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Forum: All Forums : Call of Duty 4
Category: CoD4 Scripting
Scripting and coding with Call of Duty 4.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Help needed creating a total Conversion
haliop
General Member
Since: Jul 21, 2008
Posts: 44
Last: Aug 31, 2008
[view latest posts]
Level 2
Category: CoD4 Scripting
Posted: Tuesday, Jul. 22, 2008 07:05 am
well i guess some one here has some issues



tally i said before , if you want to BLA BLA BLA so go away.
but to reply to your wonderful comment.

ohhh nooo , !!! ohhh no!!!!!!!!!!!!!!!!!!
so the models will be the same.. damn! thats not a TC!!!

fuckig prick ,
ok , so , no need to change the models , cause abviously IW did some good work with them , however we will need to add 2 or 3 more animations to them.

and as i said before , the feel of the game will be diffrent and
there will be lots and lots of features, that the current game dosen't have, so fine , the models will stay , to me its still a TC if you change the area of the maps , if you change the FORCES and there abilities, you change the game modes...

perssonaly Tally , its not my aditude towards ppl its only to you , cause you see? i learned pscyhology all my life , one thing i know , when person A ask a bouch of ppl if they want to help him to that and that some of the ppls lets say Person C , will say , no , why do you bla bla bla bla bla , so Tally you want to know why?

cause your a grifer!~!!!!!!!!!!!!!
and then you come and you bla bla bla me some more
dude , pls stand before the mirror , and thinks whats wrong with my aditude that is btw only towards you , and not towards the other ppl who answered me here,
if you don't want to help
so


flick off! or ........... F kjkjkj U jkjjk C jkjk K jkjkj OFF
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Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
[view latest posts]
Level 7
Category: CoD4 Scripting
Posted: Tuesday, Jul. 22, 2008 12:49 pm
"He who sits patiently by the riverbank long enough will eventually see the body of his enemy drift by"

Sun Tzu - The Art of War

This is me, sitting by the riverbank, patiently waiting for your body to float by.

Ciao Sweetheart :)
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DaveR
General Member
Since: Dec 5, 2006
Posts: 380
Last: Sep 17, 2011
[view latest posts]
Level 5
Category: CoD4 Scripting
Posted: Tuesday, Jul. 22, 2008 12:59 pm
lollercakes
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Lee
General Member
Since: Jan 20, 2006
Posts: 136
Last: Feb 10, 2010
[view latest posts]
Level 4
Category: CoD4 Scripting
Posted: Tuesday, Jul. 22, 2008 02:35 pm
haliop writes...
Quote:
well i guess some one here has some issues



tally i said before , if you want to BLA BLA BLA so go away.
but to reply to your wonderful comment.

ohhh nooo , !!! ohhh no!!!!!!!!!!!!!!!!!!
so the models will be the same.. damn! thats not a TC!!!

fuckig prick ,
ok , so , no need to change the models , cause abviously IW did some good work with them , however we will need to add 2 or 3 more animations to them.

and as i said before , the feel of the game will be diffrent and
there will be lots and lots of features, that the current game dosen't have, so fine , the models will stay , to me its still a TC if you change the area of the maps , if you change the FORCES and there abilities, you change the game modes...

perssonaly Tally , its not my aditude towards ppl its only to you , cause you see? i learned pscyhology all my life , one thing i know , when person A ask a bouch of ppl if they want to help him to that and that some of the ppls lets say Person C , will say , no , why do you bla bla bla bla bla , so Tally you want to know why?

cause your a grifer!~!!!!!!!!!!!!!
and then you come and you bla bla bla me some more
dude , pls stand before the mirror , and thinks whats wrong with my aditude that is btw only towards you , and not towards the other ppl who answered me here,
if you don't want to help
so


flick off! or ........... F kjkjkj U jkjjk C jkjk K jkjkj OFF


[sad] If only you knew. [sad]
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haliop
General Member
Since: Jul 21, 2008
Posts: 44
Last: Aug 31, 2008
[view latest posts]
Level 2
Category: CoD4 Scripting
Posted: Tuesday, Jul. 22, 2008 03:22 pm
i might have taken the things in the wrong way
still english is my second languge

well.. if you don't want to help.
so be it.

Tally you can stand and go away , i'm too heavy to float.
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
[view latest posts]
Level 8
Category: CoD4 Scripting
Posted: Tuesday, Jul. 22, 2008 03:50 pm
To clarify again, as you still have the wrong calculations.

The Game engine loads about 670 Models by default when used on Multiplayer. To this you need to add whatever the Stock Maps are using.

The greediest map in terms of models is District (mp_citystreets). When you load mp_citystreets with stock Modwarfare (which uses no models) then you will have 18 Models free. Obviously if you run Shipment you will have a lot more.

Makes sense?
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haliop
General Member
Since: Jul 21, 2008
Posts: 44
Last: Aug 31, 2008
[view latest posts]
Level 2
Category: CoD4 Scripting
Posted: Tuesday, Jul. 22, 2008 04:02 pm
yeah , but still there should be a way to take these 670 , that apprently not seen to the eye, or make the limit above 1000 mybe more loading time, but still worth it..

there must be a way , i can't belive they locked it.
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KD
General Member
Since: Jul 13, 2008
Posts: 29
Last: Jul 24, 2008
[view latest posts]
Level 2
Category: CoD4 Scripting
Posted: Tuesday, Jul. 22, 2008 04:07 pm
you can not increase the limit

you can not reduce the amount of models loaded by default
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haliop
General Member
Since: Jul 21, 2008
Posts: 44
Last: Aug 31, 2008
[view latest posts]
Level 2
Category: CoD4 Scripting
Posted: Tuesday, Jul. 22, 2008 05:52 pm
KD writes...
Quote:
you can not increase the limit

you can not reduce the amount of models loaded by default


so in other words.
there is no 1000 limit.
there are 330 models overall.

now , why would IW say
from the 1000 limit there are 670 in use and 330 you can use.

instead of just..

so , for the modders around there , you have 330 models you can use.


thats what i don't get..
why would they tell us of a limit , when you can't take that 670 and crush them, its not making any sense.

my theory is , that they say limit cause of 2 possible actions they took:

1. there is not 1000 limit , there is a 300 limit, they just wanted to "bullshit" us so we won't get desapointed.
2. there is 1000 limit , they just don't want to tell us how to overide it , cause then we could build a new TC on a great engine we didn't buy , altough you will still need COD:MW to play it , so in the overall , something dosen't smells right.

now according to IW public relations , i guess i'll go for the first opinion , but according to common sense, i'll go for "not telling us how to break the limit".
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haliop
General Member
Since: Jul 21, 2008
Posts: 44
Last: Aug 31, 2008
[view latest posts]
Level 2
Category: CoD4 Scripting
Posted: Tuesday, Jul. 22, 2008 06:13 pm
zeroy writes...
Quote:
To clarify again, as you still have the wrong calculations.

The Game engine loads about 670 Models by default when used on Multiplayer. To this you need to add whatever the Stock Maps are using.

The greediest map in terms of models is District (mp_citystreets). When you load mp_citystreets with stock Modwarfare (which uses no models) then you will have 18 Models free. Obviously if you run Shipment you will have a lot more.

Makes sense?



so the 670 models , are the models used in stocked maps?
like Grass, Trees, basicly most of what comes with modtools?

and if yes , so i use Square_green_grass(whatever name it is )_MP , if i use this model , i still have 330 left to play with , cause its in the 670?

edited on Jul. 22, 2008 02:15 pm by haliop
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