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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: 2 questions
nielsini
General Member
Since: May 2, 2008
Posts: 23
Last: Jan 6, 2009
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Level 1
Category: SoFII Mapping
Posted: Friday, May. 2, 2008 06:23 pm
how to select what sky you want to use? How to make someone die when he falls on the sky?
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PleaseMYOB
General Member
Since: Dec 8, 2003
Posts: 1709
Last: Oct 1, 2009
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Level 8
Category: SoFII Mapping
Posted: Friday, May. 2, 2008 08:17 pm
Upon loading the sky images, you will see a few solid light blue textures that say SKY, they are smaller than the actual sky images, use those, not the images.

Use a seperate "trigger_hurt" slightly above the sky with a high value for an instant kill.
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nielsini
General Member
Since: May 2, 2008
Posts: 23
Last: Jan 6, 2009
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Level 1
Category: SoFII Mapping
Posted: Saturday, May. 3, 2008 06:41 pm
is the hurt thing, making an invisible ehh platform, click on trigger hurt, press n and key dmg value 100?

2 other questions: - how can you let two textures fit? like on a corner? And how can you move the textures without moving the object? because when i move my object, the texture moves too0

one more: how can i make it darker, because in whole my map it's light. and i want it dark in some places.

And how to select where blue and where red starts?

lol, i'm working on map and i keep finding new questions :)

edited on May. 3, 2008 02:51 pm by nielsini

edited on May. 3, 2008 02:53 pm by nielsini

edited on May. 3, 2008 02:58 pm by nielsini
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nielsini
General Member
Since: May 2, 2008
Posts: 23
Last: Jan 6, 2009
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Level 1
Category: SoFII Mapping
Posted: Sunday, May. 4, 2008 12:18 pm

- how can you let two textures fit? like on a corner?
- how can i make it darker, because in whole my map it's light. and i want it dark in some places.
-How to select where blue and where red starts?

rest is solved :)
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nielsini
General Member
Since: May 2, 2008
Posts: 23
Last: Jan 6, 2009
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Level 1
Category: SoFII Mapping
Posted: Sunday, May. 4, 2008 12:18 pm
- how can you let two textures fit? like on a corner?
- how can i make it darker, because in whole my map it's light. and i want it dark in some places.
-How to select where blue and where red starts?

rest is solved :)

What's the invisible not shootable tool? nodraw???


edited on May. 4, 2008 08:19 am by nielsini
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nielsini
General Member
Since: May 2, 2008
Posts: 23
Last: Jan 6, 2009
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Level 1
Category: SoFII Mapping
Posted: Sunday, May. 4, 2008 06:07 pm
- What's the invisible not shootable tool?
- how can you let two textures fit? like on a corner? (i saw on room 102 that you have to press control, but that doesn't work for me :()
- how can i make it darker, because in whole my map it's light. and i want it dark in some places.
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nielsini
General Member
Since: May 2, 2008
Posts: 23
Last: Jan 6, 2009
[view latest posts]
Level 1
Category: SoFII Mapping
Posted: Sunday, May. 4, 2008 06:07 pm
- What's the invisible not shootable tool?
- how can you let two textures fit? like on a corner? (i saw on room 102 that you have to press control, but that doesn't work for me :()
- how can i make it darker, because in whole my map it's light. and i want it dark in some places.
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PleaseMYOB
General Member
Since: Dec 8, 2003
Posts: 1709
Last: Oct 1, 2009
[view latest posts]
Level 8
Category: SoFII Mapping
Posted: Thursday, May. 8, 2008 04:20 pm
nielsini writes...
Quote:
is the hurt thing, making an invisible ehh platform, click on trigger hurt, press n and key dmg value 100?

2 other questions: - how can you let two textures fit? like on a corner? And how can you move the textures without moving the object? because when i move my object, the texture moves too0

one more: how can i make it darker, because in whole my map it's light. and i want it dark in some places.

And how to select where blue and where red starts?

lol, i'm working on map and i keep finding new questions :)


set damage to anything 100 or higher should be instant death, not certain exact key/value off hand.

You can nudge a texture (shift+arrow key) or you can unlock textures = textures menu > texture lock > moves (on/off)

To "fit" a texture use the surface inspector (press the s key for brushes, shift+s for patches)

Now that you mention your map is fullbright, your last posts answer is your compiling without the -light phase!

red and blue "start" are spawn points, you need as many as players there will be. email me (pleasemyob@gmail.com) and I'll reply with a bunch of prefabs in a ZIP file for you to use/look at including the CTF and INF triggers.
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nielsini
General Member
Since: May 2, 2008
Posts: 23
Last: Jan 6, 2009
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Level 1
Category: SoFII Mapping
Posted: Thursday, May. 8, 2008 04:21 pm
I already have the prefabs, but thanks, i'll try without the -light :)
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PleaseMYOB
General Member
Since: Dec 8, 2003
Posts: 1709
Last: Oct 1, 2009
[view latest posts]
Level 8
Category: SoFII Mapping
Posted: Thursday, May. 8, 2008 04:40 pm
nielsini writes...
Quote:

What's the invisible not shootable tool? nodraw???


nodraw, you put it on the faces of a brush that you don't want the game drawing, but MOST of the time you would use caulk instead. (If your not using detail brushes this is a pointless function)

There's a few shootables, but I don't have any non-shootables, I'm not sure if the gold patch is installed to the mod folder im using right now, but you can get the details from the *.shader file. In GTK you shift+click on the texture to open it's *.shader, not sure if SDK does that.

Also, If your not using GTK, I recommend you start (1.4 raven)
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