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Forum: All Forums : Valve's Source
Category: HL2 Mapping
Half-Life 2 Single Player, Deathmath, Orange Box, etc. mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, supersword
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Author Topic: Unable to Load Filesystem_stdio.dll!
Johnyp
General Member
Since: Sep 11, 2004
Posts: 43
Last: Jul 31, 2006
[view latest posts]
Level 2
Category: HL2 Mapping
Posted: Friday, Nov. 26, 2004 02:22 pm
I made my first map compiled it and went searching for the file in my HL2 folder.. I found it I clicked on the .BSP file to run it and this error comes up [ Unable to load Filesystem_stdio.dll ]

Anyone know how to fix that?

Johnyman! [pimp]
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[J5]EMPEROR
General Member
Since: Mar 27, 2004
Posts: 198
Last: Jun 11, 2005
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Level 4
MODSCON
Category: HL2 Mapping
Posted: Friday, Nov. 26, 2004 03:57 pm
copy the bsp to the steam/.../.../counter strike source/maps folder and run it in game. Not sure the exact name of path but it has to be in the source/maps folder. Hammer doesn't put it there, you have to copy and paste it there.
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Johnyp
General Member
Since: Sep 11, 2004
Posts: 43
Last: Jul 31, 2006
[view latest posts]
Level 2
Category: HL2 Mapping
Posted: Friday, Nov. 26, 2004 04:28 pm
There is no maps folder after the Counter strike source folder. The only map folder in Counter-Strike source folder is in the cstrike, but those are .manifest and .cache files..
I dont mean to complain lol but Im not getting it.
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[J5]EMPEROR
General Member
Since: Mar 27, 2004
Posts: 198
Last: Jun 11, 2005
[view latest posts]
Level 4
MODSCON
Category: HL2 Mapping
Posted: Friday, Nov. 26, 2004 11:11 pm
Quote:
C:\Program Files\Steam\SteamApps\youremailhere\counter-strike source\cstrike\maps



That is where they need to be placed.
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Johnyp
General Member
Since: Sep 11, 2004
Posts: 43
Last: Jul 31, 2006
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Level 2
Category: HL2 Mapping
Posted: Saturday, Nov. 27, 2004 08:32 am
wicked [pimp]

Thankyou [J5]EMPEROR you saved my day =)
One more thing, Is there a way I can see the textures in the editor?
Right now im just guessing what they will look like in game.
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[J5]EMPEROR
General Member
Since: Mar 27, 2004
Posts: 198
Last: Jun 11, 2005
[view latest posts]
Level 4
MODSCON
Category: HL2 Mapping
Posted: Saturday, Nov. 27, 2004 11:07 am
Yea the browse textures button or simply hitting the little arrow allows you to scroll through them. Also you can click in the 3d window and then look up in the options up top (can't remember the exact area, possible the edit menu), and make sure the 3d window is displaying textured polygons and not just wireframe.
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Johnyp
General Member
Since: Sep 11, 2004
Posts: 43
Last: Jul 31, 2006
[view latest posts]
Level 2
Category: HL2 Mapping
Posted: Sunday, Nov. 28, 2004 09:48 am
Okay Got that to work [biggrin] , I have Anthor question lol.
Why does it take so long to compile a map? it always takes its time at the end.. Is that normal or is there a more reliable compiler I can get?
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Johnyp
General Member
Since: Sep 11, 2004
Posts: 43
Last: Jul 31, 2006
[view latest posts]
Level 2
Category: HL2 Mapping
Posted: Sunday, Nov. 28, 2004 05:42 pm
NM, Im good I know why it takes so long hehe [withstupid] .
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LarryMkensicki
General Member
Since: Jan 4, 2011
Posts: 1
Last: Jan 4, 2011
[view latest posts]
Level 0
Category: HL2 Mapping
Posted: Tuesday, Jan. 4, 2011 03:37 am
Johnyp writes...
Quote:
I made my first map compiled it and went searching for the file in my HL2 folder.. I found it I clicked on the .BSP file to run it and this error comes up [ Unable to load Filesystem_stdio.dll ]

Anyone know how to fix that?

Johnyman! [pimp]


hi,

You can go to this site ..
http://www.fix-all-dll-errors.com/filesystem_stdio.dll/

as I registered few dll's ...worked in my problem :)
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SQUISHY44
General Member
Since: Apr 15, 2007
Posts: 213
Last: Jul 19, 2011
[view latest posts]
Level 4
Category: HL2 Mapping
Posted: Tuesday, Jan. 4, 2011 12:13 pm
This thread is over 7 years old, please read the post dates before you reply
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