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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Radiant won't work
Sisti
General Member
Since: Aug 15, 2008
Posts: 57
Last: Nov 4, 2009
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Friday, Oct. 10, 2008 01:07 am
My Radiant stopped working a few weeks a go. When I pull up the screen it says this, in the box where the windows should be:

GL_VENDOR: Intel
GL_RENDERER: Intel 865G
GL_VERSION: 1.3.0 - Build 4.14.10.4299
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_WIN_swap_hint
QE_LoadProject (C:\PROGRA~1\CALLOF~1\Tools\bin\cod.qe4)
----- FS_Startup -----
Current search path:
C:\PROGRA~1\CALLOF~1\\main\z_mc_bloodfx_v6.pk3 (45 files)
C:\PROGRA~1\CALLOF~1\\main\zzz-StComeduMont_beta.pk3 (20 files)
C:\PROGRA~1\CALLOF~1\\main\w_awe_cod_v2.1_client.pk3 (43 files)
C:\PROGRA~1\CALLOF~1\\main\w_awe_cod_v2.1_client.8e2f4b76.pk3 (43 files)
C:\PROGRA~1\CALLOF~1\\main\vossennack_day.pk3 (24 files)
C:\PROGRA~1\CALLOF~1\\main\user_mp_wolfsquare_final.pk3 (19 files)
C:\PROGRA~1\CALLOF~1\\main\UserTextures.pk3 (13 files)
C:\PROGRA~1\CALLOF~1\\main\UserTextures(2).pk3 (13 files)
C:\PROGRA~1\CALLOF~1\\main\UO_Amberville_2.pk3 (124 files)
C:\PROGRA~1\CALLOF~1\\main\raiders.pk3 (87 files)
C:\PROGRA~1\CALLOF~1\\main\pakb.pk3 (60 files)
C:\PROGRA~1\CALLOF~1\\main\paka.pk3 (41 files)
C:\PROGRA~1\CALLOF~1\\main\pak9.pk3 (149 files)
C:\PROGRA~1\CALLOF~1\\main\pak8.pk3 (235 files)
C:\PROGRA~1\CALLOF~1\\main\pak6.pk3 (3 files)
C:\PROGRA~1\CALLOF~1\\main\pak5.pk3 (2431 files)
C:\PROGRA~1\CALLOF~1\\main\pak4.pk3 (1668 files)
C:\PROGRA~1\CALLOF~1\\main\pak3.pk3 (1992 files)
C:\PROGRA~1\CALLOF~1\\main\pak2.pk3 (694 files)
C:\PROGRA~1\CALLOF~1\\main\pak1.pk3 (2642 files)
C:\PROGRA~1\CALLOF~1\\main\pak0.pk3 (12816 files)
C:\PROGRA~1\CALLOF~1\\main\dogred_beach.pk3 (81 files)
C:\PROGRA~1\CALLOF~1\/main
C:\PROGRA~1\CALLOF~1\\main\localized_english_pak5.pk3 (46 files)
C:\PROGRA~1\CALLOF~1\\main\localized_english_pak3.pk3 (7 files)
C:\PROGRA~1\CALLOF~1\\main\localized_english_pak2.pk3 (9 files)
C:\PROGRA~1\CALLOF~1\\main\localized_english_pak1.pk3 (3736 files)
C:\PROGRA~1\CALLOF~1\\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
28245 files in pk3 files
Eclass_InitForSourceDirectory: ../bin/cod.def
ScanFile: ../bin/cod.def
Scanning AI types folder: aitype/*.gsc
ScanFile: aitype/ally_airborne_30cal.gsc
ScanFile: aitype/ally_airborne_bar.gsc
ScanFile: aitype/ally_airborne_bar_82nd.gsc
ScanFile: aitype/ally_airborne_carbine.gsc
ScanFile: aitype/ally_airborne_carbine_82nd.gsc
ScanFile: aitype/ally_airborne_garand.gsc
ScanFile: aitype/ally_airborne_garand_82nd.gsc
ScanFile: aitype/ally_airborne_medic.gsc
ScanFile: aitype/ally_airborne_officer_thompson.gsc
ScanFile: aitype/ally_airborne_officer_thompson_82nd.gsc
ScanFile: aitype/ally_airborne_snow_bar.gsc
ScanFile: aitype/ally_airborne_snow_carbine.gsc
ScanFile: aitype/ally_airborne_snow_garand.gsc
ScanFile: aitype/ally_airborne_snow_officer_thompson.gsc
ScanFile: aitype/ally_airborne_snow_springfield.gsc
ScanFile: aitype/ally_airborne_snow_thompson.gsc
ScanFile: aitype/ally_airborne_springfield.gsc
ScanFile: aitype/ally_airborne_springfield_82nd.gsc
ScanFile: aitype/ally_airborne_thompson.gsc
ScanFile: aitype/ally_airborne_thompson_82nd.gsc
ScanFile: aitype/ally_britishairborne_bren.gsc
ScanFile: aitype/ally_britishairborne_enfield.gsc
ScanFile: aitype/ally_britishairborne_springfield.gsc
ScanFile: aitype/ally_britishairborne_sten.gsc
ScanFile: aitype/ally_britishairborne_sten_engineer.gsc
ScanFile: aitype/ally_british_commando_bren.gsc
ScanFile: aitype/ally_british_commando_enfield.gsc
ScanFile: aitype/ally_british_commando_mp40.gsc
ScanFile: aitype/ally_british_commando_panzerfaust.gsc
ScanFile: aitype/ally_british_commando_sniper.gsc
ScanFile: aitype/ally_british_commando_sten.gsc
ScanFile: aitype/ally_british_officer_sten.gsc
ScanFile: aitype/ally_british_snowcommando_bren.gsc
ScanFile: aitype/ally_british_snowcommando_enfield.gsc
ScanFile: aitype/ally_british_snowcommando_mp40.gsc
ScanFile: aitype/ally_british_snowcommando_sniper.gsc
ScanFile: aitype/ally_british_snowcommando_sten.gsc
ScanFile: aitype/ally_disguised_mp40.gsc
ScanFile: aitype/ally_russianarmy_commissar_ppsh.gsc
ScanFile: aitype/ally_russianarmy_mosin.gsc
ScanFile: aitype/ally_russianarmy_nco_ppsh.gsc
ScanFile: aitype/ally_russianarmy_officer_ppsh.gsc
ScanFile: aitype/ally_russianarmy_ppsh.gsc
ScanFile: aitype/ally_russianarmy_recruit_mosin.gsc
ScanFile: aitype/ally_russianarmy_recruit_ppsh.gsc
ScanFile: aitype/ally_russianarmy_recruit_sniper.gsc
ScanFile: aitype/ally_russianarmy_sniper.gsc
ScanFile: aitype/ally_russianarmy_snow_mosin.gsc
ScanFile: aitype/ally_russianarmy_snow_nco_ppsh.gsc
ScanFile: aitype/ally_russianarmy_snow_officer_ppsh.gsc
ScanFile: aitype/ally_russianarmy_snow_ppsh.gsc
ScanFile: aitype/ally_russianarmy_snow_sniper.gsc
ScanFile: aitype/ally_russian_tankcrew_mosin.gsc
ScanFile: aitype/axis_fallschirmjager_nco_fg42.gsc
ScanFile: aitype/axis_fallschirmjager_nco_stg44.gsc
ScanFile: aitype/axis_fallschirmjager_officer_clean.gsc
ScanFile: aitype/axis_fallschirmjager_officer_mp40.gsc
ScanFile: aitype/axis_fallschirmjager_soldiergrey_fg42.gsc
ScanFile: aitype/axis_fallschirmjager_soldiergrey_kar98k.gsc
ScanFile: aitype/axis_fallschirmjager_soldiergrey_mg42.gsc
ScanFile: aitype/axis_fallschirmjager_soldiergrey_mp40.gsc
ScanFile: aitype/axis_fallschirmjager_soldiergrey_stg44.gsc
ScanFile: aitype/axis_fallschirmjager_soldier_fg42.gsc
ScanFile: aitype/axis_fallschirmjager_soldier_kar98k.gsc
ScanFile: aitype/axis_fallschirmjager_soldier_mg42.gsc
ScanFile: aitype/axis_fallschirmjager_soldier_mp40.gsc
ScanFile: aitype/axis_fallschirmjager_soldier_stg44.gsc
ScanFile: aitype/axis_kriegsmarine_nco_mp40.gsc
ScanFile: aitype/axis_kriegsmarine_officer.gsc
ScanFile: aitype/axis_kriegsmarine_soldier_kar98k.gsc
ScanFile: aitype/axis_kriegsmarine_soldier_mp40.gsc
ScanFile: aitype/axis_kriegsmarine_soldier_stg44.gsc
ScanFile: aitype/axis_snow_waffen_nco_mp40.gsc
ScanFile: aitype/axis_snow_waffen_officer_mp40.gsc
ScanFile: aitype/axis_snow_waffen_soldier_fg42.gsc
ScanFile: aitype/axis_snow_waffen_soldier_kar98k.gsc
ScanFile: aitype/axis_snow_waffen_soldier_kar98k_pavlovsniper.gsc
ScanFile: aitype/axis_snow_waffen_soldier_mg42.gsc
ScanFile: aitype/axis_snow_waffen_soldier_mp40.gsc
ScanFile: aitype/axis_snow_waffen_soldier_panzerfaust.gsc
ScanFile: aitype/axis_snow_waffen_soldier_stg44.gsc
ScanFile: aitype/axis_snow_wehrmacht_nco_mp40.gsc
ScanFile: aitype/axis_snow_wehrmacht_officer_mp40.gsc
ScanFile: aitype/axis_snow_wehrmacht_soldier_kar98k.gsc
ScanFile: aitype/axis_snow_wehrmacht_soldier_mg42.gsc
ScanFile: aitype/axis_snow_wehrmacht_soldier_mp40.gsc
ScanFile: aitype/axis_snow_wehrmacht_soldier_panzerfaust.gsc
ScanFile: aitype/axis_snow_wehrmacht_soldier_stg44.gsc
ScanFile: aitype/axis_tankcrew_regular_kar98k.gsc
ScanFile: aitype/axis_waffen_clean_soldier_mp40.gsc
ScanFile: aitype/axis_waffen_nco_mp40.gsc
ScanFile: aitype/axis_waffen_officer_mp40.gsc
ScanFile: aitype/axis_waffen_soldier_fg42.gsc
ScanFile: aitype/axis_waffen_soldier_kar98k.gsc
ScanFile: aitype/axis_waffen_soldier_mg42.gsc
ScanFile: aitype/axis_waffen_soldier_mp40.gsc
ScanFile: aitype/axis_waffen_soldier_panzerfaust.gsc
ScanFile: aitype/axis_waffen_soldier_stg44.gsc
ScanFile: aitype/axis_wehrmacht_clean_nco_mp40.gsc
ScanFile: aitype/axis_wehrmacht_clean_officer_mp40.gsc
ScanFile: aitype/axis_wehrmacht_clean_officer_pistol.gsc
ScanFile: aitype/axis_wehrmacht_clean_soldier_kar98k.gsc
ScanFile: aitype/axis_wehrmacht_clean_soldier_mg42.gsc
ScanFile: aitype/axis_wehrmacht_clean_soldier_mp40.gsc
ScanFile: aitype/axis_wehrmacht_clean_soldier_panzerfaust.gsc
ScanFile: aitype/axis_wehrmacht_clean_soldier_stg44.gsc
ScanFile: aitype/axis_wehrmacht_nco_mp40.gsc
ScanFile: aitype/axis_wehrmacht_officer_mp40.gsc
ScanFile: aitype/axis_wehrmacht_soldier_kar98k.gsc
ScanFile: aitype/axis_wehrmacht_soldier_mg42.gsc
ScanFile: aitype/axis_wehrmacht_soldier_mp40.gsc
ScanFile: aitype/axis_wehrmacht_soldier_panzerfaust.gsc
ScanFile: aitype/axis_wehrmacht_soldier_stg44.gsc
Scanning AI types folder: maps/mp/gametypes/*.gsc
ScanFile: maps/mp/gametypes/hq.gsc
ScanFile: maps/mp/gametypes/tdm.gsc
ScanFile: maps/mp/gametypes/sd.gsc
ScanFile: maps/mp/gametypes/re.gsc
ScanFile: maps/mp/gametypes/bel.gsc
ScanFile: maps/mp/gametypes/dm.gsc
ScanFile: maps/mp/gametypes/_teams.gsc
ScanFile: maps/mp/gametypes/_callbacksetup.gsc
ScanFile: maps/mp/gametypes/_spawnlogic.gsc
ScanFile: maps/mp/gametypes/_gameobjects.gsc
Scanning single player weapons: weapons/sp/*
ScanWeapon: weapons/sp/30cal
ScanWeapon: weapons/sp/30cal_prone
ScanWeapon: weapons/sp/30cal_stand
ScanWeapon: weapons/sp/bar
ScanWeapon: weapons/sp/bar_slow
ScanWeapon: weapons/sp/bren
ScanWeapon: weapons/sp/colt
ScanWeapon: weapons/sp/enfield
ScanWeapon: weapons/sp/fg42
ScanWeapon: weapons/sp/fg42_auto
ScanWeapon: weapons/sp/flak88_turret
ScanWeapon: weapons/sp/flakvierling_turret
ScanWeapon: weapons/sp/fraggrenade
ScanWeapon: weapons/sp/kar98k
ScanWeapon: weapons/sp/kar98k_pavlovsniper
ScanWeapon: weapons/sp/kar98k_sniper
ScanWeapon: weapons/sp/luger
ScanWeapon: weapons/sp/m1carbine
ScanWeapon: weapons/sp/m1carbine_medic
ScanWeapon: weapons/sp/m1garand
ScanWeapon: weapons/sp/mg42_bipod_duck
ScanWeapon: weapons/sp/mg42_bipod_prone
ScanWeapon: weapons/sp/mg42_bipod_stand
ScanWeapon: weapons/sp/mg42_bipod_unmanned
ScanWeapon: weapons/sp/mg42_panzeriv_tank
ScanWeapon: weapons/sp/mg42_tiger_tank
ScanWeapon: weapons/sp/mk1britishfrag
ScanWeapon: weapons/sp/mosin_nagant
ScanWeapon: weapons/sp/mosin_nagant_sniper
ScanWeapon: weapons/sp/mp40
ScanWeapon: weapons/sp/mp44
ScanWeapon: weapons/sp/mp44_semi
ScanWeapon: weapons/sp/panzerfaust
ScanWeapon: weapons/sp/panzeriv_turret
ScanWeapon: weapons/sp/ppsh
ScanWeapon: weapons/sp/ppsh_semi
ScanWeapon: weapons/sp/ptrs41_antitank_rifle
ScanWeapon: weapons/sp/rgd-33russianfrag
ScanWeapon: weapons/sp/springfield
ScanWeapon: weapons/sp/stalingrad_ammo
ScanWeapon: weapons/sp/sten
ScanWeapon: weapons/sp/sten_engineer
ScanWeapon: weapons/sp/stielhandgranate
ScanWeapon: weapons/sp/stuka_guns
ScanWeapon: weapons/sp/t34_turret
ScanWeapon: weapons/sp/thompson
ScanWeapon: weapons/sp/thompson_semi
ScanWeapon: weapons/sp/tiger_turret
Scanning multiplayer weapons: weapons/mp/*
ScanWeapon: weapons/mp/fraggrenade_mp
ScanWeapon: weapons/mp/mk1britishfrag_mp
ScanWeapon: weapons/mp/rgd-33russianfrag_mp
ScanWeapon: weapons/mp/stielhandgranate_mp
ScanWeapon: weapons/mp/bren_mp
ScanWeapon: weapons/mp/m1carbine_mp
ScanWeapon: weapons/mp/mg42_bipod_duck_mp
ScanWeapon: weapons/mp/mg42_bipod_prone_mp
ScanWeapon: weapons/mp/mg42_bipod_stand_mp
ScanWeapon: weapons/mp/mosin_nagant_sniper_mp
ScanWeapon: weapons/mp/mp40_mp
ScanWeapon: weapons/mp/mp44_mp
ScanWeapon: weapons/mp/mp44_semi_mp
ScanWeapon: weapons/mp/bar_mp
ScanWeapon: weapons/mp/bar_slow_mp
ScanWeapon: weapons/mp/colt_mp
ScanWeapon: weapons/mp/enfield_mp
ScanWeapon: weapons/mp/fg42_mp
ScanWeapon: weapons/mp/fg42_semi_mp
ScanWeapon: weapons/mp/kar98k_mp
ScanWeapon: weapons/mp/kar98k_sniper_mp
ScanWeapon: weapons/mp/luger_mp
ScanWeapon: weapons/mp/m1garand_mp
ScanWeapon: weapons/mp/mosin_nagant_mp
ScanWeapon: weapons/mp/panzerfaust_mp
ScanWeapon: weapons/mp/ppsh_mp
ScanWeapon: weapons/mp/ppsh_semi_mp
ScanWeapon: weapons/mp/ptrs41_antitank_rifle_mp
ScanWeapon: weapons/mp/springfield_mp
ScanWeapon: weapons/mp/sten_mp
ScanWeapon: weapons/mp/thompson_mp
ScanWeapon: weapons/mp/thompson_semi_mp
ScanWeapon: weapons/mp/pak43_turret_mp
ScanWeapon: weapons/mp/pzkfwiii_arty_mp
Map_New
Unabled to read shader scripts/transparents.shader
Entering message loop


What do I do!?!
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Sisti
General Member
Since: Aug 15, 2008
Posts: 57
Last: Nov 4, 2009
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Wednesday, Oct. 22, 2008 10:23 pm
Anyone!??!?!?!
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Welshy
Preferred Member
Since: Feb 16, 2007
Posts: 1810
Last: Mar 22, 2020
[view latest posts]
Level 8
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: CoD Mapping
Posted: Wednesday, Oct. 22, 2008 10:56 pm
try removing all the custom maps and mods you have in your main folder. Not sure if it will make a diferance but it could be trying to load one of them
Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today
Have you heard the MODSonair Podcast?: www.modsonair.com
MODSonair is a weekly podcast bringing you the news from a modders perspective. Tune in every Sunday at 5pm GMT to listen LIVE.
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Sisti
General Member
Since: Aug 15, 2008
Posts: 57
Last: Nov 4, 2009
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Thursday, Nov. 13, 2008 01:12 am
It wont' work still! PLEASE SOMEONE HELP I'M DYING! [duh] [eek] [banghead] [2guns][sad] [puke]
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Welshy
Preferred Member
Since: Feb 16, 2007
Posts: 1810
Last: Mar 22, 2020
[view latest posts]
Level 8
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: CoD Mapping
Posted: Thursday, Nov. 13, 2008 10:51 am
Have you tried updating your graphics card drivers?.
Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today
Have you heard the MODSonair Podcast?: www.modsonair.com
MODSonair is a weekly podcast bringing you the news from a modders perspective. Tune in every Sunday at 5pm GMT to listen LIVE.
Share |
Sisti
General Member
Since: Aug 15, 2008
Posts: 57
Last: Nov 4, 2009
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Thursday, Nov. 13, 2008 09:01 pm
1. What's that?
2. How?
3. Thanks.

-Nick
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Welshy
Preferred Member
Since: Feb 16, 2007
Posts: 1810
Last: Mar 22, 2020
[view latest posts]
Level 8
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: CoD Mapping
Posted: Thursday, Nov. 13, 2008 11:04 pm
Well...go to the website of whatever graphics card you have. Nvidia have a little widget that you can run that will find the drivers for you and ATI pritty much have the same. Download the lastest version of the drivers for your card and install them
Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today
Have you heard the MODSonair Podcast?: www.modsonair.com
MODSonair is a weekly podcast bringing you the news from a modders perspective. Tune in every Sunday at 5pm GMT to listen LIVE.
Share |
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