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Forum: All Forums : Call of Duty 4
Category: CoD4 Scripting
Scripting and coding with Call of Duty 4.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Help needed creating a total Conversion
WarGasM
General Member
Since: Feb 21, 2007
Posts: 10
Last: Aug 15, 2008
[view latest posts]
Level 0
Category: CoD4 Scripting
Posted: Tuesday, Jul. 22, 2008 06:50 pm
"Tally you can stand and go away , i'm too heavy to float."

Failcake?

The point is that patience conquers all (something you have very little of). And anyway, you will float... l2do biology?
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KD
General Member
Since: Jul 13, 2008
Posts: 29
Last: Jul 24, 2008
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Level 2
Category: CoD4 Scripting
Posted: Tuesday, Jul. 22, 2008 06:52 pm
Say you make a map, with 1 spawn and a skybox, you have 330 models left

You add 1 model (a cooker) you then have 329 models left

You copy that model (so you have 2 cookers), you still have 329 models left

You add other model (so you have a car and 2 cookers), you have 328 models left

IW didnt call it "The 1000 xmodel limit", we did when we found the limit becuase in that error box it says something like "Excceded 1000 xmodel assets"
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
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Level 8
Category: CoD4 Scripting
Posted: Tuesday, Jul. 22, 2008 07:35 pm
KD writes...
Quote:
Say you make a map, with 1 spawn and a skybox, you have 330 models left

You add 1 model (a cooker) you then have 329 models left

You copy that model (so you have 2 cookers), you still have 329 models left

You add other model (so you have a car and 2 cookers), you have 328 models left

IW didnt call it "The 1000 xmodel limit", we did when we found the limit becuase in that error box it says something like "Excceded 1000 xmodel assets"


And note that some prefab use a lot of models! A destructible car for instance is made of about 10-15 models alone!
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haliop
General Member
Since: Jul 21, 2008
Posts: 44
Last: Aug 31, 2008
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Level 2
Category: CoD4 Scripting
Posted: Wednesday, Jul. 23, 2008 11:35 am
ok so in the overall
when i start a new map
i have 330 models to use wheter if its a prefab that uses models or just a model from the Xmodels , i can duplicate them to a big number thats i know , so 330 it is.

so what the hell are the 670 already used?

well .. i'll do my best
if anyone is still interested
contact me
Nadavros1@gmail.com
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Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
[view latest posts]
Level 7
Category: CoD4 Scripting
Posted: Thursday, Jul. 24, 2008 06:27 pm
haliop writes...
Quote:
ok so in the overall
when i start a new map
i have 330 models to use wheter if its a prefab that uses models or just a model from the Xmodels , i can duplicate them to a big number thats i know , so 330 it is.

so what the hell are the 670 already used?

well .. i'll do my best
if anyone is still interested
contact me
Nadavros1@gmail.com


Well, as I said: good luck with it.

To show that there are no hard feelings, if you get stuck on anything, just come and ask me either here:

http://iwnation.com/forums/index.php?act=home

or my other place:

http://www.raidersmerciless.com/index.php

Why should you bother to ask me? Well, if you dont know it, Im one of the top COD modders in the community. There are only a handful of people who know this game engine as well as I do, and many many people come to ask me for "solutions" to their modding problems.

As I say, if you get stuck on anything, please drop by and ask. I cant actually join your team, as Im far too busy with AWE4 and the RGN Development Team, but I can offer support and advice nonetheless.
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haliop
General Member
Since: Jul 21, 2008
Posts: 44
Last: Aug 31, 2008
[view latest posts]
Level 2
Category: CoD4 Scripting
Posted: Thursday, Jul. 24, 2008 10:21 pm
tnx man.
i'll check it .
working on a map right now.
i'll hollo soon.

tnx again.
and for the explantions about the limits. and everything else.
t y.
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Chap
General Member
Since: Aug 11, 2008
Posts: 6
Last: Aug 17, 2008
[view latest posts]
Level 0
Category: CoD4 Scripting
Posted: Sunday, Aug. 17, 2008 12:55 pm
- Please delete this post -

edited on Aug. 17, 2008 09:03 am by Chap
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.KiLL3R.
General Member
Since: Oct 26, 2006
Posts: 1437
Last: Jul 3, 2017
[view latest posts]
Level 8
Category: CoD4 Scripting
Posted: Sunday, Aug. 17, 2008 01:01 pm
once a model is in a ff its stuck there and will be added to the list even if its not used
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