| Author |
Topic: 2 questions |
| PleaseMYOB |
General Member Since: Dec 8, 2003 Posts: 1709 Last: Oct 1, 2009 [view latest posts] |
|
|
|
Category: SoFII Mapping Posted: Thursday, May. 8, 2008 04:47 pm |
 |
nielsini writes...Quote: I already have the prefabs, but thanks, i'll try without the -light :)
You need the -light to.... Alright, deep breath... Basic Concept!
-bsp makes the map file
-vis cuts it into piece so the engine doesn't draw it all at once
-light can take forever, but it is the part when sun and such is simulated into your map.
if you run just the BSP, you can play it unoptimized at fullbright
if you run jsut BSP+VIS, you can play it optimized at fullbright
if you run all, BSP+VIS+LIGHT you can play optimized without the fullbright across the map, you will have bright/shade/dark areas. |
 |
|
|
| nielsini |
General Member Since: May 2, 2008 Posts: 23 Last: Jan 6, 2009 [view latest posts] |
|
|
|
|
| PleaseMYOB |
General Member Since: Dec 8, 2003 Posts: 1709 Last: Oct 1, 2009 [view latest posts] |
|
|
|
|
| nielsini |
General Member Since: May 2, 2008 Posts: 23 Last: Jan 6, 2009 [view latest posts] |
|
|
|
|
| PleaseMYOB |
General Member Since: Dec 8, 2003 Posts: 1709 Last: Oct 1, 2009 [view latest posts] |
|
|
|
Category: SoFII Mapping Posted: Thursday, May. 8, 2008 08:11 pm |
 |
It should be making the log in the bottom window of GTK. This is what you get when you compile a single brush.
Code: LOADED: textures/radiant/notex
Looked for a 'C:/PM/GAMES/SOF2/Radiant-1.4/shortcuts.ini' keyboard shortcuts file, not found
Entering message loop
Map_New
Radiant - synapse core built Dec 21 2003 1.4.0
Builtin .def module built Dec 21 2003 1.4.0
PrtView module built Dec 21 2003 1.4.0
GtkGenSurf - built Dec 21 2003 1.4.0
Camera plugin v1.0 - Arnout van Meer - built Dec 21 2003 1.4.0
bobToolz module built Dec 21 2003 1.4.0
2d Background plugin built Dec 21 2003 1.4.0
WAD VFS module built Dec 21 2003 1.4.0
PK3 VFS module built Dec 21 2003 1.4.0
Surface Dialog (Quake 3) module built Dec 21 2003 1.4.0
Sprite Model module built Dec 21 2003 1.4.0
Q3/Half-Life shaders module built Dec 21 2003 1.4.0
picomodel loader module built Dec 21 2003 1.4.0
XMAP module built Dec 21 2003 1.4.0
MAP format module built Dec 21 2003 1.4.0
PNG loader module built Dec 21 2003 1.4.0
image formats JPG TGA PCX BMP module built Dec 21 2003 1.4.0
Entity module built Dec 21 2003 1.4.0
Saving map to unnamed.map
Map_SaveFile: unnamed.map
Saved in 0.00 second(s).
Setting up
Listening...
=== running BSP command ===
"C:/Program Files/GtkRadiant-1.4/q3map2" -v -connect 127.0.0.1:39000 -game sof2 -fs_basepath "C:/PM/GAMES/SOF2/" -meta "unnamed.map"
Connected.
4 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.11
GtkRadiant - v1.4.0 Dec 21 2003 20:42:58
A well-oiled toaster oven
--- InitPaths ---
VFS Init: C:/PM/GAMES/SOF2//base/
--- BSP ---
Creating meta surfaces from brush faces
entering shaders/shaderlist.txt
entering shaders/airport.shader
entering shaders/armory.shader
entering shaders/armory_models.shader
entering shaders/average_armor.shader
entering shaders/average_sleeves.shader
entering shaders/bolt_ons.shader
entering shaders/cemetery.shader
entering shaders/chunks.shader
entering shaders/colombia.shader
entering shaders/colombia_models.shader
entering shaders/colors.shader
entering shaders/common.shader
entering shaders/common_models.shader
entering shaders/decals.shader
entering shaders/effects.shader
entering shaders/finca.shader
entering shaders/finca_models.shader
entering shaders/fogs.shader
entering shaders/gfx.shader
entering shaders/gore.shader
entering shaders/hongkong.shader
entering shaders/hongkong_models.shader
entering shaders/hospital.shader
entering shaders/hospital_models.shader
entering shaders/jordan.shader
entering shaders/jordan_models.shader
entering shaders/kamchatka.shader
entering shaders/kamchatka_models.shader
entering shaders/liner.shader
entering shaders/liner_models.shader
entering shaders/menu.shader
entering shaders/metashader.shader
entering shaders/prague.shader
entering shaders/roam.shader
entering shaders/shop.shader
entering shaders/skies.shader
entering shaders/skingore.shader
entering shaders/snow.shader
entering shaders/sprites.shader
entering shaders/suit_long_coat.shader
entering shaders/suit_sleeves.shader
entering shaders/test.shader
entering shaders/tools.shader
entering shaders/weapons.shader
4374 shaderInfo
--- LoadMapFile ---
Loading C:/Windows/system32/unnamed.map
entering C:/Windows/system32/unnamed.map
1 total world brushes
0 detail brushes
0 patches
0 boxbevels
0 edgebevels
1 entities
12 planes
0 areaportals
Size: -8, 32, 0 to 24, 104, 8
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -8.000000 32.000000 0.000000 } { 24.000000 104.000000 8.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
6 faces
12 leafs
--- MakeTreePortals ---
0 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
1 structural brushes
2 cluster references
--- FloodEntities ---
0 flooded leafs
no entities in open -- no filling
MAP LEAKED
q3map2toolz will create a log file from the verbose, I'm sure theres another way, but this is the way I would do it if I wasn't getting it in GTK. |
 |
|
|
| PleaseMYOB |
General Member Since: Dec 8, 2003 Posts: 1709 Last: Oct 1, 2009 [view latest posts] |
|
|
|
|
| nielsini |
General Member Since: May 2, 2008 Posts: 23 Last: Jan 6, 2009 [view latest posts] |
|
|
|
|
| PleaseMYOB |
General Member Since: Dec 8, 2003 Posts: 1709 Last: Oct 1, 2009 [view latest posts] |
|
|
|
|
| nielsini |
General Member Since: May 2, 2008 Posts: 23 Last: Jan 6, 2009 [view latest posts] |
|
|
|
|
|
|
mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
|