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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Is this possible?
Jesse127
General Member
Since: Aug 14, 2004
Posts: 58
Last: Apr 7, 2005
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Level 3
Category: CoD Mapping
Posted: Tuesday, Dec. 14, 2004 10:42 pm
I got 2 questions

1. Is it possible to make a useble mg42 move? Like a scripted moving mg42.

2.Could someone help me on this. I got this elevater when i throw a nade in it and press the button to make it move the nade falls out is there anyway to make the nade stay in?
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karl319
General Member
Since: Feb 12, 2004
Posts: 45
Last: Dec 14, 2004
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Level 2
Category: CoD Mapping
Posted: Tuesday, Dec. 14, 2004 10:46 pm
1-i think there is no way
and
2-i cant answer that maybe someone else can

hope i helped a bit
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SHARPSHOT
General Member
Since: Jul 29, 2004
Posts: 217
Last: Jan 29, 2008
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Level 4
Category: CoD Mapping
Posted: Tuesday, Dec. 14, 2004 11:11 pm
its not a elevator lol its a train may help with the seacond question
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Jesse127
General Member
Since: Aug 14, 2004
Posts: 58
Last: Apr 7, 2005
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Level 3
Category: CoD Mapping
Posted: Wednesday, Dec. 15, 2004 01:28 am
Hey sharpshot how would you know if it was a train or elevator? lol j/k. I got an elevator thats doing the same thing man.
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lauramaegan
General Member
Since: Aug 9, 2004
Posts: 630
Last: Feb 11, 2007
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Level 6
Category: CoD Mapping
Posted: Wednesday, Dec. 15, 2004 01:54 am
are you talking about a portable mg42? if so check this out
mobile mg42
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SHARPSHOT
General Member
Since: Jul 29, 2004
Posts: 217
Last: Jan 29, 2008
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Level 4
Category: CoD Mapping
Posted: Wednesday, Dec. 15, 2004 01:57 am
[sad] beta shut up
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Jesse127
General Member
Since: Aug 14, 2004
Posts: 58
Last: Apr 7, 2005
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Level 3
Category: CoD Mapping
Posted: Wednesday, Dec. 15, 2004 05:35 am
im not talking about a portable mg42 i need to make a scripted moving one lol.
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
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Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoD Mapping
Posted: Thursday, Dec. 16, 2004 03:30 am
moving a model isnt a problem...moving the turret however poses a greater challenge [angryalien]
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getmapsfergy
General Member
Since: Mar 15, 2004
Posts: 42
Last: Mar 24, 2005
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Level 2
Category: CoD Mapping
Posted: Thursday, Dec. 16, 2004 03:52 am
i know that this won't help much, but maybe just lead in a direction to look into, but the same happens if you put anything on a brush and make it move, whatever is not part of the script_brushmodel will just stay there. (although as a player..if you go on the moving brush, you move as well.) i'm wondering if this has something to do with the "drop to ground" option when you right click a model? I would like to see a cure for this. I have a retractable bridge that if a jeep is on the bridge, and the bridge is retracted, the jeep will just fall off the bridge, not a big deal for me, but it would still be considered a bug.
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