Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 10 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked
Page
Next Page
subscribe
Author Topic: School project - building a map in COD4
JNuS
General Member
Since: Apr 1, 2008
Posts: 13
Last: Apr 16, 2009
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Tuesday, Oct. 14, 2008 08:51 am
Hi everybody!
I'm at my last year in school and in Sweden we have a thing called "Projektarbete" (project work). I decided to try to construct a Call of Duty 4 map and learn how the tools work and so on. In this project work I also have a part with research to see what members of the community think of different maps and how they want a map to be built (large, open areas, fast action, tactics based maps etc).
So the questions I have for you are:

*What kind of maps do you like? - Large maps, small maps, fast paced maps etc. It would be good if you gave some examples amongst the stock-maps and which one/ones are your favourite/favourites.

*Which gametype is your favourite? - TDM, FFA, HQ, S&D etc.

Thanks in advance,
Johannes
Share |
JNuS
General Member
Since: Apr 1, 2008
Posts: 13
Last: Apr 16, 2009
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Thursday, Oct. 16, 2008 04:36 pm
Please help me with this, its a part om my project to collocate answers so a good thing would be if I get more of them :P

Greetings,
Johannes

PS. This is not the only forum im posting this in so there is no need to give me the advice of turning somewhere else.
Share |
techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoD4 MP Mapping
Posted: Thursday, Oct. 16, 2008 05:15 pm
It's all about playing the game... getting a feel for how it works and looking at how the game play is affected by map size, map layout and even the weapons available.

I always prefer large maps that are detailed compared to small maps as they give the player much more of a choice on how to get across the battlefield and gives teams a chance to use real tactics.

A map needs the ability to support all the players needs, some people like to run and gun, where others like to snipe and take things slow. So the only way to do this is to have a solid level design. A wide open town square encourages the use of snipers and slower players while the houses surrounding it can have interiors consisting of tight corridors and lots of small rooms for fast paced close encounters.

Gametypes wise I always prefer S&D as it encourages team cooperation along with some stealth and at times can be fast paced (like rushing to diffuse the bomb before it blows).

But at the end of the day the more gametypes a map or even a game itself has to offer means more choice for the players.

As for stock maps, I really can't remember any names of the COD4 stock maps, I really do not like the multiplayer, with the added sprint feature and the fact that the maps are all smaller than previous titles in the series means the action is quick and it feels arcade like to me. Which goes to show that even if a level and its gametypes are brilliantly made, it can still loose some of it audience due to how the game itself plays.
Share |
JNuS
General Member
Since: Apr 1, 2008
Posts: 13
Last: Apr 16, 2009
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Thursday, Oct. 16, 2008 05:19 pm
techno2sl writes...
Quote:
It's all about playing the game... getting a feel for how it works and looking at how the game play is affected by map size, map layout and even the weapons available.

I always prefer large maps that are detailed compared to small maps as they give the player much more of a choice on how to get across the battlefield and gives teams a chance to use real tactics.

A map needs the ability to support all the players needs, some people like to run and gun, where others like to snipe and take things slow. So the only way to do this is to have a solid level design. A wide open town square encourages the use of snipers and slower players while the houses surrounding it can have interiors consisting of tight corridors and lots of small rooms for fast paced close encounters.

Gametypes wise I always prefer S&D as it encourages team cooperation along with some stealth and at times can be fast paced (like rushing to diffuse the bomb before it blows).

But at the end of the day the more gametypes a map or even a game itself has to offer means more choice for the players.

As for stock maps, I really can't remember any names of the COD4 stock maps, I really do not like the multiplayer, with the added sprint feature and the fact that the maps are all smaller than previous titles in the series means the action is quick and it feels arcade like to me. Which goes to show that even if a level and its gametypes are brilliantly made, it can still loose some of it audience due to how the game itself plays.

thanks for answering, much appreciated :)
Share |
playername
Preferred Member
Since: Aug 24, 2006
Posts: 821
Last: Apr 15, 2011
[view latest posts]
Level 7
Forum Moderator
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Thursday, Oct. 16, 2008 05:24 pm
*What kind of maps do you like? - Large maps, small maps, fast paced maps etc. It would be good if you gave some examples amongst the stock-maps and which one/ones are your favorite/favorites.

I like bigger maps, but I am more of a sniper. I usually will make a medium sized map just to male everyone happy. Me, I like overgrown the best. That is the map I enjoy the most and has my highest score to this date! Just think of things that will make both snipers and those blood raging automatics happy.

*Which game type is your favorite? - TDM, FFA, HQ, S&D etc.

Game type doesn't matter to me. I like them all. I always make maps with all game types supported. This is just so who ever may be getting the map can play what they want. Just make sure it is fair for all people that play. Meaning, for SD make it fair so there isn't like two spots to attack at. Same goes with DOM, SAB, and HQ.

Hope this helps,
Playername
nullFew tips for coding.
1. Keep the script as short as possible.
2. Don't comment every line. Only comment portions where they may be needed to point something out.
3. Don't over complicate the script, keep it organized and easy to read.

These help you find simple errors and makes it easy to make changes.
Share |
JNuS
General Member
Since: Apr 1, 2008
Posts: 13
Last: Apr 16, 2009
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Thursday, Oct. 16, 2008 05:31 pm
playername writes...
Quote:
*What kind of maps do you like? - Large maps, small maps, fast paced maps etc. It would be good if you gave some examples amongst the stock-maps and which one/ones are your favorite/favorites.

I like bigger maps, but I am more of a sniper. I usually will make a medium sized map just to male everyone happy. Me, I like overgrown the best. That is the map I enjoy the most and has my highest score to this date! Just think of things that will make both snipers and those blood raging automatics happy.

*Which game type is your favorite? - TDM, FFA, HQ, S&D etc.

Game type doesn't matter to me. I like them all. I always make maps with all game types supported. This is just so who ever may be getting the map can play what they want. Just make sure it is fair for all people that play. Meaning, for SD make it fair so there isn't like two spots to attack at. Same goes with DOM, SAB, and HQ.

Hope this helps,
Playername

thanks, it sure do helps :P
Share |
KilLjoY
General Member
Since: Jul 13, 2004
Posts: 609
Last: Jan 24, 2009
[view latest posts]
Level 6
MODSCON
Category: CoD4 MP Mapping
Posted: Thursday, Oct. 16, 2008 07:58 pm
well i'm not a CoD 4 player or mapper, but for previous titles in the serie i've always liked the medium to large sized maps... the more players in the more fun
for gametypes, i prefer the ones with some nice teamplay SD, CTF HQ, ...

while developing a map keep in mind, a map has to feel natural and is not allowed to have choke points because this will slow up gameplay a lot a rule of thumb i tend to use ... every part of your level should have at least 2 ways in or out, for example a room with just 1 door in it is a choke point,add a couple of windows to jump in and out and it's fixed a dead end road is a choke point, fix it by opening up a building at the end of the road...
keeping that in mind helps to keep the game going, there's no thing more frustrating then being pinned down on a part of the map without a way out...

Hope it helps
GreetZ KilLjoY
Share |
JNuS
General Member
Since: Apr 1, 2008
Posts: 13
Last: Apr 16, 2009
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Thursday, Oct. 16, 2008 09:38 pm
KilLjoY writes...
Quote:
well i'm not a CoD 4 player or mapper, but for previous titles in the serie i've always liked the medium to large sized maps... the more players in the more fun
for gametypes, i prefer the ones with some nice teamplay SD, CTF HQ, ...

while developing a map keep in mind, a map has to feel natural and is not allowed to have choke points because this will slow up gameplay a lot a rule of thumb i tend to use ... every part of your level should have at least 2 ways in or out, for example a room with just 1 door in it is a choke point,add a couple of windows to jump in and out and it's fixed a dead end road is a choke point, fix it by opening up a building at the end of the road...
keeping that in mind helps to keep the game going, there's no thing more frustrating then being pinned down on a part of the map without a way out...

Hope it helps
GreetZ KilLjoY

thx for answering and thx for all of the advice :D
Share |
Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Thursday, Oct. 16, 2008 10:27 pm
i think these could be interesting for you:
http://www.modsonline.com/Downloads-full-3768.html
http://www.modsonline.com/Downloads-full-3318.html
http://www.modsonline.com/Downloads-full-3259.html
http://www.modsonline.com/Downloads-full-3256.html

how much time do you have to do your Projektarbete? I'm asking 'cause cod5 is about to be released and it would be much more interesting to write about something new in my opinion.
Share |
JNuS
General Member
Since: Apr 1, 2008
Posts: 13
Last: Apr 16, 2009
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Friday, Oct. 17, 2008 02:37 pm
Sevenz writes...
Quote:
i think these could be interesting for you:
http://www.modsonline.com/Downloads-full-3768.html
http://www.modsonline.com/Downloads-full-3318.html
http://www.modsonline.com/Downloads-full-3259.html
http://www.modsonline.com/Downloads-full-3256.html

how much time do you have to do your Projektarbete? I'm asking 'cause cod5 is about to be released and it would be much more interesting to write about something new in my opinion.

thx for the links, im sure ill find help in those "bibles" :P

i have until april-may so im sure i would be able to try to make a map for cod5 instead, ofc depending on when the modtools for cod5 comes out and how easy it is to port over my map to cod5... i think it will be easier for me to make this map for cod4 though cause i have more experience in maps for this game...
Share |
Restricted Access Topic is Locked
Page
Next Page
subscribe
MODSonline.com Forums : Call of Duty 4 : CoD4 MP Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»