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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Fastbuild file and zone file errors!
_ca_garrett
General Member
Since: Aug 2, 2004
Posts: 330
Last: May 16, 2008
[view latest posts]
Level 5
Category: CoD4 MP Mapping
Posted: Wednesday, May. 14, 2008 12:24 am
before i start: yes i did search the forums, but none of the solutions are helping me.

so I've made a small map, with a well, a few hills and a fence, i put a skybox (i made it properly, the compile log doesnt have any leak errors) and put the worldspawn entries in correctly, i double-checked. i have about 5 reflection nodes and 3 or 4 lights in the well just for fun, to test it out (not overlaping).

So when i try to compile, everything goes good for me for steps 1 and 2 of the compiling, but when i go to click on "3. build fast file" i get this error in the cmd log:


edit: sry its a big blurry, the error reads : "R_FindColorCorrectionData failed to find color entry "jeepride". Using default instead"

or just click here:http://img223.imageshack.us/img223/8910/cmdafterfastfilebuildev3.jpg

following what tutorials have told me, ive ignored it and i clicked on "4. update zone file" in the hopes the error could be fixed there. when i do that, i get this error:

clicking continue does nothing, and clicking quit crashes radiant.

the text in the details scroll-down says this:
Quote:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ObjectDisposedException: Cannot access a disposed object named "RichTextBox".
Object name: "RichTextBox".
at System.Windows.Forms.Control.CreateHandle()
at System.Windows.Forms.TextBoxBase.CreateHandle()
at System.Windows.Forms.Control.get_Handle()
at System.Windows.Forms.RichTextBox.ForceHandleCreate()
at System.Windows.Forms.RichTextBox.set_SelectedText(String value)
at System.Windows.Forms.TextBoxBase.AppendText(String text)
at CoD4Tools.missing_assets.loadLevelCSV(String strLevelCSV)
at CoD4Tools.dlg_bspTools.btnMissingAssets_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2407
CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
CoD4CompileTools
Assembly Version: 1.0.2938.31079
Win32 Version: 1.0.2938.31079
CodeBase: file:///C:/Program%20Files/Activision/Call%20of%20Duty%204%20-%20Modern%20Warfare/bin/CoD4CompileTools/CoD4CompileTools.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2407
CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 7.0.5000.0
Win32 Version: 7.10.6001.4
CodeBase: file:///c:/windows/assembly/gac/microsoft.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/microsoft.visualbasic.dll
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:





When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.



i try to ignore that too and attempt to try my map, and i get the red lines on my screen exactly like those at the botton of this tutorial:
http://www.modsonline.com/Tutorials-read-434.html

Can somebody give me a few pointers in the right direction please?

If you need to see the bsp compile log let me know

edited on May. 13, 2008 08:27 pm by _ca_garrett

edited on May. 13, 2008 08:28 pm by _ca_garrett
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_ca_garrett
General Member
Since: Aug 2, 2004
Posts: 330
Last: May 16, 2008
[view latest posts]
Level 5
Category: CoD4 MP Mapping
Posted: Wednesday, May. 14, 2008 12:45 am
k i cant edit anymore... well i figured out how to fix it, i had to make my own .gsc and .csv files... i just stole from mp_test.

now my arms and guns are rainbow colored.... i have a feeling it might be from the lights i put, so im gona try to portal it in.
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoD4 MP Mapping
Posted: Wednesday, May. 14, 2008 04:42 am
the rainbow effect is from your reflection probes my need to make sure they are in ok dont need many
when you redid it did you remember to compile reflections?
then build your fast file
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illram
General Member
Since: Jan 22, 2008
Posts: 233
Last: Jul 15, 2008
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Wednesday, May. 14, 2008 05:52 am
Rainbow colors is a lightgrid issue. In general- Surround playable areas (areas where a player can access) in brushes with the pink lightgrid texture. Don't just use one big lightgrid brush for your whole map, break it up and use them as efficiently as possible.

Tut is on the wiki.
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_ca_garrett
General Member
Since: Aug 2, 2004
Posts: 330
Last: May 16, 2008
[view latest posts]
Level 5
Category: CoD4 MP Mapping
Posted: Wednesday, May. 14, 2008 10:09 pm
yes thank you i found that out and i forgot to post it here but thanks anyways :)

at first i was dumb enough to do the pacman-style dot eating to map my grid, then i read the full wiki and did it the smart way :)
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sgtkickass1994
General Member
Since: Mar 11, 2007
Posts: 173
Last: Dec 11, 2009
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Wednesday, May. 14, 2008 10:34 pm
im really pissed off i need the gsc files and the sd_fx gsc files or w/e but i have them in the right place it says it can't open them why is that? yes im a noob so don't make fun of me about it. you were all noobs at one time too :P
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Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Wednesday, May. 14, 2008 11:01 pm
when i started a little cod2 modding i was noob too, yes. but i've never asked such questions, 'cause they are already answered - somewhere: forum, text/video tutorials, google.
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sgtkickass1994
General Member
Since: Mar 11, 2007
Posts: 173
Last: Dec 11, 2009
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Wednesday, May. 14, 2008 11:27 pm
well thankyou sevenz that was really helpful im a little slower than the other people so it's not my fault
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_ca_garrett
General Member
Since: Aug 2, 2004
Posts: 330
Last: May 16, 2008
[view latest posts]
Level 5
Category: CoD4 MP Mapping
Posted: Wednesday, May. 14, 2008 11:30 pm
yes it is

i tryed incorporating an _fx following the tut on this site, but it gave me a wierd error when it tryed to compile the reflections ingame, it said: error, undefined is ind" or something like that. i removed the fx, but i think somebody should take a look at that tut just incase.
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Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Thursday, May. 15, 2008 12:36 pm
some of the tutorials are incorrect, but that had been discussed in forums and solved. Search is your friend.
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