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Forum: All Forums : Valve's Source
Category: HL2 Mapping
Half-Life 2 Single Player, Deathmath, Orange Box, etc. mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Purge Evil Poly's.
BeRRe
General Member
Since: Dec 30, 2002
Posts: 35
Last: Jan 15, 2005
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Level 2
Category: HL2 Mapping
Posted: Tuesday, Dec. 28, 2004 08:04 am
Is there a simular way to remove it in HL2...
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foyleman
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Since: Nov 7, 2001
Posts: 95762
Last: Apr 13, 2021
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Category: HL2 Mapping
Posted: Tuesday, Dec. 28, 2004 12:35 pm
I am surprised that you need this tool in HL2.

I haven't found it myself. What caused the errors you are trying to solve.. csg subtraction? clipper tool?
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BeRRe
General Member
Since: Dec 30, 2002
Posts: 35
Last: Jan 15, 2005
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Level 2
Category: HL2 Mapping
Posted: Wednesday, Dec. 29, 2004 12:20 am
Yepp, real strange...

No it was a simple wall and it came
along when i tried to "HINT" the map..
But i did some old editing inte the map
with notepad and got rid of the error..
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