Having spent many days searching this forum, and reading posts, and reading through tutorials, I find that information on making Server Mods for a COD4 server seriously lacking. This includes the Infinityward wiki.
Yes, a tutorial in this area would help most likely. Problem is, I know just how time consuming making tut's can be. Not to mention you have to have the inclination to do it, and the knowledge of course. Can't make a tut about something you know nothing about.
What I'm talking about is a tutorial on how to MAKE a mod for your server for COD4.
There are a lot of great Server Mods out there for COD4: AWE4 comes to mind. I like the BTD tool (bit grusome, but hey, whoever said killing zombies was a clean business??), and of course I've always like the RSM mod too.
But what if you want to create your own mod for your own server?
I have a big family living in my house, and we have several computers networked together. It's not uncommon for us to set up a LAN game and just play with each other. We do play online too, lots of good new usermaps out there (when Rat House came out, my wife was screaming "MORE! MORE!" we finally had to jerk the plug from her computer and drag her to bed.....but that's another story......).
So I'd like to try making a server mod......except....yah.....info is scattered......or the subject talked about is way above your head.....
Well then, let's just take a look at the mods that I have! That always teaches you quite a bit!
Okay, messing with the config files...yes, yes, I see what to do now. Hey, really cool to set my own messages, put in my own logo and mess with the music......but, what about that mod.ff file?
Okay, let's go take a look at that raw folder that came with the tools.
Wow! Okay, okay, I'm seeing here some great stuff! After looking at the ModWarfare mod, it's showing how to build a mod....sort of .....They are showing the folders, and sub folders........obviously I modify the files, and better yet, many of those files say at the top what you have to include in your mod....cool!
But then I run into a brick wall.
It's a config file for the mod itself. For example let's look at the awe.cfg file, or just the beginning part of it:
Quote:
//******************************************************************************
// Call of Duty 4 - AWE4 Modification
//********************************************************************************************************
// author : Wizzard220 and Tally
// website :
http://forums.raidersmerciless.com/index.php
// mod : AWE4
// version : 1.3
// update : March 2008
//********************************************************************************************************
//********************************************************************************************************
// AWE GAME MODE SWITCHES
//********************************************************************************************************
//========================================================================================================
// AWE Ranking
//========================================================================================================
//Set this to "0" if you have a Linux server.
set awe_rankup 1
//=========================================================================================================
// AWE Hardcore
//=========================================================================================================
set awe_hardcore 1
set awe_hardcore_show_minimap 1
Okay........I have to figure out how to do this for my mod. It sure would be nice to see how they did it......I say as I look at the mod.ff file, and have no idea how to see what they did, so I can do the same.
Oh sure, get a hexeditor...........but what then? I don't know how to read C++, so it's not going to tell me jack-squat. Be nice if it could, then I wouldn't have to ask. I'd just pick apart what they did and would know how to do it myself.
So that's the request........if at some point someone could take the time to talk a bit about how to create a server side mod. Obviously you can't answer every question, since server mods can be just as varied as a custom made map!
But it would be nice to know the following:
What files HAVE to be included in the mod.ff file.
How to set up for the "YourModName.cfg" file in the mod.ff file.
Common mistakes that make you chase your tail for hours on end, and how to avoid them.
Oh, and before I get COD2 and CODUO and COD thrown up here (being told, hey go look at them, they are sort of the same) I've looked, and it's not helping answer the above questions......