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Forum: All Forums : Valve's Source
Category: HL2 Mapping
Half-Life 2 Single Player, Deathmath, Orange Box, etc. mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Nocull issues
krazyjethro
General Member
Since: May 1, 2007
Posts: 1
Last: Jun 22, 2008
[view latest posts]
Level 0
Category: HL2 Mapping
Posted: Sunday, Jun. 22, 2008 03:54 pm
I'm having an issue that I hope someone can help me with. Having made a simple test texture, I'm using it to test the nocull feature.

However, I can not seem to get it to show both faces.

vmt

"LightmappedGeneric"
{
"$basetexture" "papermill/paper_standard_light"
"$nocull" 1
}


Yeah, it's pretty straight forward so it's driving me mad that it won't work. I've run through all the possible answers I can think of and nothing is working.

Is there something I should be doing to the vtf, something missing or needs to be coupled in the vmt, something in hammer I'm missing?

Help, please.

Thanks
KJ
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