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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: I have the light_volume tecture, but still get raindow models
bNasty
General Member
Since: Feb 26, 2008
Posts: 94
Last: Feb 18, 2009
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Level 3
Category: CoD4 MP Mapping
Posted: Thursday, Jun. 12, 2008 04:16 pm
I don't know what has happened, the last three times I have compiled my map I have gotten nothing but rainbow colored models. I know that without a grid file that this happens. But I have grid files, I used the lightgrid_volume texture as well as the sky one as well. I have made any changes lately should affect this. I just added dm spawns to my map.
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P.C.Invasion
General Member
Since: Mar 22, 2005
Posts: 700
Last: Oct 21, 2013
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Level 6
Category: CoD4 MP Mapping
Posted: Thursday, Jun. 12, 2008 04:32 pm
Do you have at least one reflection probe?
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[ACS]Sarge
General Member
Since: Mar 4, 2008
Posts: 52
Last: Jul 3, 2008
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Level 3
Category: CoD4 MP Mapping
Posted: Thursday, Jun. 12, 2008 05:02 pm
Can't a leak in the skybox cause this as well?
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
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Level 7
Category: CoD4 MP Mapping
Posted: Thursday, Jun. 12, 2008 06:45 pm
like PC said add at least 3 reflection probes to your map, 6 ft or so off the ground and the rainbows should go away
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bNasty
General Member
Since: Feb 26, 2008
Posts: 94
Last: Feb 18, 2009
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Level 3
Category: CoD4 MP Mapping
Posted: Thursday, Jun. 12, 2008 09:02 pm
hmm post didnt make in the thread somehow.
I have over 30 reflectors in my map.
Double checked no leaks in the sky box.

scartching my head on this one.
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playername
Preferred Member
Since: Aug 24, 2006
Posts: 821
Last: Apr 15, 2011
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Level 7
Forum Moderator
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Thursday, Jun. 12, 2008 09:16 pm
you need to create a grid file for the map. In compile tools there is a selection to do so. This should fix your error.
nullFew tips for coding.
1. Keep the script as short as possible.
2. Don't comment every line. Only comment portions where they may be needed to point something out.
3. Don't over complicate the script, keep it organized and easy to read.

These help you find simple errors and makes it easy to make changes.
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bNasty
General Member
Since: Feb 26, 2008
Posts: 94
Last: Feb 18, 2009
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Level 3
Category: CoD4 MP Mapping
Posted: Thursday, Jun. 12, 2008 09:29 pm
According to the wiki, you can either create a grid file "The hard way" collecting the dots. Or the "easy way" using the lightgrid_volume texture along with the lightgrid_sky texture and let the engine calculate the light grid itself. This is the method I chose. My grid files are getting generated durring the BSP build, so I don't think thats the issue.
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bNasty
General Member
Since: Feb 26, 2008
Posts: 94
Last: Feb 18, 2009
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Thursday, Jun. 12, 2008 09:59 pm
ok, just finished another full compile. Still have the saem problem.
Double chekced my reflections probes, 32 to be exact. There is nothing intersecting my skybox. There are no leaks.

I think my next steps is spend the next 3 hours running around my map collecting the dots trying to do it "The hard way".

Anyone else have a better idea?
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Zestycookie
General Member
Since: Dec 31, 2006
Posts: 148
Last: Oct 19, 2009
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Level 4
Category: CoD4 MP Mapping
Posted: Thursday, Jun. 12, 2008 10:45 pm
Add an object, any object, to your map. Compile it and run. See if your map is actually updating. If the object is not there, check around in your map for something called "misc. model" and delete it.
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bNasty
General Member
Since: Feb 26, 2008
Posts: 94
Last: Feb 18, 2009
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Thursday, Jun. 12, 2008 10:58 pm
Thanks, hadn't thought about that. I'll check it out.
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