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Topic: Compile Tools Errors |
techno2sl |
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General Member Since: Aug 5, 2004 Posts: 2977 Last: Oct 14, 2010 [view latest posts] |
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rnr_woogie |
General Member Since: Jan 22, 2008 Posts: 37 Last: Aug 12, 2010 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Thursday, Jul. 3, 2008 10:11 am |
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Ediblemittens writes...Quote: Ok, I got a bit of an improvement. I manually updated the csv. and managed to get all the red crap and multicolored objects off my screen. Unfortunantely the map is still pitch black and has rainbow colored characters. Also, when I tried this in my console:
/developer 1
/developer_script 1
/g_connectpaths 1
/spdevmap roadattack
It crashed.
Can you post the contents of your maps worldspawn settings? |
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Ray |
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General Member Since: Apr 24, 2006 Posts: 1027 Last: Nov 17, 2013 [view latest posts] |
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Ediblemittens |
General Member Since: Jun 18, 2008 Posts: 91 Last: Aug 5, 2009 [view latest posts] |
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Ediblemittens |
General Member Since: Jun 18, 2008 Posts: 91 Last: Aug 5, 2009 [view latest posts] |
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rnr_woogie |
General Member Since: Jan 22, 2008 Posts: 37 Last: Aug 12, 2010 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Thursday, Jul. 3, 2008 05:52 pm |
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Ediblemittens writes...Quote: I checked my worldspawn settings, and here they are:
_color 0.466667 0.525490 0.658844
ambient .2
classname worldspawn
diffusefraction .08
northyaw 144
radiosity 1.8 (?)
suncolor 1.000000 0.976471 0.874510
sunDiffuseColor 0.466667 0.525490 0.658844
sundirection -30 -56 0
sunlight 1.7
Only problem I can see is that for some reason, the Value for Radiosity is much closer to the key than the others.
Have I done something wrong?
That should be radiosityScale 1.8
Other than that I see nothing wrong. If the map is still dark you need to redraw the skybox with the caulk brush making sure it is not touching anything on the map. (If someting is touching the skybox that will give you the 'leak' error.)
With the skybox selected hit the (Hollow) button
After you hollow the brush select the sky material you want to use.
Question, how are you inputting the keys and values for worldspawn? The best way is in radiant with nothing selected hit the 'n' key, scroll down to worldspawn and type in the key and value then hit enter to apply.
edited on Jul. 3, 2008 02:04 pm by rnr_woogie
edited on Jul. 3, 2008 02:06 pm by rnr_woogie |
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Ediblemittens |
General Member Since: Jun 18, 2008 Posts: 91 Last: Aug 5, 2009 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Thursday, Jul. 3, 2008 06:04 pm |
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Hey all. My map is finnaly working! You can see the skybox,. the map is lighted, nothing is rainbow colored anymore, and I can move around!
It turns out the problem wasn't the worldspawn settings, but the skybox. What LPRay suspected was true. It turns out a fat caulk block (lol) was covering all the map. When I was making one of the skybox's walls on the ZY axis, I forgot to shorten it up on the XY axis.
Thanks all! |
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Ray |
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General Member Since: Apr 24, 2006 Posts: 1027 Last: Nov 17, 2013 [view latest posts] |
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Ediblemittens |
General Member Since: Jun 18, 2008 Posts: 91 Last: Aug 5, 2009 [view latest posts] |
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ITOE_MC |
General Member Since: Sep 3, 2006 Posts: 342 Last: Nov 12, 2009 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Friday, Jul. 4, 2008 01:24 am |
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Quote: 2.) Where can I find telephone wires (the smaller ones for regular telephone poles)?
IIRC, blackout_geo has telephone wires that are built out of brushes near the back end of the map (away from the river). |
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