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Author Topic: Mirror's Edge - Review
Welshy
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Posted: Tuesday, Nov. 11, 2008 03:22 am

 

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batistablr
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Posted: Tuesday, Nov. 11, 2008 04:44 am
Good Review
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Posted: Tuesday, Nov. 11, 2008 06:32 am
I am really looking forward to this game [jumping]
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Posted: Tuesday, Nov. 11, 2008 07:00 am
excellent review.
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Posted: Tuesday, Nov. 11, 2008 07:54 am
After playing the demo I would say this is a good game, but it has a few issues. I played it on the 360 and the look sensitivity was too sluggish to make quick sharp turns and jumps, on PC however I think a keyboard and mouse will resolve this.

Still, saying that I always like a bit of gun play, in this a gun is useless, you'll only really get one magazine of ammo for any gun you steal and even then good luck trying to get any accuracy with it or a kill in one hit.

The paths feel extremely linear at times, where it looks like you can take many routes but actually there's only 3 or often 1 when you get closer to an objective.

There's a huge lack of learning in the tutorial section of exactly what you can and can't do, you get taught the basic moves but early on after the tutorial stage I found my self working out how to do a semi-complicated manoeuvre which I had not been taught and basically had to button bash to figure it out.

Not knowing that you can do some quite elaborate things can leave you running the whole levels doing mediocre moves which can make the game feel empty.

I would tell a mate to buy this, so I can go round their house and play it for free (and I would probably hog the controller), but I wouldn't buy it myself, instead chancing with Left 4 Dead and World At War's co-op longevity.
Welshy
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Posted: Tuesday, Nov. 11, 2008 11:00 am
techno2sl writes...
Quote:
I played it on the 360 and the look sensitivity was too sluggish to make quick sharp turns and jumps, on PC however I think a keyboard and mouse will resolve this.


I've played the ps3 version and I didn't see or feel any sensitivity issues whatsoever. I did notice however how ridiculously easy it is to loose the flow of running through the level. One slight wrong turn or landing on the wrong platform or building can ruin a whole "trick Line", so it becomes less cool parkour more crazy scrambling to get back to the right place without dying. I also noticed that when running through doors it's quite easy to get stuck on the frame of the door once you've smashed it open. Apart from that I am looking forward to the game

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