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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Found a rifle mod...trying to edit it now.....
general99
General Member
Since: Oct 31, 2004
Posts: 323
Last: Dec 18, 2013
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Thursday, Jul. 24, 2008 05:13 am
Have you precached the weapon for the German team in this section?
Code:

	case "german":
		game["headicon_axis"] = "gfx/hud/headicon@german.tga";
		//precacheShader("gfx/hud/hud@mpflag_german.tga");
		precacheItem("stielhandgranate_mp");
		precacheItem("smokegrenade_mp");
		precacheItem("flashgrenade_mp");
		precacheItem("luger_mp");
		precacheItem("kar98k_mp");
		precacheItem("gewehr43_mp");
		precacheItem("mp40_mp");
		precacheItem("mp44_mp");
		precacheItem("kar98k_sniper_mp");
		precacheItem("mg34_mp");
		precacheItem("binoculars_mp");
		precacheItem("binoculars_artillery_mp");
		precacheItem("satchelcharge_mp");
//////// Added by AWE ////////
            precacheItem("flamethrower_mp");
            precacheItem("panzerschreck_mp");
            precacheItem("fg42_mp");
//////////////////////////////
		break;


The section above is out of a mod I made to work with AWE - yours won't look exactly like it. In this section, you need to precache the weapons not normally available to germans. In your case this will be enfield, nagant (already there?) nagant sniper, springfield (added by you!)
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Wayne16
General Member
Since: Apr 30, 2005
Posts: 112
Last: Nov 27, 2008
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Thursday, Jul. 24, 2008 05:22 am
Sweet now that i have that to work i have one more thing i need help with.....I must be missing something or something may be misspelled but its worth asking in case i missed something....but when i choose the weapon for any team any gun. the menu dosen't go away once its selected.....????
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general99
General Member
Since: Oct 31, 2004
Posts: 323
Last: Dec 18, 2013
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Thursday, Jul. 24, 2008 05:54 am
Post your menu code again.
Share |
Wayne16
General Member
Since: Apr 30, 2005
Posts: 112
Last: Nov 27, 2008
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Thursday, Jul. 24, 2008 06:37 am
Here is the upper part....

Code:
#include "ui_mp/menudef.h"

#define ORIGIN_MENUTABS				96 64
#define ORIGIN_MENUWINDOW			96 96
#define ORIGIN_WEAPONIMAGE			296 116
#define ORIGIN_WEAPONTEXT			296 220
#define ORIGIN_WEAPONPROPERTIESTEXT		296 330
#define ORIGIN_WEAPONACCURACY			395 319
#define ORIGIN_WEAPONDAMAGE			395 336
#define ORIGIN_WEAPONMOBILITY			395 353

{
	menuDef
	{
		name			"weapon_german"
		fullscreen		0
		rect			0 0 640 480
		focuscolor		1 1 1 1
		disablecolor		0 0 0 0
		style			WINDOW_STYLE_EMPTY
		onEsc 
		{
			scriptMenuResponse "close";
			close weapon_german;
		}
		onOpen 
		{
			scriptMenuResponse "open";
			show kar98k_info;
			show weapon_propertiestext;
		}
		onClose
		{
			scriptMenuResponse "close";
			hide kar98k_info;
			hide mosin_info;
		}

// WINDOW BACKGROUND
		itemDef
		{
			name			"window_background"
			visible			1
			rect			0 0 448 288
			origin			ORIGIN_MENUWINDOW
			style			WINDOW_STYLE_FILLED
			forecolor		1 1 1 1
			backcolor		0 0 0 0.7975
			decoration
		}

// WINDOW BANNER
		itemDef
		{
			name			"window_banner"
			visible			1
			rect			9 6 430 24
			origin			ORIGIN_MENUWINDOW
			style			WINDOW_STYLE_SHADER 
			background		"ui_mp/assets/hud@banner_weapon.tga"
			decoration
		}

// WINDOW LINES
		itemDef
		{
			name			"window_lines"
			visible			1
			rect			3 0 2 283
			origin			ORIGIN_MENUWINDOW
			style			WINDOW_STYLE_FILLED
			backcolor		1 1 1 .125
			decoration
		}

		itemDef
		{
			name			"window_lines"
			visible			1
			rect			443 0 2 283
			origin			ORIGIN_MENUWINDOW
			style			WINDOW_STYLE_FILLED
			backcolor		1 1 1 .125
			decoration
		}

		itemDef
		{
			name			"window_lines"
			visible			1
			rect			3 283 442 2
			origin			ORIGIN_MENUWINDOW
			style			WINDOW_STYLE_FILLED
			backcolor		1 1 1 .125
			decoration
		}

		itemDef
		{
			name			"window_lines"
			visible			1
			rect			5 0 438 2
			origin			ORIGIN_MENUWINDOW
			style			WINDOW_STYLE_FILLED
			backcolor		1 1 1 .125
			decoration
		}

		itemDef
		{
			name			"window_lines"
			visible			1
			rect			5 34 438 1
			origin			ORIGIN_MENUWINDOW
			style			WINDOW_STYLE_FILLED
			backcolor		1 1 1 .125
			decoration
		}

// MENU TABS
		itemDef 
		{
			name			"button_mainmenu"
			visible			1
			rect			0 0 89 32
			origin			ORIGIN_MENUTABS
			style			WINDOW_STYLE_FILLED
			forecolor		1 1 1 1
			backcolor		0 0 0 0.7975
			type			ITEM_TYPE_BUTTON
			text			"@MPMENU_MAIN_MENU"
			textfont		UI_FONT_NORMAL
			textscale		.24
			textalignx		45
			textaligny		24
			textalign		ITEM_ALIGN_CENTER
			action
			{
				play "mouse_click";
				close weapon_german;
				open main;
			}
			onFocus
			{
				play "mouse_over";
			}
		}
		itemDef
		{
			name			"button_mainmenu_hline"
			visible			1
			rect			3 3 86 2
			origin			ORIGIN_MENUTABS
			style			WINDOW_STYLE_FILLED
			backcolor		1 1 1 .125
			decoration
		}
		itemDef
		{
			name			"button_mainmenu_lvline"
			visible			1
			rect			3 5 2 27
			origin			ORIGIN_MENUTABS
			style			WINDOW_STYLE_FILLED
			backcolor		1 1 1 .125
			decoration
		}
		itemDef
		{
			name			"button_mainmenu_rvline"
			visible			1
			rect			88 5 1 27
			origin			ORIGIN_MENUTABS
			style			WINDOW_STYLE_FILLED
			backcolor		1 1 1 .125
			decoration
		}

// TEAM BUTTON
		itemDef
		{
			name			"button_team"
			visible			1
			rect			89 0 90 32
			origin			ORIGIN_MENUTABS
			style			WINDOW_STYLE_FILLED
			forecolor		1 1 1 1
			backcolor		0 0 0 0.7975
			type			ITEM_TYPE_BUTTON
			text			"@MPMENU_TEAM"
			textfont		UI_FONT_NORMAL
			textscale		.24
			textalignx		45
			textaligny		24
			textalign		ITEM_ALIGN_CENTER
			action
			{
				play "mouse_click";
				scriptMenuResponse "team";
				close weapon_german;
			}
			onFocus
			{
				play "mouse_over";
			}
		}
		itemDef
		{
			name			"button_team_hline"
			visible			1
			rect			89 3 90 2
			origin			ORIGIN_MENUTABS
			style			WINDOW_STYLE_FILLED
			backcolor		1 1 1 .125
			decoration
		}
		itemDef
		{
			name			"button_team_lvline"
			visible			1
			rect			89 5 1 27
			origin			ORIGIN_MENUTABS
			style			WINDOW_STYLE_FILLED
			backcolor		1 1 1 .125
			decoration
		}
		itemDef
		{
			name			"button_team_rvline"
			visible			1
			rect			178 5 1 27
			origin			ORIGIN_MENUTABS
			style			WINDOW_STYLE_FILLED
			backcolor		1 1 1 .125
			decoration
		}

// WEAPON BUTTON
		itemDef
		{
			name			"button_weapon"
			visible			1
			rect			179 0 90 32
			origin			ORIGIN_MENUTABS
			style			WINDOW_STYLE_FILLED
			forecolor		1 1 1 1
			backcolor		0 0 0 0.7975
			text			"@MPMENU_WEAPON"
			textfont		UI_FONT_NORMAL
			textscale		.24
			textalignx		45
			textaligny		24
			textalign		ITEM_ALIGN_CENTER
			decoration
		}
		itemDef
		{
			name			"button_weapon_gray"
			visible			1
			rect			179 3 90 29
			origin			ORIGIN_MENUTABS
			style			WINDOW_STYLE_FILLED
			backcolor		1 1 1 .125
			decoration
		}

// VIEW MAP BUTTON
		itemDef
		{
			name			"button_viewmap"
			visible			1
			rect			269 0 90 32
			origin			ORIGIN_MENUTABS
			style			WINDOW_STYLE_FILLED
			forecolor		1 1 1 1
			backcolor		0 0 0 0.7975
			type			ITEM_TYPE_BUTTON
			text			"@MPMENU_VIEW_MAP"
			textfont		UI_FONT_NORMAL
			textscale		.24
			textalignx		45
			textaligny		24
			textalign		ITEM_ALIGN_CENTER
			action
			{
				play "mouse_click";
				scriptMenuResponse "viewmap";
				close weapon_german;
			}
			onFocus
			{
				play "mouse_over";
			}
		}
		itemDef
		{
			name			"button_viewmap_hline"
			visible			1
			rect			269 3 90 2
			origin			ORIGIN_MENUTABS
			style			WINDOW_STYLE_FILLED
			backcolor		1 1 1 .125
			decoration
		}
		itemDef
		{
			name			"button_viewmap_lvline"
			visible			1
			rect			269 5 1 27
			origin			ORIGIN_MENUTABS
			style			WINDOW_STYLE_FILLED
			backcolor		1 1 1 .125
			decoration
		}
		itemDef
		{
			name			"button_viewmap_rvline"
			visible			1
			rect			358 5 1 27
			origin			ORIGIN_MENUTABS
			style			WINDOW_STYLE_FILLED
			backcolor		1 1 1 .125
			decoration
		}

// CALL VOTE BUTTON
		itemDef
		{
			name			"button_callvote"
			visible			1
			rect			359 0 89 32
			origin			ORIGIN_MENUTABS
			style			WINDOW_STYLE_FILLED
			forecolor		1 1 1 1
			backcolor		0 0 0 0.7975
			type			ITEM_TYPE_BUTTON
			text			"@MPMENU_CALL_VOTE"
			textfont		UI_FONT_NORMAL
			textscale		.24
			textalignx		42
			textaligny		24
			textalign		ITEM_ALIGN_CENTER
			cvartest		"ui_allowvote"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "callvote";
				close weapon_german;
			}
			onFocus
			{
				play "mouse_over";
			}
		}
		itemDef
		{
			name			"button_callvote_hline"
			visible			1
			rect			359 3 86 2
			origin			ORIGIN_MENUTABS
			style			WINDOW_STYLE_FILLED
			backcolor		1 1 1 .125
			decoration
			cvartest		"ui_allowvote"
			hideCvar		{ "0" }
		}
		itemDef
		{
			name			"button_callvote_lvline"
			visible			1
			rect			359 5 1 27
			origin			ORIGIN_MENUTABS
			style			WINDOW_STYLE_FILLED
			backcolor		1 1 1 .125
			decoration
			cvartest		"ui_allowvote"
			hideCvar		{ "0" }
		}
		itemDef
		{
			name			"button_callvote_rvline"
			visible			1
			rect			443 5 2 27
			origin			ORIGIN_MENUTABS
			style			WINDOW_STYLE_FILLED
			backcolor		1 1 1 .125
			decoration
			cvartest		"ui_allowvote"
			hideCvar		{ "0" }
		}

// CALL VOTE BUTTON HIDDEN
		itemDef
		{
			name			"button_callvote_lvedge"
			visible			1
			rect			359 0 4 29
			origin			ORIGIN_MENUTABS
			style			WINDOW_STYLE_FILLED
			backcolor		0 0 0 0.7975
			decoration
			cvartest		"ui_allowvote"
			showCvar		{ "0" }
		}
		itemDef
		{
			name			"button_callvote_bhedge"
			visible			1
			rect			359 29 89 3
			origin			ORIGIN_MENUTABS
			style			WINDOW_STYLE_FILLED
			backcolor		0 0 0 0.7975
			decoration
			cvartest		"ui_allowvote"
			showCvar		{ "0" }
		}
		itemDef
		{
			name			"button_callvote_lvline"
			visible			1
			rect			359 3 1 29
			origin			ORIGIN_MENUTABS
			style			WINDOW_STYLE_FILLED
			backcolor		1 1 1 .125
			decoration
			cvartest		"ui_allowvote"
			showCvar		{ "0" }
		}


Here is the weapons area...

Code:
// MENU CHOICES
		itemDef 
		{
			name			"button_kar98k"
			visible			1
			rect			WEAPON_BUTTON_RECT_FIRST
			origin			ORIGIN_MENUWINDOW
			forecolor		1 1 1 1
			type			ITEM_TYPE_BUTTON
			text			"@MPMENU_1_KAR98K"
			textfont		UI_FONT_NORMAL
			textscale		.24
			textalignx		8
			textaligny		16
			cvartest		"ui_allow_kar98k"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "kar98k_mp";
				close weapon_german;
			}
			onFocus
			{
				hide kar98ksniper_info;
				hide nagant_info;
				hide nagantsniper_info;
				play "mouse_over";
				show kar98k_info;
				show weapon_propertiestext;
			}
		}
		execKey "1" { play "mouse_click"; scriptMenuResponse "kar98k_mp"; close weapon_german }

		itemDef 
		{
			name			"button_kar98ksniper"
			visible			1
			rect			WEAPON_BUTTON_RECT_FIFTH
			origin			ORIGIN_MENUWINDOW
			forecolor		1 1 1 1
			type			ITEM_TYPE_BUTTON
			text			"@GMI_MPMENU_5_SCOPED_KAR98K"
			textfont		UI_FONT_NORMAL
			textscale		.24
			textalignx		8
			textaligny		16
			cvartest		"ui_allow_kar98ksniper"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "kar98k_sniper_mp";
				close weapon_german;
			}
			onFocus
			{
				hide kar98k_info;
				hide nagant_info;
				hide nagantsniper_info;
				play "mouse_over";
				show kar98ksniper_info;
				show weapon_propertiestext;
			}
		}
		execKey "2" { play "mouse_click"; scriptMenuResponse "kar98k_sniper_mp"; close weapon_german }
		
		itemDef 
		{
			name			"button_nagant"
			visible			1
			rect			WEAPON_BUTTON_RECT_SECOND
			origin			ORIGIN_MENUWINDOW
			forecolor		1 1 1 1
			type			ITEM_TYPE_BUTTON
			text			"2. Mosin-Nagant"
			textfont		UI_FONT_NORMAL
			textscale		.24
			textalignx		8
			textaligny		16
			cvartest		"ui_allow_nagant"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "mosin_nagant_mp";
				close weapon_german;
			}
			onFocus
			{
				hide kar98k_info;
				hide kar98ksniper_info;
				hide nagantsniper_info;
				play "mouse_over";
				show nagant_info;
				show weapon_propertiestext;
			}
		}
		execKey "3" { play "mouse_click"; scriptMenuResponse "mosin_nagant_mp"; close weapon_german }
		
		itemDef 
		{
			name			"button_nagantsniper"
			visible			1
			rect			WEAPON_BUTTON_RECT_FOURTH
			origin			ORIGIN_MENUWINDOW
			forecolor		1 1 1 1
			type			ITEM_TYPE_BUTTON
			text			"@GMI_MPMENU_4_SCOPED_MOSINNAGANT"
			textfont		UI_FONT_NORMAL
			textscale		.24
			textalignx		8
			textaligny		16
			cvartest		"ui_allow_nagantsniper"
			hideCvar		{ "0" }
			action
			{
				play "mouse_click";
				scriptMenuResponse "mosin_nagant_sniper_mp";
				close weapon_russian;
			}
			onFocus
			{
				hide kar98k_info;
				hide kar98ksniper_info;
				hide nagant_info;
				play "mouse_over";
				show nagantsniper_info;
				show weapon_propertiestext;
			}
		}
		execKey "4" { play "mouse_click"; scriptMenuResponse "mosin_nagant_sniper_mp"; close weapon_german }

// WEAPON IMAGES
		itemDef
		{
			name			"kar98k_info"
			visible 		0
			rect			0 0 224 112
			origin			ORIGIN_WEAPONIMAGE
	 		style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@kar98.tga"
			decoration
		}
                itemDef
		{
			name			"kar98ksniper_info"
			visible 		0
			rect			0 0 224 112
			origin			ORIGIN_WEAPONIMAGE
	 		style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@kar98scoped.tga"
			decoration
		}
		itemDef
		{
			name			"nagant_info"
			visible 		0
			rect			0 0 224 112
			origin			ORIGIN_WEAPONIMAGE
	 		style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@nagant.tga"
			decoration
		}
		itemDef
		{
			name			"nagantsniper_info"
			visible 		0
			rect			0 0 224 112
			origin			ORIGIN_WEAPONIMAGE
	 		style			WINDOW_STYLE_SHADER
			background		"ui_mp/assets/hud@nagantscoped.tga"
			decoration
		}

// WEAPON DESCRIPTIONS
		itemDef
		{
			name			"kar98k_info"
			visible 		0
			rect			0 0 224 64
			origin			ORIGIN_WEAPONTEXT
			forecolor		1 1 1 1
			autowrapped
			text			"@MPMENU_THE_KAR98K_IS_THE_STANDARD"
			textfont		UI_FONT_NORMAL
			textscale		.24
			decoration
		}
                itemDef
		{
			name			"kar98ksniper_info"
			visible 		0
			rect			0 0 224 64
			origin			ORIGIN_WEAPONTEXT
			forecolor		1 1 1 1
			autowrapped
			text			"@MPMENU_THIS_KAR98K_VARIANT_USES" 
			textfont		UI_FONT_NORMAL
			textscale		.24
			decoration
		}
		itemDef
		{
			name			"nagant_info"
			visible 		0
			rect			0 0 224 64
			origin			ORIGIN_WEAPONTEXT
			forecolor		1 1 1 1
			autowrapped
			text			"@MPMENU_THE_MOSINNAGANT_IS_A"
			textfont		UI_FONT_NORMAL
			textscale		.24
			decoration
		}
		itemDef
		{
			name			"nagantsniper_info"
			visible 		0
			rect			0 0 224 64
			origin			ORIGIN_WEAPONTEXT
			forecolor		1 1 1 1
			autowrapped
			text			"@MPMENU_THE_SCOPED_MOSINNAGANT"
			textfont		UI_FONT_NORMAL
			textscale		.24
			decoration
		}

// WEAPON PROPERTIES
		itemDef
		{
			name			"weapon_propertiestext"
			visible 		0
			origin			ORIGIN_WEAPONPROPERTIESTEXT
			forecolor		1 1 1 1
			autowrapped
			text			"@MPMENU_ACCURACY_DAMAGE_MOBILITY"
			textfont		UI_FONT_NORMAL
			textscale		.24
			decoration
		}

		itemDef
		{
			name			"kar98k_info"
			visible 		0
			rect			0 0 128 10
			origin			ORIGIN_WEAPONACCURACY
			backcolor		1 1 1 .125
	 		style			WINDOW_STYLE_FILLED
			decoration
		}
		itemDef
		{
			name			"kar98k_info"
			visible 		0
			rect			0 0 90 10
			origin			ORIGIN_WEAPONACCURACY
			backcolor		1 1 1 1
	 		style			WINDOW_STYLE_FILLED
			decoration
		}

		itemDef
		{
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Share |
general99
General Member
Since: Oct 31, 2004
Posts: 323
Last: Dec 18, 2013
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Thursday, Jul. 24, 2008 07:22 am
there's still one close weapon_russian in there.

That needs to be fixed but shouldn't do what you are describing.

What menu files are in the mod?
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Wayne16
General Member
Since: Apr 30, 2005
Posts: 112
Last: Nov 27, 2008
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Thursday, Jul. 24, 2008 12:24 pm
weapon_american.menu
weapon_british.menu
weapon_german.menu
weapon_russian.menu

then i have the....
maps/mp/gametypes/_teams.gsc
maps/mp/gametypes/_tallys_message.gsc
Share |
Wayne16
General Member
Since: Apr 30, 2005
Posts: 112
Last: Nov 27, 2008
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Thursday, Jul. 24, 2008 12:34 pm
fixing those other spots you said to do fixed the menu closing on the gun selection! Thanks a ton guys for everything ill be sure to post back if i run into any other problems!! Thanks a ton again!!
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