Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds
Watch MODSonair

Members Online

»
1 Active | 48 Guests
Online:

LATEST FORUM THREADS

»
SOF2 Prefabs map
SoFII Mapping
coduo mapping tools
CoDUO Mapping
Gaming
Q4 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty 4
Category: CoD4 Scripting
Scripting and coding with Call of Duty 4.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked
Page
Previous Page
subscribe
Author Topic: Help needed creating a total Conversion
WarGasM
General Member
Since: Feb 21, 2007
Posts: 10
Last: Aug 15, 2008
[view latest posts]
Level 0
Category: CoD4 Scripting
Posted: Tuesday, Jul. 22, 2008 11:50 am
"Tally you can stand and go away , i'm too heavy to float."

Failcake?

The point is that patience conquers all (something you have very little of). And anyway, you will float... l2do biology?
Share |
KD
General Member
Since: Jul 12, 2008
Posts: 29
Last: Jul 24, 2008
[view latest posts]
Level 2
Category: CoD4 Scripting
Posted: Tuesday, Jul. 22, 2008 11:52 am
Say you make a map, with 1 spawn and a skybox, you have 330 models left

You add 1 model (a cooker) you then have 329 models left

You copy that model (so you have 2 cookers), you still have 329 models left

You add other model (so you have a car and 2 cookers), you have 328 models left

IW didnt call it "The 1000 xmodel limit", we did when we found the limit becuase in that error box it says something like "Excceded 1000 xmodel assets"
Share |
zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
[view latest posts]
Level 8
Category: CoD4 Scripting
Posted: Tuesday, Jul. 22, 2008 12:35 pm
KD writes...
Quote:
Say you make a map, with 1 spawn and a skybox, you have 330 models left

You add 1 model (a cooker) you then have 329 models left

You copy that model (so you have 2 cookers), you still have 329 models left

You add other model (so you have a car and 2 cookers), you have 328 models left

IW didnt call it "The 1000 xmodel limit", we did when we found the limit becuase in that error box it says something like "Excceded 1000 xmodel assets"


And note that some prefab use a lot of models! A destructible car for instance is made of about 10-15 models alone!
Share |
haliop
General Member
Since: Jul 20, 2008
Posts: 44
Last: Aug 31, 2008
[view latest posts]
Level 2
Category: CoD4 Scripting
Posted: Wednesday, Jul. 23, 2008 04:35 am
ok so in the overall
when i start a new map
i have 330 models to use wheter if its a prefab that uses models or just a model from the Xmodels , i can duplicate them to a big number thats i know , so 330 it is.

so what the hell are the 670 already used?

well .. i'll do my best
if anyone is still interested
contact me
Nadavros1@gmail.com
Share |
Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
[view latest posts]
Level 7
Category: CoD4 Scripting
Posted: Thursday, Jul. 24, 2008 11:27 am
haliop writes...
Quote:
ok so in the overall
when i start a new map
i have 330 models to use wheter if its a prefab that uses models or just a model from the Xmodels , i can duplicate them to a big number thats i know , so 330 it is.

so what the hell are the 670 already used?

well .. i'll do my best
if anyone is still interested
contact me
Nadavros1@gmail.com


Well, as I said: good luck with it.

To show that there are no hard feelings, if you get stuck on anything, just come and ask me either here:

http://iwnation.com/forums/index.php?act=home

or my other place:

http://www.raidersmerciless.com/index.php

Why should you bother to ask me? Well, if you dont know it, Im one of the top COD modders in the community. There are only a handful of people who know this game engine as well as I do, and many many people come to ask me for "solutions" to their modding problems.

As I say, if you get stuck on anything, please drop by and ask. I cant actually join your team, as Im far too busy with AWE4 and the RGN Development Team, but I can offer support and advice nonetheless.
Share |
haliop
General Member
Since: Jul 20, 2008
Posts: 44
Last: Aug 31, 2008
[view latest posts]
Level 2
Category: CoD4 Scripting
Posted: Thursday, Jul. 24, 2008 03:21 pm
tnx man.
i'll check it .
working on a map right now.
i'll hollo soon.

tnx again.
and for the explantions about the limits. and everything else.
t y.
Share |
Chap
General Member
Since: Aug 11, 2008
Posts: 6
Last: Aug 17, 2008
[view latest posts]
Level 0
Category: CoD4 Scripting
Posted: Sunday, Aug. 17, 2008 05:55 am
- Please delete this post -

edited on Aug. 17, 2008 09:03 am by Chap
Share |
.KiLL3R.
General Member
Since: Oct 26, 2006
Posts: 1437
Last: Jul 3, 2017
[view latest posts]
Level 8
Category: CoD4 Scripting
Posted: Sunday, Aug. 17, 2008 06:01 am
once a model is in a ff its stuck there and will be added to the list even if its not used
Share |
Restricted Access Topic is Locked
Page
Previous Page
subscribe
MODSonline.com Forums : Call of Duty 4 : CoD4 Scripting

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»