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Forum: All Forums : Call of Duty 4
Category: CoD4 SP Mapping
CoD 4 mapping and level design for single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: dog files
RollinHard
General Member
Since: Jun 7, 2006
Posts: 24
Last: Feb 22, 2010
[view latest posts]
Level 1
Category: CoD4 SP Mapping
Posted: Sunday, Jul. 27, 2008 02:47 pm
Does anyone have the dog_xxx.gsc's which are needed to include dogs? Some ff rips have the animscripts folder but not with the dog_xxx.gsc's...or can someone tell me in which xxx.ff they are stored?

Info:
animscripts/dog_combat.gsc
animscripts/dog_death.gsc
animscripts/dog_flashed.gsc
animscripts/dog_init.gsc
animscripts/dog_move.gsc
animscripts/dog_pain.gsc
animscripts/dog_scripted.gsc
animscripts/dog_stop.gsc
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novemberdobby
General Member
Since: Sep 17, 2006
Posts: 1965
Last: Oct 13, 2013
[view latest posts]
Level 8
Forum Moderator
Category: CoD4 SP Mapping
Posted: Sunday, Jul. 27, 2008 03:29 pm
They are in my SP gsc rip: http://www.novemberdobby.com/spgsc.zip
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RollinHard
General Member
Since: Jun 7, 2006
Posts: 24
Last: Feb 22, 2010
[view latest posts]
Level 1
Category: CoD4 SP Mapping
Posted: Sunday, Jul. 27, 2008 04:57 pm
Ah thanks a lot for sharing NovemberDobby.[casanova]
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoD4 SP Mapping
Posted: Monday, Nov. 3, 2008 06:47 pm
Thought I'd try putting the dogs in SP as I havent done it yet.. can you re-host those gsc files Dobby? The link appears to be dead.[ohwell]

edit// Found it after scrounging around your site index, update your link! [thumbs_up]

edited on Nov. 3, 2008 01:53 pm by techno2sl
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novemberdobby
General Member
Since: Sep 17, 2006
Posts: 1965
Last: Oct 13, 2013
[view latest posts]
Level 8
Forum Moderator
Category: CoD4 SP Mapping
Posted: Monday, Nov. 3, 2008 07:01 pm
little late now :P

but for those who still want it:

http://www.novemberdobby.com/files/rips/4rip.zip

edited on Nov. 3, 2008 02:01 pm by NovemberDobby
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoD4 SP Mapping
Posted: Monday, Nov. 3, 2008 07:07 pm
Wow your on the ball today that was quick!

I making a zombie map ready for CODWW and thought I should test the routes that the zombies will come from... now what kind of brain dead creature can I use... dogs!

Got them working now thanks to those scripts so thanks a bunch. I'll write up a tutorial if there isn't one already out there.
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoD4 SP Mapping
Posted: Monday, Nov. 3, 2008 07:43 pm
Got the dogs jumping over walls etc works really well, but the "press V" when the dog bites you doesn't work, it glitches out a bit, sometimes I die, other times I press V in time, the dog dies but then I can't at all, not even look around, any ideas?
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novemberdobby
General Member
Since: Sep 17, 2006
Posts: 1965
Last: Oct 13, 2013
[view latest posts]
Level 8
Forum Moderator
Category: CoD4 SP Mapping
Posted: Monday, Nov. 3, 2008 08:51 pm
Nothing over here, I've only ever dealt with MP scripting :\
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoD4 SP Mapping
Posted: Monday, Nov. 3, 2008 08:57 pm
Sorted it all out, posted a tutorials should be up soon.
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Murky
General Member
Since: Feb 4, 2009
Posts: 3
Last: Feb 6, 2009
[view latest posts]
Level 0
Category: CoD4 SP Mapping
Posted: Wednesday, Feb. 4, 2009 10:17 pm
hi, i dont manage to get the dogs working.

i looked in both threads and also did the tutorial of techno2sl, thanks so far! but still i get the following errors in building the fast file:

ERROR: Could not open 'animscripts/dog_combat.gsc'
ERROR: failed loading 'animscripts/dog_combat.gsc' of type 'rawfile'
ERROR: Could not open 'animscripts/dog_death.gsc'
ERROR: failed loading 'animscripts/dog_death.gsc' of type 'rawfile'
ERROR: Could not open 'animscripts/dog_flashed.gsc'
ERROR: failed loading 'animscripts/dog_flashed.gsc' of type 'rawfile'
ERROR: Could not open 'animscripts/dog_init.gsc'
ERROR: failed loading 'animscripts/dog_init.gsc' of type 'rawfile'
ERROR: Could not open 'animscripts/dog_move.gsc'
ERROR: failed loading 'animscripts/dog_move.gsc' of type 'rawfile'
ERROR: Could not open 'animscripts/dog_pain.gsc'
ERROR: failed loading 'animscripts/dog_pain.gsc' of type 'rawfile'
ERROR: Could not open 'animscripts/dog_scripted.gsc'
ERROR: failed loading 'animscripts/dog_scripted.gsc' of type rawfile'
ERROR: Could not open 'animscripts/dog_stop.gsc'
ERROR: failed loading 'animscripts/dog_stop.gsc' of type 'rawfile'

i have installed the 4rip.zip to get the former missing files. they are now in the folder (../raw/maps), but somehow he still doesnt find them?!

my csv:
ignore,code_post_gfx
ignore,common
col_map_sp,maps/test_firststeps.d3dbsp
rawfile,maps/test_firststeps.gsc
localize,test_firststeps
sound,common,test_firststeps,!all_sp
sound,generic,test_firststeps,!all_sp
sound,voiceovers,test_firststeps,!all_sp
sound,requests,test_firststeps,!all_sp
weapon,sp/ak47
weapon,sp/Beretta
weapon,sp/m4_grenadier
weapon,sp/mp5
weapon,sp/m203_m4
sound,ru_battlechatter,mapname,all_sp
sound,uk_battlechatter,mapname,all_sp
xmodel,viewmodel_base_character
xmodel,viewmodel_base_viewhands
xmodel,viewmodel_usp
weapon,sp/usp
xmodel,weapon_usp
weapon,sp/ak47
xmodel,weapon_ak47
xmodel,viewmodel_ak47
weapon,sp/mp5
xmodel,weapon_mp5
xmodel,viewmodel_mp5
fx,shellejects/clip_m16
fx,shellejects/clip_dragunov
fx,shellejects/clip_ak47
fx,shellejects/clip_g36
fx,shellejects/clip_ak74u
fx,shellejects/clip_mp5
fx,shellejects/clip_beretta
xmodel,viewmodel_beretta
weapon,sp/beretta
xmodel,weapon_beretta_clip
include,common_dogs
rawfile,animscripts/dog_combat.gsc
rawfile,animscripts/dog_death.gsc
rawfile,animscripts/dog_init.gsc
rawfile,animscripts/dog_pain.gsc
rawfile,animscripts/dog_move.gsc
rawfile,animscripts/dog_scripted.gsc
rawfile,animscripts/dog_stop.gsc
rawfile,animscripts/dog_flashed.gsc
xanim,ai_attacked_german_shepherd_05_death_a
xanim,ai_attacked_german_shepherd_04_getup_a
xanim,ai_attacked_german_shepherd_04_middle_a
xanim,ai_attacked_german_shepherd_03_shoot_a
xanim,ai_attacked_german_shepherd_03_push_a
xanim,ai_attacked_german_shepherd_02_getup_a
xanim,ai_attacked_german_shepherd_02_idle_a
xanim,ai_attacked_german_shepherd_01_start_a
xanim,german_shepherd_player_neck_miss
xanim,german_shepherd_player_neck_snap
xanim,german_shepherd_walk
xanim,german_shepherd_traverse_up_80
xanim,german_shepherd_traverse_up_40
xanim,german_shepherd_traverse_down_40
xanim,german_shepherd_attack_player_miss_turnl
xanim,german_shepherd_attack_player_miss_turnr
xanim,german_shepherd_attack_ai_05_kill_a
xanim,german_shepherd_attack_ai_04_middle_a
xanim,german_shepherd_attack_ai_03_shot_a
xanim,german_shepherd_attack_ai_03_pushed_a
xanim,german_shepherd_attack_ai_02_idle_a
xanim,german_shepherd_attack_ai_01_start_a
xanim,german_shepherd_run_flashbang
xanim,german_shepherd_run_stop
xanim,german_shepherd_run_pain
xanim,german_shepherd_run_jump_window_40
xanim,german_shepherd_run_jump_40
xanim,german_shepherd_run_attack
xanim,german_shepherd_attack_player_miss
xanim,german_shepherd_run_lean_r
xanim,german_shepherd_run_lean_l
xanim,german_shepherd_run
xanim,german_shepherd_run_start
xanim,german_shepherd_run_start_180_l
xanim,german_shepherd_run_start_180_r
xanim,german_shepherd_run_start_l
xanim,german_shepherd_run_start_r
xanim,german_shepherd_attackidle_growl
xanim,german_shepherd_attackidle_bark
xanim,german_shepherd_attackidle
xanim,german_shepherd_idle
xanim,german_shepherd_death_front
xanim,german_shepherd_attack_player_late
xanim,german_shepherd_attack_player
xanim,german_shepherd_attack_look_up
xanim,german_shepherd_look_up
xanim,german_shepherd_attack_look_left
xanim,german_shepherd_look_left
xanim,german_shepherd_attack_look_right
xanim,german_shepherd_look_right
xanim,german_shepherd_attack_look_down
xanim,german_shepherd_look_down
xanim,void_loop
xanim,player_view_dog_knockdown_neck_miss
xanim,player_view_dog_knockdown_neck_snap
xanim,player_view_dog_knockdown_saved
xanim,player_view_dog_knockdown_late
xanim,player_view_dog_knockdown
fx,impacts/deathfx_dogbite
fx,impacts/deathfx_bloodpool_view
material,hud_dog_melee

xmodel,viewhands_player_sas_woodland

--end of csv--

on the left side, it still says following are missing:
rawfile,animscripts/dog_combat.gsc
rawfile,animscripts/dog_death.gsc
rawfile,animscripts/dog_init.gsc
rawfile,animscripts/dog_pain.gsc
rawfile,animscripts/dog_move.gsc
rawfile,animscripts/dog_scripted.gsc
rawfile,animscripts/dog_stop.gsc
rawfile,animscripts/dog_flashed.gsc

but they are allready in the csv!

my gsc:
Code:
#include common_scripts\utility;

#include animscripts\utility;

#include maps\_utility;

#include maps\_anim;

#include maps\_vehicle;

#using_animtree( "generic_human" );

main()
{
/*--------------------
ASSIGN WEAPON CLIPS
----------------------*/
level.weaponClipModels = [];
level.weaponClipModels[0] = "weapon_m16_clip";
level.weaponClipModels[1] = "weapon_dragunov_clip";
level.weaponClipModels[2] = "weapon_ak47_clip";
level.weaponClipModels[3] = "weapon_g36_clip";
level.weaponClipModels[4] = "weapon_ak74u_clip";
level.weaponClipModels[5] = "weapon_mp5_clip";
level.weaponClipModels[6] = "weapon_beretta_clip";

/*--------------------
GLOGBAL SCRIPTS
----------------------*/
maps\_load::main();

battlechatter_off( "allies" );
battlechatter_off( "axis" );

/*--------------------
GIVE THE PLAYER SOME WEAPONS
----------------------*/
level.player takeallweapons();
level.player giveWeapon( "beretta" );
level.player giveWeapon( "m4_grenadier" );
level.player giveWeapon( "fraggrenade" );
level.player giveWeapon( "flash_grenade" );
level.player setOffhandSecondaryClass( "flash" );
level.player switchToWeapon( "m4_grenadier" );
level.player setViewmodel( "viewmodel_base_viewhands" );
maps\_load::set_player_viewhand_model( "viewhands_player_sas_woodland" );
}


when i run the level it doesnt load the map, but returns the error "could not find label 'main' in script 'animscripts/dog_combat'

i have really no idea whats wrong. anyone?
again: dog files are in folder, csv is updated, compiling bsp and refractions without errors. theres only one dog in the level with 5 pathnodes, not triggered.
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