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Forum: All Forums : Valve's Source
Category: HL2 Mapping
Half-Life 2 Single Player, Deathmath, Orange Box, etc. mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: what is the bestway to combine different entities into one.
DarkCyder
General Member
Since: Feb 13, 2007
Posts: 115
Last: Oct 15, 2014
[view latest posts]
Level 4
Im a fan of MODSonair
Category: HL2 Mapping
Posted: Sunday, Nov. 9, 2008 12:34 pm
Ok, wasn't sure how to phrase that, but.
I have entities attached to My "sauser" to make it
do things. 3 thrusters on the bottom to make it spin.
(attached to a switch to toggle it off & on)
(a phy_motor wouldn't work) with a ballsocket on top
to hold it while it spins. then I tried attaching a slide
constraint to the ballsocket to make it move up at an
angle.(also attached to a switch) but it won't move
when the switch for it is pushed.
Should the ballsocket be Parented to the constraint, or
should the ballsocket be the "attached object" of the constraint? or are they 2 entities that don't work together?
Also...Is there a way to have the player "drive/fly" an
object via user controls. like make a entity that lets the player
control it like a jeep, or perferably a Helicopter.
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