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Topic: Mini Maps - Why is it so hard... |
Kegaro |
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General Member Since: Feb 7, 2008 Posts: 63 Last: May 27, 2011 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Thursday, May. 1, 2008 11:40 pm |
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Why is it so hard to get the mini maps to function properly? I followed one of the tutorials on how to make a mini map and all seemed fine and dandy. Got all the files in the right places, got all the edits made to the .gsc file, re-compiled the map, updated zone files, added the extra command line info, ran the map from a Mod folder... blah, blah, blah... nothing! No mini map, just the same generic texture where the mini map should be displayed.
What is the deal with the mini maps, why are so many people having problems getting them to function properly? Seems like a pretty straight forward process.
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BloodySoldier |
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General Member Since: Aug 17, 2006 Posts: 318 Last: Apr 6, 2009 [view latest posts] |
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Kegaro |
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General Member Since: Feb 7, 2008 Posts: 63 Last: May 27, 2011 [view latest posts] |
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BloodySoldier |
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General Member Since: Aug 17, 2006 Posts: 318 Last: Apr 6, 2009 [view latest posts] |
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illram |
General Member Since: Jan 22, 2008 Posts: 233 Last: Jul 15, 2008 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Friday, May. 2, 2008 06:04 am |
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Kegaro writes...Quote: My compass_map_mp_office_b1.tga is in my E:\Call of Duty 4 - Modern Warfare\raw\materials
My compass_map_mp_office_b1.file is also in my E:\Call of Duty 4 - Modern Warfare\raw\materials
My compass_map_mp_office_b1.iwi is in my E:\Call of Duty 4 - Modern Warfare\raw\materials
My compass_map_mp_office_b1.gdt is in my E:\Call of Duty 4 - Modern Warfare\texture_assets that I had to create as I did not originally have one.
I then created the zip file and renamed it to mp_office_b1.iwd and placed it in my E:\Call of Duty 4 - Modern Warfare\Mods\customMaps folder.
I then added these lines to my mp_office_b1.gsc:
maps\mp\_compass::setupMiniMap("compass_map_mp_mapname");
setdvar("compassmaxrange","2000");
Then I Compiled the map, updated my zone file, and rebuilt my fast files.
Then I enabled custom command line option and entered: +set fs_game mods/customMaps
Am I missing anything?
Add this to your zone file:
rawfile,minimap.cfg
Also, compass iwi is in raw\images. The two small 1K files in raw\materials and raw\material_properties do not go in the iwd. Use the iwi from images. Do not place the iwi in raw\materials. Are you getting any errors during conversion in asset manager? If the error is that the image is not showing, I think you are merely using the wrong file in your iwd, you are not referencing it properly in your zone file, or there was a problem with your conversion.
I'm not so sure about that tutorials instructions on creating your own .gdt file, that isn't necessary. You can use "levels" in source_data but at this point I might just be telling you needless information.
edited on May. 2, 2008 02:06 am by illram
edited on May. 2, 2008 02:08 am by illram |
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OLD_MAN_WITH_GUN |
General Member Since: May 13, 2006 Posts: 754 Last: Jan 23, 2010 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Friday, May. 2, 2008 09:36 am |
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illram writes...Quote:
Add this to your zone file:
rawfile,minimap.cfg
Why should he?
I never had this line in my zone file and all minimaps I've created work properly.
Btw. this minimap.cfg only sets different dvars to make a proper screenshot for the minimap (like disabling 2d stuff, gun, fog, sun etc.) nothing more.
So adding this line to the fast file is nothing more then adding rubbish.
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Kegaro |
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General Member Since: Feb 7, 2008 Posts: 63 Last: May 27, 2011 [view latest posts] |
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jreece2475 |
General Member Since: Aug 4, 2004 Posts: 51 Last: Jun 10, 2008 [view latest posts] |
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COLMAC |
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General Member Since: Sep 15, 2006 Posts: 914 Last: Jan 27, 2012 [view latest posts] |
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Sevenz |
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General Member Since: Apr 24, 2006 Posts: 2390 Last: May 10, 2013 [view latest posts] |
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