before i start: yes i did search the forums, but none of the solutions are helping me.
so I've made a small map, with a well, a few hills and a fence, i put a skybox (i made it properly, the compile log doesnt have any leak errors) and put the worldspawn entries in correctly, i double-checked. i have about 5 reflection nodes and 3 or 4 lights in the well just for fun, to test it out (not overlaping).
So when i try to compile, everything goes good for me for steps 1 and 2 of the compiling, but when i go to click on "3. build fast file" i get this error in the cmd log:
edit: sry its a big blurry, the error reads : "R_FindColorCorrectionData failed to find color entry "jeepride". Using default instead"
or just click here:
http://img223.imageshack.us/img223/8910/cmdafterfastfilebuildev3.jpg
following what tutorials have told me, ive ignored it and i clicked on "4. update zone file" in the hopes the error could be fixed there. when i do that, i get this error:

clicking continue does nothing, and clicking quit crashes radiant.
the text in the details scroll-down says this:
Quote:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ObjectDisposedException: Cannot access a disposed object named "RichTextBox".
Object name: "RichTextBox".
at System.Windows.Forms.Control.CreateHandle()
at System.Windows.Forms.TextBoxBase.CreateHandle()
at System.Windows.Forms.Control.get_Handle()
at System.Windows.Forms.RichTextBox.ForceHandleCreate()
at System.Windows.Forms.RichTextBox.set_SelectedText(String value)
at System.Windows.Forms.TextBoxBase.AppendText(String text)
at CoD4Tools.missing_assets.loadLevelCSV(String strLevelCSV)
at CoD4Tools.dlg_bspTools.btnMissingAssets_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2407
CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
CoD4CompileTools
Assembly Version: 1.0.2938.31079
Win32 Version: 1.0.2938.31079
CodeBase: file:///C:/Program%20Files/Activision/Call%20of%20Duty%204%20-%20Modern%20Warfare/bin/CoD4CompileTools/CoD4CompileTools.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2407
CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 7.0.5000.0
Win32 Version: 7.10.6001.4
CodeBase: file:///c:/windows/assembly/gac/microsoft.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/microsoft.visualbasic.dll
----------------------------------------
************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.
i try to ignore that too and attempt to try my map, and i get the red lines on my screen exactly like those at the botton of this tutorial:
http://www.modsonline.com/Tutorials-read-434.html
Can somebody give me a few pointers in the right direction please?
If you need to see the bsp compile log let me know
edited on May. 13, 2008 08:27 pm by _ca_garrett
edited on May. 13, 2008 08:28 pm by _ca_garrett