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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Is this possible for a mp map?
OLD_MAN_WITH_GUN
General Member
Since: May 13, 2006
Posts: 754
Last: Jan 23, 2010
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Level 7
Category: CoD4 MP Mapping
Posted: Friday, Sep. 19, 2008 07:49 am
Damn, time for editting has been expired.

You'll need a little mapping and scripting experience to figure out how all works together.
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
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Level 8
Category: CoD4 MP Mapping
Posted: Friday, Sep. 19, 2008 11:32 am
OLD_MAN_WITH_GUN writes...
Quote:
You'll need a little mapping and scripting experience to figure out how all works together.


True that, Looking in the SP level file killhouse_code.gsc might help as well for Target going up and down but mp_rifle_range might be more useful as it has the .map [idea]
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Stealthy
General Member
Since: Sep 13, 2008
Posts: 9
Last: Sep 19, 2008
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Level 0
Category: CoD4 MP Mapping
Posted: Friday, Sep. 19, 2008 02:08 pm
Thanks a lot for those files! This map looks extremely detailed, the targets even record your accuracy? God... I wouldn't know where to begin to make something like that from scratch. [crazy]

Anyway, I don't know what exactly I'm supposed to do with these files, how do I get this into .ff format so I can run it with cod4? I'm guessing its not that easy... [ohwell]

EDIT: posted before I read the above 2 posts

Haha, yeah you probably guessed I don't have a lot of experience in either field, but this is a great map and there is nothing like it for CoD4 going around. I would do all the work necessary to get this working for CoD4 myself but I just have no idea where to begin.[confused]

edited on Sep. 19, 2008 10:12 am by Stealthy
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Stealthy
General Member
Since: Sep 13, 2008
Posts: 9
Last: Sep 19, 2008
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Level 0
Category: CoD4 MP Mapping
Posted: Friday, Sep. 19, 2008 02:35 pm
I don't know if this was right or not but I tried to compile the .map file using the CoD4 Compile Tools, after getting a couple shader_bin errors the map started loading up fine in CoD4 then gave this error:
---
scipt compile error

bad syntax

mp_player.accuracy = ((float)(mp_player.hits * 100) /

(mp_player.shotsfired * 100) * 100);

---

[banghead]
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OLD_MAN_WITH_GUN
General Member
Since: May 13, 2006
Posts: 754
Last: Jan 23, 2010
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Level 7
Category: CoD4 MP Mapping
Posted: Friday, Sep. 19, 2008 05:13 pm
You can't use the map file directly in CoD4 radiant and you can't use the scripts directly. First you have to caulk all brushes of the map in CoD-Radiant, remove all xmodels , lights, triggers aso. Then open this modified map in CoD4-Radiant , retexture it, insert new xmodels, lights, triggers, etc.
Then you have to modify the scripts, so that they will work in CoD4 properly.

As I said before, you need a little bit mapping and scripting experience.
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Stealthy
General Member
Since: Sep 13, 2008
Posts: 9
Last: Sep 19, 2008
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Level 0
Category: CoD4 MP Mapping
Posted: Friday, Sep. 19, 2008 05:36 pm
Ok, I'm doing what you said but I have a some questions,

What are "info_null"s and do I need to delete them too?

Will I have to delete all the spawns and replace them? They are called mp_deathmatch_spawn

Should I bother deleting all the weapon spawns?

Do I really need to delete all the triggers? They look really hard to do.

What exactly do I have to modify in the scripts?

Sorry for being a nuisance, you guys have been a great help [biggrin]
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Stealthy
General Member
Since: Sep 13, 2008
Posts: 9
Last: Sep 19, 2008
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Level 0
Category: CoD4 MP Mapping
Posted: Friday, Sep. 19, 2008 08:04 pm
Allright, so I have textured all the brushes and removed all the lights and xmodels ect but I still need questions answered... if anybody can help me add me on xfire (solo508) and I'll send you what I have so far, or just post here.
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