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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Silence? Want Sound.
shanehayesr
General Member
Since: May 10, 2008
Posts: 125
Last: Jun 8, 2008
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Sunday, May. 11, 2008 06:42 pm
Ok, Here's the Prob. I've Tried All the tut's on Here, and on CoDJumper.com. No Matter What I do I can not Get an Ambient Background Sound. I have the Soundaliases folder, and the Sound Folder. I think my Problem might be the .csv

Or maybe im not preparing it well enough In Radiant?, Either Way.. The Name of the Sound File Im Using is Called "amb_berlin_ext.wav" and it's In Sound/Ambient

Some one plz help! the Map name is RS_Kill

And Plz don't just send me to another tut.. I need a Personal Help.[exclamation]
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kiilllleer
General Member
Since: Jun 26, 2006
Posts: 22
Last: May 11, 2008
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Level 1
Category: CoD Mapping
Posted: Sunday, May. 11, 2008 06:45 pm
u can use normal ambiet's of all kind of standart maps

of call of duty in your main gsc


example

main()
{
maps\mp\_load::main();
maps\mp\scripted_door::main();
maps\mp\scripted_door1::main();
maps\mp\eikel9_fx::main();
maps\mp\boom::main();


===
ambientPlay("ambient_mp_carentan");
=== just add that line
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shanehayesr
General Member
Since: May 10, 2008
Posts: 125
Last: Jun 8, 2008
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Level 4
Category: CoD Mapping
Posted: Sunday, May. 11, 2008 06:50 pm
You Have Got To Be Kidding Me.[duh]

Well Cool Then, But Can you Give me Allitle more Info?
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Welshy
Preferred Member
Since: Feb 16, 2007
Posts: 1810
Last: Mar 22, 2020
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Level 8
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: CoD Mapping
Posted: Sunday, May. 11, 2008 07:12 pm
you need to create a gsc file for your map. Open a new notepad document and paste this into it, this is a basic gsc file
Code:
main()
{
        setCullFog (0, 13500, .32, .36, .40, 0);
	ambientPlay("ambient_mp_dawnville");
       
        maps\mp\_load::main();
        
	game["allies"] = "american";
	game["axis"] = "german";

	game["american_soldiertype"] = "airborne";
	game["american_soldiervariation"] = "normal";
	game["german_soldiertype"] = "fallschirmjagergrey";
	game["german_soldiervariation"] = "normal";

	game["attackers"] = "allies";
	game["defenders"] = "axis";
		
}


this line ambientPlay("ambient_mp_dawnville");

is where you put which ambient sound you want to have. like kiilllleer said, you can have ambient_mp_carentan or whatever ones you want from the game. Then you need to save it as yourmapname.gsc and place it into your main/maps/mp folder along with your bsp file

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shanehayesr
General Member
Since: May 10, 2008
Posts: 125
Last: Jun 8, 2008
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Sunday, May. 11, 2008 07:18 pm
Thanks, But Can you set it Up as German and British?

oh.. and this was the Code I WAS using..

Code:
/////////////////////////////
//script by Pharao_FS////////
/////////////////////////////
//www.pharao-fs.de.vu////////
/////////////////////////////

main()
{
    thread alert_sound();

}

alert_sound()
{
	alerts = getentarray ("Ambience", "targetname");
	while (1)
	{
		
		{
			for (i=1;i<alerts.size;i++)
				alerts[0] playsound("waterfall");

			alerts[0] playsound("waterfall");
			
			wait (2.0);

     self thread alert_sound();

     return;
		}
		}
	}
[sad]
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Welshy
Preferred Member
Since: Feb 16, 2007
Posts: 1810
Last: Mar 22, 2020
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Level 8
Admin
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Im a fan of MODSonair
Im a HOST of MODSonair
Category: CoD Mapping
Posted: Sunday, May. 11, 2008 07:30 pm
if you go here there is a list of "which bits of code do what"

to change it to british you need to change these lines

game["allies"] = "american";
to
game["allies"] = "british";

and

game["american_soldiertype"] = "airborne";
to
game["british_soldiertype"] = "commando";

oh and the code you were using is to play a waterfall sound when you walk near a certain object (i think)

Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today
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MODSonair is a weekly podcast bringing you the news from a modders perspective. Tune in every Sunday at 5pm GMT to listen LIVE.
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shanehayesr
General Member
Since: May 10, 2008
Posts: 125
Last: Jun 8, 2008
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Sunday, May. 11, 2008 07:31 pm
Anyone..?[ohwell]
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shanehayesr
General Member
Since: May 10, 2008
Posts: 125
Last: Jun 8, 2008
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Sunday, May. 11, 2008 07:35 pm
Oh Ok Thanks Welshy!

------------Topic Closed------------
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shanehayesr
General Member
Since: May 10, 2008
Posts: 125
Last: Jun 8, 2008
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Sunday, May. 11, 2008 07:45 pm
---------Topic Re-Opened----------

Ok, ummm.. I have two WaterFalls in my Map, and.. well. They are Silent. Can you now Help me Add Sounds to them so that when you get near them you Hear it?

Thanks, In Advance
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD Mapping
Posted: Monday, May. 12, 2008 01:25 pm
There are tutorials on how to add sound to your map.
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