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Forum: All Forums : Call of Duty
Category: CoD+UO General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Fast auto download
getmapsfergy
General Member
Since: Mar 15, 2004
Posts: 42
Last: Mar 24, 2005
[view latest posts]
Level 2
Category: CoD+UO General
Posted: Tuesday, Dec. 14, 2004 03:44 pm
this is a UO function only!
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Argus
General Member
Since: Dec 18, 2004
Posts: 4
Last: Dec 28, 2004
[view latest posts]
Level 0
Category: CoD+UO General
Posted: Saturday, Dec. 18, 2004 07:00 am
Another noob here looking for help with this issue.

I've tried what was suggested here and I can't get it to work. I'm confused I think with the explanation of the directory names/paths. For example, do we have to use the directory path /call of duty/maps/uo, or will any path work?

Here's what I have set up - please tell me where I'm going wrong.

Maps on the server:
/uo

Maps on my download site:
my.domain.com/aa/uo

dedicated.cfg set up:
set sv_allowdownload "1"
set sv_dl_maxRate "84000"
set sv_wwwDownload "1"
set sv_wwwDIDisconnected "1"
set sv_wwwBaseURL "http://my.domain.com/aa/uo"

What would be most helpful would be if someone could simply put the file paths that they use up here, without the explanation. Being able to just see how a working set up is done would be most helpful.

Thanx!
Argus

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getmapsfergy
General Member
Since: Mar 15, 2004
Posts: 42
Last: Mar 24, 2005
[view latest posts]
Level 2
Category: CoD+UO General
Posted: Sunday, Dec. 19, 2004 06:29 pm
Quote:

Here's what I have set up - please tell me where I'm going wrong.

Maps on the server:
/uo

Maps on my download site:
my.domain.com/aa/uo

dedicated.cfg set up:
set sv_allowdownload "1"
set sv_dl_maxRate "84000"
set sv_wwwDownload "1"
set sv_wwwDIDisconnected "1"
set sv_wwwBaseURL "http://my.domain.com/aa/uo"




Okay...what you need to do is make this change...

set sv_wwwBaseURL "http://my.domain.com/aa/"

take out the /uo in the url here
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Argus
General Member
Since: Dec 18, 2004
Posts: 4
Last: Dec 28, 2004
[view latest posts]
Level 0
Category: CoD+UO General
Posted: Tuesday, Dec. 21, 2004 05:59 pm
Okay thanx fergy that worked...

Still not sure it's set up right because the download speed is less than 50KB per sec. My server downloads everything else at around 600 KB per sec so something is still not right.

When the download is running the file path is correct, so I'm pretty sure it's taking the maps from mydomain. Just can't figure why it's sooo slow.

(?)

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={W}=Trinity
General Member
Since: May 22, 2004
Posts: 1
Last: Dec 31, 2004
[view latest posts]
Level 0
Category: CoD+UO General
Posted: Friday, Dec. 31, 2004 02:20 pm
Downloading via HTTP Redirect

As mentioned above, United Offensive and the 1.5 CoD patch introduced a much better way of downloading mods from servers. By incorporating HTTP Redirect, server administrators can now upload their mods to a website and link to the website path in the game config. Below is the list of settings and instructions for how you can enable HTTP Redirect on your server, as well as what’s required as far as uploading your custom files to a web location.
Settings Involved in enabling HTTP Redirect

sv_wwwBaseURL


This variable is the path to your website and the root folder/directory that contains a folder labeled “uo” for United Offensive, “main” for regular Call of Duty. While the uo/main folder contains the actual files to be downloaded, it does not need to be specified in the Base URL path. This means that while the full web path to your files might be http://www.pjgsquad.com/cod_downloads/uo/filename.pk3 or http://www.pjgsquad.com/cod_downloads/main/filename.pk3, all the game requires is to know the base path to the “uo” or “main” folder (i.e. http://www.pjgsquad.com/cod_downloads). Essentially, whereever you install the files on your server (in the UO folder or in the MAIN folder), you will need a matching folder name on your download site, with the files to be downloaded therein.



There have been some issues reported with this cvar regarding the use of “http://” or just “www.” in the cvar definition. As such, you may need to try both settings in order to find the correct one that works for your server. The below examples will show the usage of both options.



NOTE: Regardless of what file path settings you need to use, your web path for this cvar should always be the path to get to the “uo” or “main” folder, but never actually include those folders in the var. Meaning, whether your path is “http://www.pjgsquad.com/cod_downloads/main/filename.pk3” or it’s “http://www.pjgsquad.com/cod_downloads/uo/filename.pk3”, the web path you input for this cvar would always be “http://www.pjgsquad.com/cod_downloads”.

sv_wwwDlDisconnected


This variable controls whether you have people connecting to your server disconnected before the Redirect occurs or to allow them to connect and download at the same time. Due to bandwith issues, for both the client and the server, it is recommended you disconnect the player for the download; let them reconnect; 1 enables, 0 disables.

sv_wwwDownload


This is actually the controlling cvar for HTTP Redirect. By setting this value to 1, you enable the feature, setting to 0 disables.


Example HTTP Redirect Settings (taken from my own setup)

set sv_wwwDownload 1

set sv_wwwDlDisconnected 0

set sv_wwwBaseURL "www.pjgsquad.com/cod_downloads"



Optionally: set sv_wwwBaseURL http://www.pjgsquad.com/cod_downloads

set sv_wwwDlDisconnected 1

or see the whole thing here: Call of Duty - RCON

these seem to help too

set sv_reconnectlimit "3"
set sv_dl_maxRate "42000" // Max download speed 42000 = 12kb
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