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Topic: School project - building a map in COD4 |
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Category: CoD4 MP Mapping Posted: Tuesday, Oct. 14, 2008 08:51 am |
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Hi everybody!
I'm at my last year in school and in Sweden we have a thing called "Projektarbete" (project work). I decided to try to construct a Call of Duty 4 map and learn how the tools work and so on. In this project work I also have a part with research to see what members of the community think of different maps and how they want a map to be built (large, open areas, fast action, tactics based maps etc).
So the questions I have for you are:
*What kind of maps do you like? - Large maps, small maps, fast paced maps etc. It would be good if you gave some examples amongst the stock-maps and which one/ones are your favourite/favourites.
*Which gametype is your favourite? - TDM, FFA, HQ, S&D etc.
Thanks in advance,
Johannes |
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| techno2sl |
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General Member Since: Aug 5, 2004 Posts: 2977 Last: Oct 14, 2010 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Thursday, Oct. 16, 2008 05:19 pm |
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techno2sl writes...Quote: It's all about playing the game... getting a feel for how it works and looking at how the game play is affected by map size, map layout and even the weapons available.
I always prefer large maps that are detailed compared to small maps as they give the player much more of a choice on how to get across the battlefield and gives teams a chance to use real tactics.
A map needs the ability to support all the players needs, some people like to run and gun, where others like to snipe and take things slow. So the only way to do this is to have a solid level design. A wide open town square encourages the use of snipers and slower players while the houses surrounding it can have interiors consisting of tight corridors and lots of small rooms for fast paced close encounters.
Gametypes wise I always prefer S&D as it encourages team cooperation along with some stealth and at times can be fast paced (like rushing to diffuse the bomb before it blows).
But at the end of the day the more gametypes a map or even a game itself has to offer means more choice for the players.
As for stock maps, I really can't remember any names of the COD4 stock maps, I really do not like the multiplayer, with the added sprint feature and the fact that the maps are all smaller than previous titles in the series means the action is quick and it feels arcade like to me. Which goes to show that even if a level and its gametypes are brilliantly made, it can still loose some of it audience due to how the game itself plays.
thanks for answering, much appreciated :) |
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| playername |
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Preferred Member Since: Aug 24, 2006 Posts: 821 Last: Apr 15, 2011 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Thursday, Oct. 16, 2008 05:24 pm |
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*What kind of maps do you like? - Large maps, small maps, fast paced maps etc. It would be good if you gave some examples amongst the stock-maps and which one/ones are your favorite/favorites.
I like bigger maps, but I am more of a sniper. I usually will make a medium sized map just to male everyone happy. Me, I like overgrown the best. That is the map I enjoy the most and has my highest score to this date! Just think of things that will make both snipers and those blood raging automatics happy.
*Which game type is your favorite? - TDM, FFA, HQ, S&D etc.
Game type doesn't matter to me. I like them all. I always make maps with all game types supported. This is just so who ever may be getting the map can play what they want. Just make sure it is fair for all people that play. Meaning, for SD make it fair so there isn't like two spots to attack at. Same goes with DOM, SAB, and HQ.
Hope this helps,
Playername |
nullFew tips for coding.
1. Keep the script as short as possible.
2. Don't comment every line. Only comment portions where they may be needed to point something out.
3. Don't over complicate the script, keep it organized and easy to read.
These help you find simple errors and makes it easy to make changes. |
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Category: CoD4 MP Mapping Posted: Thursday, Oct. 16, 2008 05:31 pm |
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playername writes...Quote: *What kind of maps do you like? - Large maps, small maps, fast paced maps etc. It would be good if you gave some examples amongst the stock-maps and which one/ones are your favorite/favorites.
I like bigger maps, but I am more of a sniper. I usually will make a medium sized map just to male everyone happy. Me, I like overgrown the best. That is the map I enjoy the most and has my highest score to this date! Just think of things that will make both snipers and those blood raging automatics happy.
*Which game type is your favorite? - TDM, FFA, HQ, S&D etc.
Game type doesn't matter to me. I like them all. I always make maps with all game types supported. This is just so who ever may be getting the map can play what they want. Just make sure it is fair for all people that play. Meaning, for SD make it fair so there isn't like two spots to attack at. Same goes with DOM, SAB, and HQ.
Hope this helps,
Playername
thanks, it sure do helps :P |
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| KilLjoY |
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General Member Since: Jul 13, 2004 Posts: 609 Last: Jan 24, 2009 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Thursday, Oct. 16, 2008 07:58 pm |
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well i'm not a CoD 4 player or mapper, but for previous titles in the serie i've always liked the medium to large sized maps... the more players in the more fun
for gametypes, i prefer the ones with some nice teamplay SD, CTF HQ, ...
while developing a map keep in mind, a map has to feel natural and is not allowed to have choke points because this will slow up gameplay a lot a rule of thumb i tend to use ... every part of your level should have at least 2 ways in or out, for example a room with just 1 door in it is a choke point,add a couple of windows to jump in and out and it's fixed a dead end road is a choke point, fix it by opening up a building at the end of the road...
keeping that in mind helps to keep the game going, there's no thing more frustrating then being pinned down on a part of the map without a way out...
Hope it helps
GreetZ KilLjoY |
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Category: CoD4 MP Mapping Posted: Thursday, Oct. 16, 2008 09:38 pm |
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KilLjoY writes...Quote: well i'm not a CoD 4 player or mapper, but for previous titles in the serie i've always liked the medium to large sized maps... the more players in the more fun
for gametypes, i prefer the ones with some nice teamplay SD, CTF HQ, ...
while developing a map keep in mind, a map has to feel natural and is not allowed to have choke points because this will slow up gameplay a lot a rule of thumb i tend to use ... every part of your level should have at least 2 ways in or out, for example a room with just 1 door in it is a choke point,add a couple of windows to jump in and out and it's fixed a dead end road is a choke point, fix it by opening up a building at the end of the road...
keeping that in mind helps to keep the game going, there's no thing more frustrating then being pinned down on a part of the map without a way out...
Hope it helps
GreetZ KilLjoY
thx for answering and thx for all of the advice :D |
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| Sevenz |
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General Member Since: Apr 24, 2006 Posts: 2390 Last: May 10, 2013 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Friday, Oct. 17, 2008 02:37 pm |
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Sevenz writes...Quote:
thx for the links, im sure ill find help in those "bibles" :P
i have until april-may so im sure i would be able to try to make a map for cod5 instead, ofc depending on when the modtools for cod5 comes out and how easy it is to port over my map to cod5... i think it will be easier for me to make this map for cod4 though cause i have more experience in maps for this game... |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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