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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: bunker color
Toasty
General Member
Since: Aug 7, 2004
Posts: 867
Last: Jun 26, 2005
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Level 7
Category: CoDUO Mapping
Posted: Monday, Nov. 22, 2004 11:09 pm



the color on the part i bended is different from the color of the just regular brushed, though they are the same texture. ne1 no how to fix?
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Toasty
General Member
Since: Aug 7, 2004
Posts: 867
Last: Jun 26, 2005
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Level 7
Category: CoDUO Mapping
Posted: Tuesday, Nov. 23, 2004 11:23 pm
ne1?? [cry] [cry]
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getmapsfergy
General Member
Since: Mar 15, 2004
Posts: 42
Last: Mar 24, 2005
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Level 2
Category: CoDUO Mapping
Posted: Wednesday, Nov. 24, 2004 12:16 am
Select all patches and brushes you want to be a specific texture, then hit "s" and click on "natural" or "axial" which ever works. Just make sure all the brushes and patches as selected!!!
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Feindflug
General Member
Since: Aug 14, 2004
Posts: 103
Last: Feb 20, 2006
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Level 4
Category: CoDUO Mapping
Posted: Wednesday, Nov. 24, 2004 08:58 am
nope that natural does not work i have the same problem as toasty..... anyone that knows how to change the color of patch mesh textures to that of regular brushes please help..here is a hint if you dont understand the patch mesh is lighter than the brush.... [mad]
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Starlight
General Member
Since: Feb 26, 2004
Posts: 127
Last: Sep 11, 2008
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Level 4
Category: CoDUO Mapping
Posted: Wednesday, Nov. 24, 2004 09:14 am
Have you checked in game how it looks? Maybee its just a problem in the editor view, not in the game?

Just a thought.

Anyway, you can get similar results on a large brush. Texture all the faces the same concrete texture and soem faces wil be a different colour - I think this could relate to an assumed light source for the editor view.
[ohwell]
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Toasty
General Member
Since: Aug 7, 2004
Posts: 867
Last: Jun 26, 2005
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Level 7
Category: CoDUO Mapping
Posted: Wednesday, Nov. 24, 2004 02:29 pm
no, it looks like that in the game [cry]
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KilLjoY
General Member
Since: Jul 13, 2004
Posts: 609
Last: Jan 24, 2009
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Level 6
MODSCON
Category: CoDUO Mapping
Posted: Wednesday, Nov. 24, 2004 02:34 pm
yep had the same problem but maybe i know the awnser just selct your meshes and do some alpha shading on it (black makes it darker for the dum peaople reading this) if you do it right you wont notice the difrence

hope this helps you guys out

signed Kiljoy
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papercut5590
General Member
Since: Jul 6, 2004
Posts: 219
Last: Dec 31, 2005
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Level 4
Category: CoDUO Mapping
Posted: Wednesday, Nov. 24, 2004 02:37 pm
Select the whole bunker and click on the texture, if it then still doesnt align, select it all and press Cap

Papa Cut
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_ca_garrett
General Member
Since: Aug 2, 2004
Posts: 330
Last: May 16, 2008
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Level 5
Category: CoDUO Mapping
Posted: Wednesday, Nov. 24, 2004 03:12 pm
all rong i had this prob and i fixed it... took awile tho: wat is rong is this --- ure textures are rotated on ure brush.. the way i fixed it was i remade the brush, put the textures on, rotated the brush and then i bent it how ever i wanted it and it fixed...... u need to tkae time to redo because u have to learn wat angle to bend it at..... if it doesnt work toast just send it to me il fix and send back
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_ca_garrett
General Member
Since: Aug 2, 2004
Posts: 330
Last: May 16, 2008
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Level 5
Category: CoDUO Mapping
Posted: Wednesday, Nov. 24, 2004 03:16 pm
LMAO I JUST NOTICED SOMETIN...... u were tlakin to me on msn wen u took that screenshot..... kuram tterrag is on the botom hehe i feel so special..... o and heres another solution for the wall that has bad textures...: if its a patch mesh.... it might be streatched to much and wont align with everything else...
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