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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Triggered sount script check plz?
one_richard
General Member
Since: Aug 24, 2007
Posts: 279
Last: May 11, 2009
[view latest posts]
Level 5
Category: CoD4 MP Mapping
Posted: Tuesday, Sep. 2, 2008 04:49 am
I got this, and works fine.

Quote:

main()
{
thread glass();
}
glass()
{
trig=getent("glass_trig","targetname");
trig waittill( "trigger" );
trig playsound ("glass_break" );

}



but what if a want to add another triggered sound?

Somethig like this?

Quote:

main()
{
thread glass();
}
glass()
{
trig=getent("glass_trig","targetname");
trig waittill( "trigger" );
trig playsound ("glass_break" );

}

{
thread glass2();
}
glass2()
{
trig=getent("glass_trig2","targetname");
trig waittill( "trigger" );
trig playsound ("glass_break" );

}

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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD4 MP Mapping
Posted: Tuesday, Sep. 2, 2008 12:42 pm
Almost correct...you only need to call the glass2 function from inside your main function, just like you did with the glass one, instead of like you're doing now, calling the glass2 function from outside another one.
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ukdjaj
General Member
Since: Jun 1, 2008
Posts: 2725
Last: May 17, 2016
[view latest posts]
Level 9
Category: CoD4 MP Mapping
Posted: Tuesday, Sep. 2, 2008 12:44 pm
Code:
main()
{
thread glass();
thread glass2();
}
glass()
{
trig=getent("glass_trig","targetname");
trig waittill( "trigger" );
trig playsound ("glass_break" );
}
glass2()
{
trig=getent("glass_trig2","targetname");
trig waittill( "trigger" );
trig playsound ("glass_break" );

}
Share |
The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD4 MP Mapping
Posted: Tuesday, Sep. 2, 2008 12:54 pm
There is a very easy and quick way to see if something works.... try it.
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