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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Red line??? problem with radiant
Kiwi
General Member
Since: Jun 27, 2008
Posts: 43
Last: Jul 1, 2008
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Friday, Jun. 27, 2008 05:32 pm
aaaw im stupid >.< the skybox is really eye-confusing thing...sorry, little gap in the bottom...sorry my bad [banghead] im going to do suicide...just joking [crazy] okay thanks for help anyways, i will report if it will run :)
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lazygit
General Member
Since: Dec 13, 2003
Posts: 292
Last: Apr 26, 2020
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Friday, Jun. 27, 2008 05:35 pm
[thumbs_up]
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Kiwi
General Member
Since: Jun 27, 2008
Posts: 43
Last: Jul 1, 2008
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Friday, Jun. 27, 2008 05:40 pm
but i have little question: WHY the red line was going really ELSEWHERE then where the gap was? [ohwell]
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Kiwi
General Member
Since: Jun 27, 2008
Posts: 43
Last: Jul 1, 2008
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Friday, Jun. 27, 2008 05:46 pm
AAAA OMG it cant run! Again, couldnt load d3dbsb...!!! why?? [banghead]
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Kiwi
General Member
Since: Jun 27, 2008
Posts: 43
Last: Jul 1, 2008
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Friday, Jun. 27, 2008 05:46 pm
can anybody help me please? what else can be here?

edited on Jun. 27, 2008 01:47 pm by Kiwi
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CptCool
General Member
Since: Mar 30, 2007
Posts: 103
Last: Apr 29, 2018
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Friday, Jun. 27, 2008 06:13 pm
looking at the compiler id guess itd be brush 33 and 38, go to Misc - Find Brush and try deleted those 2 brushes
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Kiwi
General Member
Since: Jun 27, 2008
Posts: 43
Last: Jul 1, 2008
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Friday, Jun. 27, 2008 06:21 pm
33 and 38 are 2 sides of skybox [ohwell]

and this is the last compile:

Code:
Podadresá&#345; nebo soubor D:\GAMES\Call of Duty 2\main\maps\ ji&#382; existuje.
Podadresá&#345; nebo soubor D:\GAMES\Call of Duty 2\main\maps\mp ji&#382; existuje.
        1 zkopírovaných soubor&#367;

CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
D:\GAMES\Call of Duty 2\bin/main
D:\GAMES\Call of Duty 2\main\z_PAM2.0.iwd (65 files)
D:\GAMES\Call of Duty 2\main\zzz_AntiExploit_v1.0.iwd (4 files)
D:\GAMES\Call of Duty 2\main\StaticCH.iwd (24 files)
D:\GAMES\Call of Duty 2\main\mp_tahren.iwd (7 files)
D:\GAMES\Call of Duty 2\main\mp_sfax.iwd (19 files)
D:\GAMES\Call of Duty 2\main\mp_anzio.iwd (15 files)
D:\GAMES\Call of Duty 2\main\iw_14.iwd (4038 files)
D:\GAMES\Call of Duty 2\main\iw_13.iwd (22624 files)
D:\GAMES\Call of Duty 2\main\iw_12.iwd (1016 files)
D:\GAMES\Call of Duty 2\main\iw_11.iwd (1462 files)
D:\GAMES\Call of Duty 2\main\iw_10.iwd (1936 files)
D:\GAMES\Call of Duty 2\main\iw_09.iwd (2142 files)
D:\GAMES\Call of Duty 2\main\iw_08.iwd (2723 files)
D:\GAMES\Call of Duty 2\main\iw_07.iwd (3384 files)
D:\GAMES\Call of Duty 2\main\iw_06.iwd (990 files)
D:\GAMES\Call of Duty 2\main\iw_05.iwd (928 files)
D:\GAMES\Call of Duty 2\main\iw_04.iwd (698 files)
D:\GAMES\Call of Duty 2\main\iw_03.iwd (26 files)
D:\GAMES\Call of Duty 2\main\iw_02.iwd (40 files)
D:\GAMES\Call of Duty 2\main\iw_01.iwd (16 files)
D:\GAMES\Call of Duty 2\main\iw_00.iwd (102 files)
D:/GAMES/Call of Duty 2//main
D:\GAMES\Call of Duty 2\bin/raw
D:\GAMES\Call of Duty 2\bin/raw_shared
D:\GAMES\Call of Duty 2\bin/devraw
D:\GAMES\Call of Duty 2\bin/devraw_shared
D:/GAMES/Call of Duty 2//raw
D:/GAMES/Call of Duty 2//raw_shared
D:/GAMES/Call of Duty 2//devraw
D:/GAMES/Call of Duty 2//devraw_shared
D:\GAMES\Call of Duty 2\main\localized_english_iw10.iwd (414 files)
D:\GAMES\Call of Duty 2\main\localized_english_iw09.iwd (98 files)
D:\GAMES\Call of Duty 2\main\localized_english_iw08.iwd (8 files)
D:\GAMES\Call of Duty 2\main\localized_english_iw07.iwd (1014 files)
D:\GAMES\Call of Duty 2\main\localized_english_iw06.iwd (3110 files)
D:\GAMES\Call of Duty 2\main\localized_english_iw05.iwd (5310 files)
D:\GAMES\Call of Duty 2\main\localized_english_iw04.iwd (6240 files)
D:\GAMES\Call of Duty 2\main\localized_english_iw03.iwd (6580 files)
D:\GAMES\Call of Duty 2\main\localized_english_iw02.iwd (6404 files)
D:\GAMES\Call of Duty 2\main\localized_english_iw01.iwd (5510 files)
D:\GAMES\Call of Duty 2\main\localized_english_iw00.iwd (4764 files)

File Handles:
----------------------
81711 files in iwd files
Loading map file D:\GAMES\Call of Duty 2\main\maps\mp\mp_tahren.map
Map D:\GAMES\Call of Duty 2\main\maps\mp\mp_tahren.map, Entity 0, Brush 27: dupl
icate plane
Map D:\GAMES\Call of Duty 2\main\maps\mp\mp_tahren.map, Entity 0, Brush 32: dupl
icate plane
WARNING: No collision map file for misc_model "xmodel/dome_07"
WARNING: No collision map file for misc_model "xmodel/dome_07"
WARNING: No collision map file for misc_model "xmodel/dome_07"
writing D:\GAMES\Call of Duty 2\main\maps\mp\mp_tahren.d3dprt
   85 unique shaders
   69 actual shaders

finding triangle windings...
coalescing coincident windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
434 vertices couldn't be merged because the textures point different ways

building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 2276 brush sides
elapsed time 1 seconds
Writing D:\GAMES\Call of Duty 2\main\maps\mp\mp_tahren.d3dbsp
   11 seconds elapsed
----- FS_Startup -----
Current search path:
D:\GAMES\Call of Duty 2\main\z_PAM2.0.iwd (65 files)
D:\GAMES\Call of Duty 2\main\zzz_AntiExploit_v1.0.iwd (4 files)
D:\GAMES\Call of Duty 2\main\StaticCH.iwd (24 files)
D:\GAMES\Call of Duty 2\main\mp_tahren.iwd (7 files)
D:\GAMES\Call of Duty 2\main\mp_sfax.iwd (19 files)
D:\GAMES\Call of Duty 2\main\mp_anzio.iwd (15 files)
D:\GAMES\Call of Duty 2\main\iw_14.iwd (4038 files)
D:\GAMES\Call of Duty 2\main\iw_13.iwd (22624 files)
D:\GAMES\Call of Duty 2\main\iw_12.iwd (1016 files)
D:\GAMES\Call of Duty 2\main\iw_11.iwd (1462 files)
D:\GAMES\Call of Duty 2\main\iw_10.iwd (1936 files)
D:\GAMES\Call of Duty 2\main\iw_09.iwd (2142 files)
D:\GAMES\Call of Duty 2\main\iw_08.iwd (2723 files)
D:\GAMES\Call of Duty 2\main\iw_07.iwd (3384 files)
D:\GAMES\Call of Duty 2\main\iw_06.iwd (990 files)
D:\GAMES\Call of Duty 2\main\iw_05.iwd (928 files)
D:\GAMES\Call of Duty 2\main\iw_04.iwd (698 files)
D:\GAMES\Call of Duty 2\main\iw_03.iwd (26 files)
D:\GAMES\Call of Duty 2\main\iw_02.iwd (40 files)
D:\GAMES\Call of Duty 2\main\iw_01.iwd (16 files)
D:\GAMES\Call of Duty 2\main\iw_00.iwd (102 files)
D:/GAMES/Call of Duty 2//main
D:/GAMES/Call of Duty 2//raw
D:/GAMES/Call of Duty 2//raw_shared
D:/GAMES/Call of Duty 2//devraw
D:/GAMES/Call of Duty 2//devraw_shared
D:\GAMES\Call of Duty 2\main\localized_english_iw10.iwd (414 files)
D:\GAMES\Call of Duty 2\main\localized_english_iw09.iwd (98 files)
D:\GAMES\Call of Duty 2\main\localized_english_iw08.iwd (8 files)
D:\GAMES\Call of Duty 2\main\localized_english_iw07.iwd (1014 files)
D:\GAMES\Call of Duty 2\main\localized_english_iw06.iwd (3110 files)
D:\GAMES\Call of Duty 2\main\localized_english_iw05.iwd (5310 files)
D:\GAMES\Call of Duty 2\main\localized_english_iw04.iwd (6240 files)
D:\GAMES\Call of Duty 2\main\localized_english_iw03.iwd (6580 files)
D:\GAMES\Call of Duty 2\main\localized_english_iw02.iwd (6404 files)
D:\GAMES\Call of Duty 2\main\localized_english_iw01.iwd (5510 files)
D:\GAMES\Call of Duty 2\main\localized_english_iw00.iwd (4764 files)

File Handles:
----------------------
81711 files in iwd files

using default bounceFraction 0.6


using default contrastGain 0.3

building collision data...
building collision took 1.0 seconds
----------------------------------------
Calculating sample areas...
Finished in 0 seconds.
----------------------------------------
Building light transport...
1.4% complete, 4 seconds done, 4:24 remaining


edited on Jun. 27, 2008 02:23 pm by Kiwi
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Kiwi
General Member
Since: Jun 27, 2008
Posts: 43
Last: Jul 1, 2008
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Friday, Jun. 27, 2008 06:44 pm
i made new very simple map, only for try. only floor, water tight skybox, player_start and i compile it, no leak, but again: couldnt load d3dbsp. please help me..im really helpless. :(
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