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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Shiney Reflecting Floor
rkm11
General Member
Since: Jan 26, 2005
Posts: 196
Last: Aug 21, 2010
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Level 4
Category: CoD4 MP Mapping
Posted: Saturday, Jun. 7, 2008 05:09 pm
On mp_broadcast, the floor where all the servers and broadcast equipment are stored is very shiny (and reflective). I dont think this is a new texture as all they did was add .ff files to the zone folders.

What is this texture called? Is there a way to use it?

Thanks,
Ryan
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novemberdobby
General Member
Since: Sep 17, 2006
Posts: 1965
Last: Oct 13, 2013
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Level 8
Forum Moderator
Category: CoD4 MP Mapping
Posted: Saturday, Jun. 7, 2008 05:15 pm
It's not a reflection, just a clever trick...the texture on the floor is semi-transparent, and they've copied the room and pasted it underneath the floor.
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rkm11
General Member
Since: Jan 26, 2005
Posts: 196
Last: Aug 21, 2010
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Level 4
Category: CoD4 MP Mapping
Posted: Saturday, Jun. 7, 2008 05:19 pm
Ah yes, I remember that from the CoD2 trenches tutorial..

What texture did they do this with? I cant seem to find it.

Thanks,
Ryan
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novemberdobby
General Member
Since: Sep 17, 2006
Posts: 1965
Last: Oct 13, 2013
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Level 8
Forum Moderator
Category: CoD4 MP Mapping
Posted: Saturday, Jun. 7, 2008 05:38 pm
Not sure, start the maps using \devmap mp_broadcast and then type \cg_drawmaterial 1 and look at the texture.
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MODSonline.com Forums : Call of Duty 4 : CoD4 MP Mapping

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