_r0c0s0
techset,wc_l_sm_r0c0s0_sco
techset,wc_l_sm_t0c0
techset,wc_l_sm_t0c0n0
techset,wc_l_sm_t0c0n0s0
techset,wc_l_sm_t0c0s0
techset,wc_sky
image,$identitynormalmap
image,$outdoor
image,atoll_ship_metal_rust1_c
image,atoll_ship_metal_rust1_n
image,base_eye_highlight
image,berlin_ceilings_metal_c
image,berlin_ceilings_metal_n
image,berlin_decal_banksign_c
image,berlin_decal_banksign_n
image,berlin_floors_marble_tiles_bank_c
image,berlin_floors_marble_tiles_bank_n
image,berlin_floors_stone_tile_angle_c
image,berlin_floors_stone_tile_angle_n
image,berlin_trim_wood_plain2_c
image,berlin_trim_wood_plain2_n
image,berlin_wall_brick_bright_grungy_c
image,berlin_wall_brick_bright_grungy_n
image,berlin_wall_plaster_plain_w_trims_c
image,berlin_wall_plaster_plain_w_trims_n
image,berlin_wall_plaster_stucco_plain_c
image,berlin_wall_plaster_stucco_plain_n
image,berlin_wall_wood_subway_c
image,berlin_wall_wood_subway_n
image,center_cross
image,char_base_fabric_canvas_n
image,char_base_fabric_cotton_n
image,char_base_fabric_leather_n
image,char_burned_swatch_n
image,char_burning_mask
image,char_gear_burn_swatch_c
image,char_usa_marine_gear2_c
image,char_usa_marine_gear2_n
image,char_usa_marine_gear_c
image,char_usa_marine_gear_n
image,char_usa_marine_sullivan_head_n
image,char_usa_marine_sullivan_head_nc_c
image,char_usa_marine_sullivan_n
image,char_usa_marine_sullivan_no_camo_c
image,colt45_c
image,colt45_n
image,default_c
image,eye_glossmap
image,fx_shell_col
image,fx_shell_nml
image,fx_shotgun_shell_col
image,fx_shotgun_shell_nml
image,fxt_exp_fire
image,fxt_fire_flame_clump
image,fxt_fx_distortion_ring
image,fxt_fx_spark_field
image,fxt_muz_vert_gen
image,fxt_smk_gen
image,global_burn_wood_c
image,global_burn_wood_m
image,global_burn_wood_n
image,hud_colt
image,hud_shotgun
image,hud_us_grenade
image,makin1_ft
image,makin_radiotower_c
image,makin_radiotower_n
image,makin_wall_concrete_cracked_c
image,makin_wall_concrete_cracked_n
image,metal_bumps_n
image,mkfrag
image,plain_smooth_n
image,seelow_wall_plaster_white03_c
image,seelow_wall_plaster_white03_n
image,side_small
image,skin_pore_detail
image,static_berlin_bookshelf_wide_c
image,static_berlin_bookshelf_wide_n
image,static_berlin_bunkbed_c
image,static_berlin_bunkbed_n
image,static_berlin_desk_industrial_c
image,static_berlin_desk_industrial_n
image,static_global_usa_binoculars_c
image,static_global_usa_binoculars_n
image,usa_knife_kbar_c
image,viewmodel_usa_raider_c
image,viewmodel_usa_raider_n
image,w_shotgun_c
image,whisp_spiral
image,~atoll_ship_metal_rust2_s-rgb~aedebf0f
image,~berlin_ceilings_metal_s-rgb&~98d2e17e
image,~berlin_decal_banksign_s-rgb&~1f22dc36
image,~berlin_floors_marble_tiles_b~1c6caa03
image,~berlin_floors_stone_tile_ang~ae339796
image,~berlin_trim_wood_plain2_s-rg~947f5be2
image,~berlin_wall_brick_bright_gru~f56e7283
image,~berlin_wall_plaster_plain_w_~154250a7
image,~berlin_wall_plaster_stucco_p~4dab3a24
image,~berlin_wall_wood_subway_s-rg~bb1ac844
image,~char_head_spec-rgb&char_head~3c7873c9
image,~char_usa_marine_gear2_s-rgb&~54bbba07
image,~char_usa_marine_gear_s-rgb&c~bb823a68
image,~char_usa_marine_sullivan_s-r~43410468
image,~colt45_s-rgb&colt45_g-l-11
image,~default_s-rgb&$white-l-11
image,~fx_shell_spc-rgb&fx_shell_cos-l-11
image,~fx_shotgun_shell_spc-rgb&fx_~edff6e5f
image,~makin_radiotower_s-rgb&makin~0ccda0f4
image,~makin_wall_concrete_cracked_~a3e4abf7
image,~seelow_wall_plaster_white03_~afbdf0ad
image,~static_berlin_bookshelf_shor~0b741581
image,~static_berlin_bunkbed_s-rgb&~e9759c02
image,~static_berlin_desk_industria~1e8b3d6b
image,~static_global_usa_binoculars~42b35898
image,~viewmodel_usa_raider_s-rgb&v~557d245d
image,~w_shotgun_s-rgb&w_shotgun_g-l
loaded_sound,null.wav
com_map,maps/mp/mp_highrise.d3dbsp
game_map_mp,maps/mp/mp_highrise.d3dbsp
map_ents,maps/mp/mp_highrise.d3dbsp
gfx_map,maps/mp/mp_highrise.d3dbsp
weapon,sp/colt
weapon,sp/fraggrenade
weapon,sp/shotgun
fx,weapon/muzzleflashes/pistolflash
fx,weapon/muzzleflashes/pistolflash_view
fx,weapon/muzzleflashes/shotgunflash
fx,weapon/shellejects/fx_smk_weapon_shell_eject
fx,weapon/shellejects/fx_smk_weapon_shell_emit
fx,weapon/shellejects/pistol
fx,weapon/shellejects/pistol_resting
fx,weapon/shellejects/pistol_view
fx,weapon/shellejects/pistol_view_blurred01
fx,weapon/shellejects/shotgun
fx,weapon/shellejects/shotgun_resting
fx,weapon/shellejects/shotgun_view
fx,weapon/shellejects/shotgun_view_blurred01
aitype,ally_us_usmc_hero1
character,char_usa_marine_h_sullivan
rawfile,aitype/ally_us_usmc_hero1.gsc
rawfile,character/char_usa_marine_h_sullivan.gsc
rawfile,rumble/defaultweapon_fire
rawfile,rumble/defaultweapon_fire_h.rmb
rawfile,rumble/defaultweapon_fire_l.rmb
rawfile,rumble/defaultweapon_melee
rawfile,rumble/defaultweapon_melee_h.rmb
rawfile,rumble/defaultweapon_melee_l.rmb
any thoughts?
Do i really need all of this...some of the things in here I have not out into my map |