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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: CoD5 Nazi Zombie RECORDS!
jeannotvb
General Member
Since: Dec 8, 2007
Posts: 620
Last: Feb 1, 2010
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Level 6
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Monday, Nov. 17, 2008 05:42 am
Ok folks post your records here, screenshots only please or it didn't happen.

I played with these guys (400 ping) and we owned till round 22, we had 2 rayguns that went out of ammo several times but luckily we got some "MAX AMMO" bonusses.

We used the following tactic:

1. Keep running around in first room from window to window, never have 2 people on 1 window.

2. At the end of round 7, keep 1 zombie alive, while the zombie is trying to break through - the rest opens door below and tries to get a raygun from random weaponbox, someone else will keep fixing the wood that the zombie is smacking off so the others can continue the search for a raygun and a MG.

3. After round 10 you have 3 guys outside covering all windows in the beginning room, with MG's (Browning, MG42, FG42 or Raygun) - one guy solo in the back with the random weaponbox, again, save one zombie in the end to give yourself time (if you need to take a dump etc.)

4. At round 15 you all fall back to 2nd room, 2 raygunners cover main door, other 2 cover the backside windows and that breakable wall.

So far that was our strategy, at round 20 we lost 2 people, one had a raygun :( From that point on it went downhill and at 22 we got totally overrun from all directions, impossible to hold without our order, basicly if you reload at that round your already dead unless some raygunner is covering your ass (which we did but we lost 1) so it failed.

:(

NOTE: We had two people with 400 ping (aussi's), one guy (Sora) was new, this was his second game. :)

http://img118.imageshack.us/my.php?image=12345hg1.jpg

edited on Nov. 17, 2008 12:43 am by jeannotvb
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Wrecks
General Member
Since: Feb 16, 2008
Posts: 111
Last: Feb 7, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Monday, Nov. 17, 2008 06:37 am
We used a similar strategy and reached wave 23. It works well.
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
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Level 9
Category: CoDWW MP Mapping
Posted: Monday, Nov. 17, 2008 10:26 am
Me and Cobb got to round 11 with with just the two of us (I've got round 10 by myself and it was easier though?).

If we had 4 players I think we could do a lot better, Ventrilo is very helpful and designating short names for areas is good, we gave ourselves an 'invisible compass' by suggesting which side of the building is south/west/north/east. Using short names like "box room" = random box room and "top floor" = obvious.

I've played the game a number of times and only got the ray gun once, it's too over powered but still fun.

Picture

edited on Nov. 17, 2008 10:38 am by techno2sl

edited on Nov. 17, 2008 10:39 am by techno2sl
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jeannotvb
General Member
Since: Dec 8, 2007
Posts: 620
Last: Feb 1, 2010
[view latest posts]
Level 6
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Monday, Nov. 17, 2008 07:37 pm
techno2sl writes...
Quote:
Me and Cobb got to round 11 with with just the two of us (I've got round 10 by myself and it was easier though?).

If we had 4 players I think we could do a lot better, Ventrilo is very helpful and designating short names for areas is good, we gave ourselves an 'invisible compass' by suggesting which side of the building is south/west/north/east. Using short names like "box room" = random box room and "top floor" = obvious.

I've played the game a number of times and only got the ray gun once, it's too over powered but still fun.

Picture

edited on Nov. 17, 2008 10:38 am by techno2sl

edited on Nov. 17, 2008 10:39 am by techno2sl


Nice :) I had the raygun like 6/7 times already, but i've played alot of games though.

When you get past round 15 the raygun won't be overpowered, because without atleast 2 of them you won't survive, there will be extremely many zombies.
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DaveR
General Member
Since: Dec 5, 2006
Posts: 380
Last: Sep 17, 2011
[view latest posts]
Level 5
Category: CoDWW MP Mapping
Posted: Monday, Nov. 17, 2008 09:02 pm
jeannotvb writes...
Quote:
techno2sl writes...
Quote:
Me and Cobb got to round 11 with with just the two of us (I've got round 10 by myself and it was easier though?).

If we had 4 players I think we could do a lot better, Ventrilo is very helpful and designating short names for areas is good, we gave ourselves an 'invisible compass' by suggesting which side of the building is south/west/north/east. Using short names like "box room" = random box room and "top floor" = obvious.

I've played the game a number of times and only got the ray gun once, it's too over powered but still fun.

Picture

edited on Nov. 17, 2008 10:38 am by techno2sl

edited on Nov. 17, 2008 10:39 am by techno2sl


Nice :) I had the raygun like 6/7 times already, but i've played alot of games though.

When you get past round 15 the raygun won't be overpowered, because without atleast 2 of them you won't survive, there will be extremely many zombies.
why aren't u playing Left 4 Dead LOL
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoDWW MP Mapping
Posted: Monday, Nov. 17, 2008 09:10 pm
I prefer CODWW Zombie mode to Left 4 Dead... although I will be activating my L4D pre-order tomorrow, still think I'm going to play World at War zombies more as I find it's more entertaining and gives me less of a headache!
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jeannotvb
General Member
Since: Dec 8, 2007
Posts: 620
Last: Feb 1, 2010
[view latest posts]
Level 6
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Monday, Nov. 17, 2008 09:16 pm
CoD5WW Coop zombie will be better when new maps will be released, a city map would be nice.
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MastaKwaa
General Member
Since: Mar 23, 2008
Posts: 63
Last: Mar 14, 2009
[view latest posts]
Level 3
Category: CoDWW MP Mapping
Posted: Monday, Nov. 17, 2008 11:01 pm
I too prefer this mode over L4D... COD:WW has more of the true zombie feel than L4D and seems to have more involved co-op, although I might pick it up anyway.

My friends and I were at lvl 20 with 3 rayguns and 1 M1919, but the guy with M1919 lost internet and we didn't notice... all 3 of us got mauled unawares from behind. [sad]

There are 3 guys who got to level 41 I believe... crazy!

MastaKwaa
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jeannotvb
General Member
Since: Dec 8, 2007
Posts: 620
Last: Feb 1, 2010
[view latest posts]
Level 6
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Monday, Nov. 17, 2008 11:43 pm
Level 41? Screenshots or it didn't happen...

Some more ownage with only 3 guys:

First try; 19 rounds
http://img529.imageshack.us/my.php?image=123456eh2.jpg

Second try; 21 rounds
http://img248.imageshack.us/my.php?image=1234567hl4.jpg

Same tactic except we have 1 raygunner covering main room and 2 other guys the back, when mainroom gunner is out of ammo he gets replaced by 2nd raygunner and falls back, when "MAX. AMMO" is grabbed they move back in position.

edited on Nov. 17, 2008 06:43 pm by jeannotvb
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SparkyMcSparks
General Member
Since: Feb 28, 2004
Posts: 1713
Last: Dec 29, 2016
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Tuesday, Nov. 18, 2008 06:38 am
A 1940s airport would be interesting, or a concentration camp map where you and 3 friends are the last Jews alive and some weird new strain from Umbrella corp took over the guards.

Anyhow, these records will probably become meaningless when custom maps come out because someone could make a really easy or too challenging map. Then it'll be like, I got to level 21 in nazi_zombie_prototype, well I got to level 50 in nazi_zombie_powcamp.
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