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Forum: All Forums : Valve's Source
Category: HL2 Mapping
Half-Life 2 Single Player, Deathmath, Orange Box, etc. mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Level design using radiant
GEZUS
General Member
Since: Mar 19, 2008
Posts: 81
Last: Dec 27, 2008
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Level 3
Category: HL2 Mapping
Posted: Saturday, May. 10, 2008 11:07 pm
hey guys im just wondering if its possible to use radiant for making a half life 2 map becuase the hammer program is harder to use and its just to much work to use that program its not effiecnt that what i just personally think. ya this might be a supid question but i got this idea cuz one of my half life 2 file was .rad so just wondering
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foyleman
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Since: Nov 7, 2001
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Last: Apr 13, 2021
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Category: HL2 Mapping
Posted: Sunday, May. 11, 2008 12:01 am
as far as I know, you must use hammer.
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GEZUS
General Member
Since: Mar 19, 2008
Posts: 81
Last: Dec 27, 2008
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Level 3
Category: HL2 Mapping
Posted: Sunday, May. 11, 2008 12:02 am
ah man ok well that brings to a new problem on my hammer program i need to imput textures the .wad but i cant find em where are they located
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GEZUS
General Member
Since: Mar 19, 2008
Posts: 81
Last: Dec 27, 2008
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Level 3
Category: HL2 Mapping
Posted: Sunday, May. 11, 2008 02:40 pm
ok i just found out that in order to get my wads i need to extract them out of a .GFC file with GCF scape so i downloaded it but once agian where is the .GFC file located i tried looking for it
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