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Topic: sky issues |
| Lemons98 |
General Member Since: Feb 3, 2008 Posts: 28 Last: Dec 12, 2008 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Thursday, Jul. 17, 2008 10:23 pm |
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hey guys, im not an amateur when it comes to map making, ive made several call of duty 4 maps so i know what im doing, i just started making a cod2 map today, and right now, all i have to do is make a skybox and then add spawns, but for some reason, when i go to textures and then select ''sky'' and then i try to scroll down to get the sky i want, it errors, i have no idea why. as soon as i try to scroll it errors, plz help |
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| The_Caretaker |
General Member Since: Jun 8, 2004 Posts: 11625 Last: Jul 7, 2009 [view latest posts] |
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| Lemons98 |
General Member Since: Feb 3, 2008 Posts: 28 Last: Dec 12, 2008 [view latest posts] |
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| matsen |
General Member Since: May 10, 2007 Posts: 10 Last: Jul 19, 2008 [view latest posts] |
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| Lemons98 |
General Member Since: Feb 3, 2008 Posts: 28 Last: Dec 12, 2008 [view latest posts] |
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| matsen |
General Member Since: May 10, 2007 Posts: 10 Last: Jul 19, 2008 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Friday, Jul. 18, 2008 02:56 pm |
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Cod 4 is different then Cod 2
All .iwd files in the main folder are custom except iw_00.iwd, iw_01.iwd, iw_02.iwd, iw_03.iwd, iw_04.iwd, iw_05.iwd, iw_06.iwd, iw_07.iwd, iw_08.iwd, iw_09.iwd, iw_10.iwd, iw_11.iwd, iw_12.iwd, iw_13.iwd, iw_14.iwd, iw_15.iwd and all localized_iw files and i.iwd. |
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| Lemons98 |
General Member Since: Feb 3, 2008 Posts: 28 Last: Dec 12, 2008 [view latest posts] |
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| Lemons98 |
General Member Since: Feb 3, 2008 Posts: 28 Last: Dec 12, 2008 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Friday, Jul. 18, 2008 03:28 pm |
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deleted what you said, the map still wont play, it errors:
Menu load error: ui_mp/settings_ctf.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_hq.menu'...
Menu load error: ui_mp/settings_hq.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_hq.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_hq.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_hq.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_sd.menu'...
Loading 'ui_mp/settings_sw.menu'...
Loading 'ui_mp/background.menu'...
WARNING: Could not find 'maps/mp/mp_prjct_teufel.csv'.
Loading 'ui_mp/ingame.menu'...
Loading 'ui_mp/ingame_controls.menu'...
Loading 'ui_mp/ingame_options.menu'...
Loading 'ui_mp/ingame_system.menu'...
Loading 'ui_mp/ingame_leave.menu'...
Loading 'ui_mp/ingame_callvote.menu'...
Loading 'ui_mp/wm_quickmessage.menu'...
------- Game Initialization -------
gamename: Call of Duty 2
gamedate: May 1 2006
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Game: G_SetupWeaponDef
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******* script compile error *******
unknown function: (file 'maps/mp/mp_prjct_teufel.gsc', line 3)
maps\mp\mp_prjct_teufel_fx::main();
*
************************************
writing to: D:\Program Files\Activision\Call of Duty 2\servercache.dat
Error during initialization:
script compile error
(see console for details)
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| Mystic |
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General Member Since: Apr 10, 2004 Posts: 6147 Last: Apr 15, 2018 [view latest posts] |
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| Lemons98 |
General Member Since: Feb 3, 2008 Posts: 28 Last: Dec 12, 2008 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Friday, Jul. 18, 2008 03:34 pm |
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main()
{
maps\mp\mp_prjct_teufel_fx::main();
maps\mp\_load::main();
setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
ambientPlay("ambient_france");
game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "africa";
game["german_soldiertype"] = "africa";
setCvar("r_glowbloomintensity0", ".25");
setCvar("r_glowbloomintensity1", ".25");
setcvar("r_glowskybleedintensity0",".3");
} |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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