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Topic: Need some serious help with compiling reflections |
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Category: CoD4 MP Mapping Posted: Sunday, Jul. 6, 2008 02:06 pm |
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Me and a mate are working on a anticipated map called mp_nuke(more info here)
After few weeks successfully working we got an difficult/nasty error. We can compile the bsp file but when we try to compile the reflections it just crashes out of the blue.
Things i have tried to fix it without:
- Remove all lightning probes and re-add them
- Removed all the lightning probes and then compile
- Copy/paste everything in a new map
- Removed custom textures ( 2 logos 512x512)
- Removed recently build things.
- Removed the scripted doors and objects.
These things had no succes and we need some serious help from IW or the community to let this map not go to waste.
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G0dSmacker |
General Member Since: Jan 20, 2008 Posts: 6 Last: Jul 27, 2009 [view latest posts] |
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illram |
General Member Since: Jan 22, 2008 Posts: 233 Last: Jul 15, 2008 [view latest posts] |
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illram |
General Member Since: Jan 22, 2008 Posts: 233 Last: Jul 15, 2008 [view latest posts] |
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SporadiC |
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General Member Since: Feb 23, 2008 Posts: 159 Last: Jan 3, 2011 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Monday, Jul. 7, 2008 08:56 am |
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looks like you have two primary lights,
Code: 8 895.651 -187.954 0.118443 0.256232 -0.959331 "Surface 'ch_cliff01' is affected by more than one primary light: point light at 1407 1531 -19 and spotlight at 1352 713 -245"
"D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp_nuke.map" 0 3338 1013 149.5 -239.9 0 -0 -1 "Surface 'me_floor_concrete' is affected by more than one primary light: point light at 939 437 -156 and point light at 931 -109 -145"
"D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp_nuke.map" 0 3221 1367 610.5 -239.9 0 0 -1 "Surface 'me_floor_concrete' is affected by more than one primary light: spotlight at 1352 713 -245 and point light at 1507 437 -147"
"D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp_nuke.map" 0 371 -215 -762.5 20.1 0 0 -1 "Surface 'me_floor_concrete' is affected by more than one primary light: point light at 70 -800 211 and point light at -268 -849 112"
"D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp_nuke.map" 0 2833 -355.9 -198 90.5 -1 -0 -0 "Surface 'icbm_blastdoor' is affected by more than one primary light: point light at 166 -81 349 and sun"
"D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp_nuke.map" 0 5718 1167 518.5 -144.1 -0 0 1 "Surface 'me_floor_concrete' is affected by more than one primary light: point light at 1507 437 -147 and point light at 939 437 -156"
"D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp_nuke.map" 0 3441 938 184 -144.1 -0 0 1 "Surface 'me_floor_concrete' is affected by more than one primary light: point light at 939 437 -156 and point light at 931 -109 -145"
"D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp_nuke.map" 0 4738 936 -2076.9 258 0 -1 -0 "Surface 'ch_church_brick' is affected by more than one primary light: sun and point light at 1048 -2012 124"
"D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp_nuke.map" 0 1376 872 -2076.9 163.5 0 -1 -0 "Surface 'ch_concretewall01' is affected by more than one primary light: sun and point light at 1048 -2012 124"
"D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp_nuke.map" 0 270 -347.9 -264 49.5 -1 -0 -0 "Surface 'ch_brick_wall_08' is affected by more than one primary light: point light at 166 -81 349 and sun"
"D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp_nuke.map" 0 6907 141.1 -502.5 136 -1 -0 -0 "Surface 'me_drywall_02' is affected by more than one primary light: point light at 166 -81 349 and sun"
"D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp_nuke.map" 0 2185 1432 1649 -109.9 0 -0 -1 "Surface 'me_metal_rust_02' is affected by more than one primary light: sun and point light at 1407 1531 -19"
"D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp_nuke.map" 0 2145 1420.1 1647.5 -27 -1 -0 -0 "Surface 'me_metal_rust_02' is affected by more than one primary light: sun and point light at 1407 1531 -19"
"D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp_nuke.map" 0 2264 1408.17 1649.01 -108.467 -0.13493 -0.000349123 -0.990855 "Surface 'ch_ground_dirt03' is affected by more than one primary light: sun and point light at 1407 1531 -19"
sloppy copy/paste, but this should give the idea..
you have a light set as a primary light, while you have the sun set as primary aswell, this causes enough errors for teh compiler to throw a fit..
just copy the coordinates given, press ctrl+g in radiant, paste coordinates, and the view should go to the offending light, select it, press "n" and find some mention of primary lights, untick the box next to it..
that should be it, but I'll look further into it when I get back home :) |
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Jsyhitman |
General Member Since: Jun 24, 2005 Posts: 38 Last: Aug 3, 2008 [view latest posts] |
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