I have done that, but still I don't get my loadscreen to work, I got it working a week ago, but after that it stopt working? don;t know why..
here are my files:
zonefile:
Code:
ignore,code_post_gfx_mp
ignore,common_mp
ignore,localized_code_post_gfx_mp
ignore,localized_common_mp
col_map_mp,maps/mp/mp_dust.d3dbsp
rawfile,maps/mp/mp_dust.gsc
impactfx,mp_dust
sound,common,mp_dust,!all_mp
sound,generic,mp_dust,!all_mp
sound,voiceovers,mp_dust,!all_mp
sound,multiplayer,mp_dust,!all_mp
include,mptypes_desert
rawfile,vision/mp_dust.vision
sound,whatever,,all_mp
rawfile,maps/mp/mp_dust_fx.gsc
rawfile,maps/createfx/mp_dust_fx.gsc
xmodel,bc_hesco_barrier_big
xmodel,vehicle_80s_sedan1_silv_destroyed
xmodel,vehicle_80s_sedan1_silv_hood
xmodel,vehicle_80s_sedan1_silv_trunk
xmodel,vehicle_80s_sedan1_silv_wheel_lf
xmodel,vehicle_80s_sedan1_silv_door_lf
xmodel,vehicle_80s_sedan1_silv_door_lb
xmodel,vehicle_80s_sedan1_silv_door_rf
xmodel,vehicle_80s_sedan1_silv_door_rb
xmodel,vehicle_80s_sedan1_glass_f
xmodel,vehicle_80s_sedan1_glass_f_dam
xmodel,vehicle_80s_sedan1_glass_b
xmodel,vehicle_80s_sedan1_glass_b_dam
xmodel,vehicle_80s_sedan1_glass_lf
xmodel,vehicle_80s_sedan1_glass_lf_dam
xmodel,vehicle_80s_sedan1_glass_rf
xmodel,vehicle_80s_sedan1_glass_rf_dam
xmodel,vehicle_80s_sedan1_glass_lb
xmodel,vehicle_80s_sedan1_glass_lb_dam
xmodel,vehicle_80s_sedan1_glass_rb
xmodel,vehicle_80s_sedan1_glass_rb_dam
xmodel,vehicle_80s_sedan1_silv_light_lf
xmodel,vehicle_80s_sedan1_silv_light_lf_dam
xmodel,vehicle_80s_sedan1_silv_light_rf
xmodel,vehicle_80s_sedan1_silv_light_rf_dam
xmodel,vehicle_80s_sedan1_silv_light_lb
xmodel,vehicle_80s_sedan1_silv_light_lb_dam
xmodel,vehicle_80s_sedan1_silv_light_rb
xmodel,vehicle_80s_sedan1_silv_light_rb_dam
xmodel,vehicle_80s_sedan1_silv_bumper_f
xmodel,vehicle_80s_sedan1_silv_bumper_b
xmodel,vehicle_80s_sedan1_silv_mirror_l
xmodel,vehicle_80s_sedan1_silv_mirror_r
xmodel,vehicle_80s_sedan1_yel_destroyed
xmodel,vehicle_80s_sedan1_yel_hood
xmodel,vehicle_80s_sedan1_yel_trunk
xmodel,vehicle_80s_sedan1_yel_wheel_lf
xmodel,vehicle_80s_sedan1_yel_door_lf
xmodel,vehicle_80s_sedan1_yel_door_lb
xmodel,vehicle_80s_sedan1_yel_door_rf
xmodel,vehicle_80s_sedan1_yel_door_rb
xmodel,vehicle_80s_sedan1_glass_f
xmodel,vehicle_80s_sedan1_glass_f_dam
xmodel,vehicle_80s_sedan1_glass_b
xmodel,vehicle_80s_sedan1_glass_b_dam
xmodel,vehicle_80s_sedan1_glass_lf
xmodel,vehicle_80s_sedan1_glass_lf_dam
xmodel,vehicle_80s_sedan1_glass_rf
xmodel,vehicle_80s_sedan1_glass_rf_dam
xmodel,vehicle_80s_sedan1_glass_lb
xmodel,vehicle_80s_sedan1_glass_lb_dam
xmodel,vehicle_80s_sedan1_glass_rb
xmodel,vehicle_80s_sedan1_glass_rb_dam
xmodel,vehicle_80s_sedan1_yel_light_lf
xmodel,vehicle_80s_sedan1_yel_light_lf_dam
xmodel,vehicle_80s_sedan1_yel_light_rf
xmodel,vehicle_80s_sedan1_yel_light_rf_dam
xmodel,vehicle_80s_sedan1_yel_light_lb
xmodel,vehicle_80s_sedan1_yel_light_lb_dam
xmodel,vehicle_80s_sedan1_yel_light_rb
xmodel,vehicle_80s_sedan1_yel_light_rb_dam
xmodel,vehicle_80s_sedan1_yel_bumper_f
xmodel,vehicle_80s_sedan1_yel_bumper_b
xmodel,vehicle_80s_sedan1_yel_mirror_l
xmodel,vehicle_80s_sedan1_yel_mirror_r
xmodel,vehicle_80s_sedan1_red_destroyed
xmodel,vehicle_80s_sedan1_red_hood
xmodel,vehicle_80s_sedan1_red_trunk
xmodel,vehicle_80s_sedan1_red_wheel_lf
xmodel,vehicle_80s_sedan1_red_door_lf
xmodel,vehicle_80s_sedan1_red_door_lb
xmodel,vehicle_80s_sedan1_red_door_rf
xmodel,vehicle_80s_sedan1_red_door_rb
xmodel,vehicle_80s_sedan1_red_light_lf
xmodel,vehicle_80s_sedan1_red_light_lf_dam
xmodel,vehicle_80s_sedan1_red_light_rf
xmodel,vehicle_80s_sedan1_red_light_rf_dam
xmodel,vehicle_80s_sedan1_red_light_lb
xmodel,vehicle_80s_sedan1_red_light_lb_dam
xmodel,vehicle_80s_sedan1_red_light_rb
xmodel,vehicle_80s_sedan1_red_light_rb_dam
xmodel,vehicle_80s_sedan1_red_bumper_f
xmodel,vehicle_80s_sedan1_red_bumper_b
xmodel,vehicle_80s_sedan1_red_mirror_l
xmodel,vehicle_80s_sedan1_red_mirror_r
xmodel,body_mp_usmc_specops
xmodel,head_mp_usmc_tactical_mich_stripes_nomex
xmodel,body_mp_usmc_sniper
xmodel,head_mp_usmc_tactical_baseball_cap
xmodel,body_mp_usmc_recon
xmodel,head_mp_usmc_nomex
xmodel,body_mp_usmc_assault
xmodel,head_mp_usmc_tactical_mich
xmodel,body_mp_usmc_support
xmodel,head_mp_usmc_shaved_head
xmodel,body_mp_arab_regular_cqb
xmodel,head_mp_arab_regular_headwrap
xmodel,viewhands_desert_opfor
xmodel,body_mp_arab_regular_sniper
xmodel,head_mp_arab_regular_sadiq
xmodel,body_mp_arab_regular_engineer
xmodel,head_mp_arab_regular_ski_mask
xmodel,body_mp_arab_regular_assault
xmodel,head_mp_arab_regular_suren
xmodel,body_mp_arab_regular_support
xmodel,head_mp_arab_regular_asad
fx,smoke/car_damage_whitesmoke
fx,smoke/car_damage_blacksmoke
fx,smoke/car_damage_blacksmoke_fire
fx,props/car_glass_large
fx,props/car_glass_med
fx,props/car_glass_headlight
fx,props/car_glass_brakelight
material,loadscreen_mp_dust
I got my mp_dust.iwi file in: raw\images\ folder
Quote:
when converting the image I got 2 errors:
first one:
************ ERROR ************ file 'D:\Games\Call of Duty 4 - Modern Warfare\model_export\modern_weapons\m4_m16\weapon_m4_col.tga' not found
second one:
************ ERROR ************ Could not find source file 'D:\Games\Call of Duty 4 - Modern Warfare\materialfactory/layers_common_setup.csv' ************ ERROR ************ Couldn't read file 'D:\Games\Call of Duty 4 - Modern Warfare\materialfactory/layers_common_setup.csv'
raw\maps\mp_dust.csv
Code:
victoryBackdrop,$default
defeatBackdrop,$default
levelBriefing,loadscreen_mp_dust
I put the mp_dust.iwi file in mp_dust.iwd file (images/mp_dust.iwi) and put it in Mods/custommaps/
Maybe I'm missing something but I getting irritated by this...
I have read that you have to put the mp_dust.csv file in the mp_dust.iwd file.. but witch one? I got 5 diffrent mp_dust.csv files.
1) \zone_source
2) \raw\maps
3) \zone_source\english\assetinfo
4) \zone_source\english\assetlist
5) \assetgtchache\raw\raw\maps
and where do I have to put the mp_dust.csv file in my mp_dust.iwd file.? in a map or just in the root of the iwd file.??
I hope someone can find the error I made?!
thanks