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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: sky issues
Lemons98
General Member
Since: Feb 3, 2008
Posts: 28
Last: Dec 12, 2008
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Thursday, Jul. 17, 2008 10:23 pm
hey guys, im not an amateur when it comes to map making, ive made several call of duty 4 maps so i know what im doing, i just started making a cod2 map today, and right now, all i have to do is make a skybox and then add spawns, but for some reason, when i go to textures and then select ''sky'' and then i try to scroll down to get the sky i want, it errors, i have no idea why. as soon as i try to scroll it errors, plz help
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD2 MP Mapping
Posted: Friday, Jul. 18, 2008 05:46 am
Does this also happen when you scroll through the regular textures?
Have you removed all custom .iwd files from your /main folder?
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Lemons98
General Member
Since: Feb 3, 2008
Posts: 28
Last: Dec 12, 2008
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Level 2
Category: CoD2 MP Mapping
Posted: Friday, Jul. 18, 2008 01:41 pm
no - just when i select or scroll through sky textures

and what do you mean delete all custom .iwd? i need those to play on modded servers right?
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matsen
General Member
Since: May 10, 2007
Posts: 10
Last: Jul 19, 2008
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Level 0
Category: CoD2 MP Mapping
Posted: Friday, Jul. 18, 2008 02:45 pm
Yes, you need those to play on modded servers. Make a back up of the custom .iwd files and delete all custom .iwd files from your main folder. It's probably here: C:\Program Files\Activision\Call of Duty 2\main. If you want to play in a custom server again you can place the custom .iwd files back from your back-up.

edited on Jul. 18, 2008 10:46 am by matsen
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Lemons98
General Member
Since: Feb 3, 2008
Posts: 28
Last: Dec 12, 2008
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Friday, Jul. 18, 2008 02:50 pm
o,, but how come i didnt need to delete custom iwd for cod4 when i made maps?

and how do i know if they are custom?
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matsen
General Member
Since: May 10, 2007
Posts: 10
Last: Jul 19, 2008
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Level 0
Category: CoD2 MP Mapping
Posted: Friday, Jul. 18, 2008 02:56 pm
Cod 4 is different then Cod 2

All .iwd files in the main folder are custom except iw_00.iwd, iw_01.iwd, iw_02.iwd, iw_03.iwd, iw_04.iwd, iw_05.iwd, iw_06.iwd, iw_07.iwd, iw_08.iwd, iw_09.iwd, iw_10.iwd, iw_11.iwd, iw_12.iwd, iw_13.iwd, iw_14.iwd, iw_15.iwd and all localized_iw files and i.iwd.
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Lemons98
General Member
Since: Feb 3, 2008
Posts: 28
Last: Dec 12, 2008
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Friday, Jul. 18, 2008 03:03 pm
ok thanks, ill see if it works
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Lemons98
General Member
Since: Feb 3, 2008
Posts: 28
Last: Dec 12, 2008
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Level 2
Category: CoD2 MP Mapping
Posted: Friday, Jul. 18, 2008 03:28 pm
deleted what you said, the map still wont play, it errors:

Menu load error: ui_mp/settings_ctf.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_ctf.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_ctf.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_ctf.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Loading 'ui_mp/settings_hq.menu'...
Menu load error: ui_mp/settings_hq.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_hq.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_hq.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_hq.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Loading 'ui_mp/settings_sd.menu'...
Loading 'ui_mp/settings_sw.menu'...
Loading 'ui_mp/background.menu'...
WARNING: Could not find 'maps/mp/mp_prjct_teufel.csv'.
Loading 'ui_mp/ingame.menu'...
Loading 'ui_mp/ingame_controls.menu'...
Loading 'ui_mp/ingame_options.menu'...
Loading 'ui_mp/ingame_system.menu'...
Loading 'ui_mp/ingame_leave.menu'...
Loading 'ui_mp/ingame_callvote.menu'...
Loading 'ui_mp/wm_quickmessage.menu'...
------- Game Initialization -------
gamename: Call of Duty 2
gamedate: May 1 2006
----------------------
Game: G_SetupWeaponDef
----------------------

******* script compile error *******
unknown function: (file 'maps/mp/mp_prjct_teufel.gsc', line 3)
maps\mp\mp_prjct_teufel_fx::main();
*
************************************
writing to: D:\Program Files\Activision\Call of Duty 2\servercache.dat
Error during initialization:
script compile error
(see console for details)

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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
[view latest posts]
Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Friday, Jul. 18, 2008 03:31 pm
It's a script compile error, post your .gsc(s)
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Lemons98
General Member
Since: Feb 3, 2008
Posts: 28
Last: Dec 12, 2008
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Friday, Jul. 18, 2008 03:34 pm
main()
{
maps\mp\mp_prjct_teufel_fx::main();
maps\mp\_load::main();

setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
ambientPlay("ambient_france");

game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "africa";
game["german_soldiertype"] = "africa";

setCvar("r_glowbloomintensity0", ".25");
setCvar("r_glowbloomintensity1", ".25");
setcvar("r_glowskybleedintensity0",".3");

}
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