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Forum: All Forums : Call of Duty 2
Category: CoD2 Scripting
Scripting and coding with Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: nocollision for character?:)
Slipknot14
General Member
Since: Feb 23, 2005
Posts: 109
Last: Sep 4, 2012
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Level 4
Category: CoD2 Scripting
Posted: Saturday, Nov. 8, 2008 07:33 am
I searched every iwd, for gsc or something for delete character's collision, but I didn't find anything. I want to make noncollidable characters in our mod. Somebody know, where doI find character's hitbox or collision or just a script that delete it or something like that?
Many thanks, Creep.
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xholyx
General Member
Since: Oct 17, 2007
Posts: 116
Last: Sep 7, 2010
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Level 4
Category: CoD2 Scripting
Posted: Saturday, Nov. 8, 2008 07:48 am
hitbox and collision are defined in xmodel and material, u cant change those by script, u can try to use this:
Code:

characterme = self;
characterme notsolid();

never tried, so dunno if works
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Slipknot14
General Member
Since: Feb 23, 2005
Posts: 109
Last: Sep 4, 2012
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Level 4
Category: CoD2 Scripting
Posted: Saturday, Nov. 8, 2008 07:56 am
ah many thanks :)
but in xmodels therearen't collisins. if you make a model on your map, the converter get collison from map files.
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Slipknot14
General Member
Since: Feb 23, 2005
Posts: 109
Last: Sep 4, 2012
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Level 4
Category: CoD2 Scripting
Posted: Saturday, Nov. 8, 2008 09:29 am
and a proof again for that: xmodels haven't collisions.
I deleted preache charater models, then in thirdperson I didn't see charaters, but the hitbox were there :)
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xholyx
General Member
Since: Oct 17, 2007
Posts: 116
Last: Sep 7, 2010
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Level 4
Category: CoD2 Scripting
Posted: Saturday, Nov. 8, 2008 09:31 am
Slipknot14 writes...
Quote:
and a proof again for that: xmodels haven't collisions.
I deleted preache charater models, then in thirdperson I didn't see charaters, but the hitbox were there :)


then i cant help u, i said how it is.
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MODSonline.com Forums : Call of Duty 2 : CoD2 Scripting

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