Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 14 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : MODSonline
Category: In The News
Comments and Discussions related to the news published on this site.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: D3 SDK Update - v2
foyleman
Preferred PLUS Member
Since: Nov 7, 2001
Posts: 95762
Last: Apr 13, 2021
[view latest posts]
Level 10
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: In The News
Posted: Wednesday, Nov. 17, 2004 03:19 pm
There's a new version of the Doom 3 SDK available. This version supports both Windows and Linux and comes with vehicles. idSoftware has them for download:
Read on to see more about the updates as taked from the idSoftware posting.


Vehicles

Be sure to read the readme.txt in the vehicles folder

Maya Importer Source

To compile the Maya Import dll, you will need to get the Maya 4.5 or the Maya 6.0 SDK from Alias.
There is a note in the directory explaining where the files need to go. The project comes
set up to compile a dll for Maya 4.5. If you want to compile a dll for Maya 6.0,
instructions are in maya_main.cpp. For Maya 6.0, you will need Visual Studio 2003 or higher.
The Maya 6.0 SDK does not work with Visual Studio 2002.

Linux Source

TTimo put together an official release for the Linux code. The code itself is the same as windows,
but there are some different build options and an included SCons file.

Random Fixes

Including (but not limited to) compiling 'out the box' in Visual Studio 2003 and 2005


If you have already done significant work on a mod, I would recommend installing this to a clean
directory, then running windiff against your code base. Alternatively you could diff against the
first SDK and manually copy the changes over.

Go ahead... You Play I Mod : Support Modsonline by becoming a PREFERRED MEMBER today!
Have you heard the MODSonair Podcast?:
MODSonair is a weekly podcast bringing you the news from a modders perspective.
Tune in every Sunday at 12pm EST to listen LIVE.
Quake 4 Mods for Dummies - Half-Life 2 Mods for Dummies
Share |
J4FswampyG
Preferred Member
Since: Nov 9, 2002
Posts: 380
Last: Aug 11, 2005
[view latest posts]
Level 5
Category: In The News
Posted: Wednesday, Nov. 17, 2004 05:36 pm
Just wanted to ask has any one got the vehicles to work as yet if so how.
I have done all it says in the read me I can punch them and they will move but not get in them I also put in the cfg bind enter _impulse40 and in the console with no luck I just want to do some stunts in the 2nd map it look fun.
Help please from a desperate stunt driver I just want to make the car fly over that big jump.
lol [confused]
Share |
J4FswampyG
Preferred Member
Since: Nov 9, 2002
Posts: 380
Last: Aug 11, 2005
[view latest posts]
Level 5
Category: In The News
Posted: Wednesday, Nov. 17, 2004 11:05 pm
It is ok got it to work now.
Ps what happened to the edit button?

[confused]
Share |
foyleman
Preferred PLUS Member
Since: Nov 7, 2001
Posts: 95762
Last: Apr 13, 2021
[view latest posts]
Level 10
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: In The News
Posted: Thursday, Nov. 18, 2004 12:12 am
We were finding old posts being deleted and therefore becoming useless to the forums here. So, to avoid that, you are given about 3 minutes (3 or five, I forget now) to notice an error and edit your post. Otherwise the edit button goes away.
Go ahead... You Play I Mod : Support Modsonline by becoming a PREFERRED MEMBER today!
Have you heard the MODSonair Podcast?:
MODSonair is a weekly podcast bringing you the news from a modders perspective.
Tune in every Sunday at 12pm EST to listen LIVE.
Quake 4 Mods for Dummies - Half-Life 2 Mods for Dummies
Share |
J4FswampyG
Preferred Member
Since: Nov 9, 2002
Posts: 380
Last: Aug 11, 2005
[view latest posts]
Level 5
Category: In The News
Posted: Thursday, Nov. 18, 2004 01:23 am
Thanks for that I just wondered what happened to it.
Found this post very help full if you turn the car over this is part of the info on there
Bind a key toggle g_dragentity
I won’t post the rest as it is not my info to post and the rest is to make your car go a lot faster lots of fun.
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : MODSonline : In The News

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»