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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Compile and Various Errors
The_Grass
General Member
Since: Apr 13, 2004
Posts: 30
Last: Oct 30, 2005
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Level 2
Category: CoD Mapping
Posted: Wednesday, Nov. 17, 2004 07:03 pm
skipping degenerate poly; fewer than 3 vertices after duplicates removed.

Has this allso something to do with terain ?

Or what does this mean ?

Thx


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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
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Level 10
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Im a HOST of MODSonair
Category: CoD Mapping
Posted: Thursday, Nov. 18, 2004 03:22 am
this generally means that you have done a bad vertices manipulation on a brush or patch that has cause a face to be split and reduced...causing a degenerate situation

if you have and entity number (with that type of error the compile should spit one at your) use it to find out whether it is a brush or patch then delete and remake it carefully [angryalien]
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The_Grass
General Member
Since: Apr 13, 2004
Posts: 30
Last: Oct 30, 2005
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Level 2
Category: CoD Mapping
Posted: Thursday, Nov. 18, 2004 08:07 am
Thx StrYdeR ,Then I have something to do :) , there are a lot of them in my map.

Terrein work is heavy work.
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