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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: I need some advise please
dunkemdeep
General Member
Since: Jan 20, 2008
Posts: 85
Last: Jul 19, 2008
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Sunday, Jun. 29, 2008 04:54 pm
hello
I'm nearing the end of my first complete map and yet again I have ran into a couple of problems that I need help from more experienced members of the community.

1. after port holing my map and added the light volume grids I have ran into a problem with my windows. Below are two screen shots, the first of which shows what happens to the window close up and the second when I stand back. You can see the rain through the window of the first screeny but no sky or anything.




The windows used which are effected are:
ch_window_21_lit
ch_factory_windows1broken

can anyone help with what I have done wrong or need to do to fix this problem.

2. I have my weather fx working fine apart from the rain splash.
here is my create fx script:

//Splash
ent = maps\mp\_utility::createOneshotEffect( "rain_splash_mp_farm" );
ent.v[ "origin" ] = ( -2232.0, 0.0, 0.0 );
ent.v[ "angles" ] = ( 90, 0, 0 );
ent.v[ "fxid" ] = "rain_splash_mp_farm";
ent.v[ "delay" ] = -1;

There are a few problems I'm having with this. firstly getting the plash to splash on the ground even though my y,z are set at 0.0.
secondly the splash is patchy, by this I mean it is splashing here and there then misses an area and then starts andother area of splashing.
finally is getting the splash to splash on top of objects and roofs of different heights. Is this achieved by creating scripted brushes above each object.

sorry for the long post.
any and all help would be greatly appreciated.

edited on Jun. 29, 2008 12:55 pm by dunkemdeep
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voidsource
General Member
Since: May 5, 2007
Posts: 1513
Last: Sep 1, 2013
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Sunday, Jun. 29, 2008 06:18 pm
ive had that error b4 too but never bother to fix it cause it didnt seem like a big problem. try placing another material like a wood behind it see if that helps out.
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illram
General Member
Since: Jan 22, 2008
Posts: 233
Last: Jul 15, 2008
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Monday, Jun. 30, 2008 06:26 am
FX will go through brushes, to have it splash on something you need an fx to be matched up correctly the object. In other words fx don't collide with objects or have any physics to them at all. (I've tried turning on collision in effects editor and it doesn't work, maybe it only works with certain stuff.) Try using effects editor to edit the effect to have a shorter "drip," save it as something else and call it in your map next to the longer "drip."

As for angles, mess with the angles part of the fx code to get angles right. It's a bit weird, i.e. I don't remember if it actually corresponds to the same x.y.z plane as one uses in radiant, and I remember really tooling around with it a lot to finally figure out which way the fx would rotate, but it does rotate. (Is that what you were asking?) I can't remember which numbers correspond to what, sorry. (Although I know that stock fx on some maps was at 270,270,0 for some reason, try that?)

As for the window problem, not sure what you are talking about... is your light grid done correctly?

edited on Jun. 30, 2008 02:29 am by illram
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoD4 MP Mapping
Posted: Monday, Jun. 30, 2008 07:47 am
Try making your window brushes "detail" as it kinda seems your window is acting as a portal.
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dunkemdeep
General Member
Since: Jan 20, 2008
Posts: 85
Last: Jul 19, 2008
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Monday, Jun. 30, 2008 03:36 pm
thanks for your help guys.
my windows are structural brushes and are acting as portals forgot to change them to detail.
as for the splash I'll have to have a mess about over the weekend with it, so once I have the splash splashing on the ground where I want it too I then need to make another entry in my fx with different x,y,z and angle settings to get the splash on each roof and object.
If thats the case how do you limit the area of the splash, I presume that the area of the splash covers a set area.
thanks again for the help
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