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Author Topic: HL2 Model Exporting from LightWave
foyleman
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Since: Nov 7, 2001
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Last: Apr 13, 2021
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Category: In The News
Posted: Friday, Dec. 3, 2004 02:48 pm
Soon you will be able to export your models from LightWave for use in Half-Life 2. I found word in the LightWave newsgroup that someone is finishing up on a plugin to do just that. So, if you have models for LightWave... maybe from Doom 3 even... you will be able get them into the HL2 game.

You can grab the beta files from Newtek's Forums.

The letter I received is below.


From fortress353:
Hey all thought i would just drop these here for now
there not 100%
complete as i still need to add the vertex aniamtion support
for the
output files

but they are working to export static props and
animations


these are beta

there are 3 scripts 2 for modler and
one for layout
simple to use
on everymodel before exporter you need to run
hl2 prep
then you can export from modeler or lkayout if it is a model that
has
animation

also one small bug i forgot if you use skelegons in
layout there will
be a bone surface name just put any uv map and texture on
this it wont
accually get exported but teh scripts looks for uv data and
texture
data on every surface.

please send all bugs to
e_fortress@hotmail.com
also i am releaseing these as compiled scripts once i
get the rest of
the vertex animations done ill let lose the source scripts
have fun


also note that you can export physics models with this there
is a tab
for it in layout but i did not finsish that part yet ill add
layer
support for that soon
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