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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Map not compiling.. easy way to find Misc_models?
valkia
General Member
Since: Apr 9, 2004
Posts: 32
Last: Jun 24, 2008
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Level 2
Category: CoD4 MP Mapping
Posted: Saturday, Jun. 14, 2008 09:15 pm
i've had the problem before by having an unassigned misc_model or misc_prefab

but this time i really cannot find it.

i have looked everywhere

i have recently just extended my skybox and floor, added a few models but i have checked where they are incase i have backed out of applying a model.

if you can help me find it quicker, or the problem please post.

Thankyou
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novemberdobby
General Member
Since: Sep 17, 2006
Posts: 1965
Last: Oct 13, 2013
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Level 8
Forum Moderator
Category: CoD4 MP Mapping
Posted: Saturday, Jun. 14, 2008 09:32 pm
Does it not give you co-ordinates when it has the error?

If it does, go back into Radiant and type Ctrl-G, then copy the co-ordinates into the box. You should be able to move the camera a bit and see the model.
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valkia
General Member
Since: Apr 9, 2004
Posts: 32
Last: Jun 24, 2008
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Level 2
Category: CoD4 MP Mapping
Posted: Saturday, Jun. 14, 2008 09:41 pm
hmm i think its fixed, apparently had a reflection probe inside a solid.

i didn't need it, so its compiling now.

i will reply see if it worked.

Thanks alot btw
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woft
General Member
Since: Mar 29, 2005
Posts: 17
Last: Jun 19, 2008
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Level 1
Category: CoD4 MP Mapping
Posted: Saturday, Jun. 14, 2008 09:42 pm
**deleted because solution found before I type lol **


edited on Jun. 14, 2008 05:43 pm by woft
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bNasty
General Member
Since: Feb 26, 2008
Posts: 94
Last: Feb 18, 2009
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Level 3
Category: CoD4 MP Mapping
Posted: Monday, Jun. 16, 2008 09:43 pm
Just an FYI..
I have found that if I suspect a msc.model issue in my map, I open the map file in a text editor (I use textpad) and search for msc.model. This gives me the coords and I can delte it from the editor.
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