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Topic: CoD5 Nazi Zombie RECORDS! |
| jeannotvb |
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General Member Since: Dec 8, 2007 Posts: 620 Last: Feb 1, 2010 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Monday, Nov. 17, 2008 05:42 am |
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Ok folks post your records here, screenshots only please or it didn't happen.
I played with these guys (400 ping) and we owned till round 22, we had 2 rayguns that went out of ammo several times but luckily we got some "MAX AMMO" bonusses.
We used the following tactic:
1. Keep running around in first room from window to window, never have 2 people on 1 window.
2. At the end of round 7, keep 1 zombie alive, while the zombie is trying to break through - the rest opens door below and tries to get a raygun from random weaponbox, someone else will keep fixing the wood that the zombie is smacking off so the others can continue the search for a raygun and a MG.
3. After round 10 you have 3 guys outside covering all windows in the beginning room, with MG's (Browning, MG42, FG42 or Raygun) - one guy solo in the back with the random weaponbox, again, save one zombie in the end to give yourself time (if you need to take a dump etc.)
4. At round 15 you all fall back to 2nd room, 2 raygunners cover main door, other 2 cover the backside windows and that breakable wall.
So far that was our strategy, at round 20 we lost 2 people, one had a raygun :( From that point on it went downhill and at 22 we got totally overrun from all directions, impossible to hold without our order, basicly if you reload at that round your already dead unless some raygunner is covering your ass (which we did but we lost 1) so it failed.
:(
NOTE: We had two people with 400 ping (aussi's), one guy (Sora) was new, this was his second game. :)
http://img118.imageshack.us/my.php?image=12345hg1.jpg
edited on Nov. 17, 2008 12:43 am by jeannotvb |
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| Wrecks |
General Member Since: Feb 16, 2008 Posts: 111 Last: Feb 7, 2009 [view latest posts] |
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| techno2sl |
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General Member Since: Aug 5, 2004 Posts: 2977 Last: Oct 14, 2010 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Monday, Nov. 17, 2008 10:26 am |
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Me and Cobb got to round 11 with with just the two of us (I've got round 10 by myself and it was easier though?).
If we had 4 players I think we could do a lot better, Ventrilo is very helpful and designating short names for areas is good, we gave ourselves an 'invisible compass' by suggesting which side of the building is south/west/north/east. Using short names like "box room" = random box room and "top floor" = obvious.
I've played the game a number of times and only got the ray gun once, it's too over powered but still fun.
Picture
edited on Nov. 17, 2008 10:38 am by techno2sl
edited on Nov. 17, 2008 10:39 am by techno2sl |
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| jeannotvb |
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General Member Since: Dec 8, 2007 Posts: 620 Last: Feb 1, 2010 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Monday, Nov. 17, 2008 07:37 pm |
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techno2sl writes...Quote: Me and Cobb got to round 11 with with just the two of us (I've got round 10 by myself and it was easier though?).
If we had 4 players I think we could do a lot better, Ventrilo is very helpful and designating short names for areas is good, we gave ourselves an 'invisible compass' by suggesting which side of the building is south/west/north/east. Using short names like "box room" = random box room and "top floor" = obvious.
I've played the game a number of times and only got the ray gun once, it's too over powered but still fun.
Picture
edited on Nov. 17, 2008 10:38 am by techno2sl
edited on Nov. 17, 2008 10:39 am by techno2sl
Nice :) I had the raygun like 6/7 times already, but i've played alot of games though.
When you get past round 15 the raygun won't be overpowered, because without atleast 2 of them you won't survive, there will be extremely many zombies. |
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| DaveR |
General Member Since: Dec 5, 2006 Posts: 380 Last: Sep 17, 2011 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Monday, Nov. 17, 2008 09:02 pm |
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jeannotvb writes...Quote: techno2sl writes...Quote: Me and Cobb got to round 11 with with just the two of us (I've got round 10 by myself and it was easier though?).
If we had 4 players I think we could do a lot better, Ventrilo is very helpful and designating short names for areas is good, we gave ourselves an 'invisible compass' by suggesting which side of the building is south/west/north/east. Using short names like "box room" = random box room and "top floor" = obvious.
I've played the game a number of times and only got the ray gun once, it's too over powered but still fun.
Picture
edited on Nov. 17, 2008 10:38 am by techno2sl
edited on Nov. 17, 2008 10:39 am by techno2sl
Nice :) I had the raygun like 6/7 times already, but i've played alot of games though.
When you get past round 15 the raygun won't be overpowered, because without atleast 2 of them you won't survive, there will be extremely many zombies. why aren't u playing Left 4 Dead LOL |
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| techno2sl |
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General Member Since: Aug 5, 2004 Posts: 2977 Last: Oct 14, 2010 [view latest posts] |
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| jeannotvb |
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General Member Since: Dec 8, 2007 Posts: 620 Last: Feb 1, 2010 [view latest posts] |
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| MastaKwaa |
General Member Since: Mar 23, 2008 Posts: 63 Last: Mar 14, 2009 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Monday, Nov. 17, 2008 11:01 pm |
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I too prefer this mode over L4D... COD:WW has more of the true zombie feel than L4D and seems to have more involved co-op, although I might pick it up anyway.
My friends and I were at lvl 20 with 3 rayguns and 1 M1919, but the guy with M1919 lost internet and we didn't notice... all 3 of us got mauled unawares from behind.
There are 3 guys who got to level 41 I believe... crazy!
MastaKwaa |
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| jeannotvb |
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General Member Since: Dec 8, 2007 Posts: 620 Last: Feb 1, 2010 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Monday, Nov. 17, 2008 11:43 pm |
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Level 41? Screenshots or it didn't happen...
Some more ownage with only 3 guys:
First try; 19 rounds
http://img529.imageshack.us/my.php?image=123456eh2.jpg
Second try; 21 rounds
http://img248.imageshack.us/my.php?image=1234567hl4.jpg
Same tactic except we have 1 raygunner covering main room and 2 other guys the back, when mainroom gunner is out of ammo he gets replaced by 2nd raygunner and falls back, when "MAX. AMMO" is grabbed they move back in position.
edited on Nov. 17, 2008 06:43 pm by jeannotvb |
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| SparkyMcSparks |
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General Member Since: Feb 28, 2004 Posts: 1713 Last: Dec 29, 2016 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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