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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Call of Duty: World at War FAQ and Wiki
playername
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Since: Aug 24, 2006
Posts: 821
Last: Apr 15, 2011
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Level 7
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Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Thursday, Nov. 20, 2008 10:55 pm
No, this isn't the wiki you are thinking of. It is MODSonline's wiki. Please check it out and feel free to add and edit pages on tutorials, downloads, and FAQs!

World at War: Mapping
FAQs

Please, use the wiki before you make new forum threads. Check the FAQs and look around the tutorials for your answer. After you have serached the wiki, search the MODSonline forums using the serarch on the top of the page. If all else fails you may post a new thread.

So what have you got to lose! Check out the wiki now!
nullFew tips for coding.
1. Keep the script as short as possible.
2. Don't comment every line. Only comment portions where they may be needed to point something out.
3. Don't over complicate the script, keep it organized and easy to read.

These help you find simple errors and makes it easy to make changes.
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Mystic
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Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
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Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Thursday, Nov. 20, 2008 11:05 pm
Heres a little tip that i would recommend to anyone with a lower-end pc or anyone that want a little more performance from radiant.

Ok the launcher is nice, seems to help having everything in one place, but i found a big difference by launching radiant straight from the source rather than through the launcher. Load speed and performance seems much faster. I would assume althoughhavn't checked that the launcher maybe munching on some resources that could be put to better use.
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MODSonline.com Forums : Call of Duty: World at War : CoDWW MP Mapping

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