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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Who wants to here about another minimap problem!!
=DREAD=Alpha
General Member
Since: Jan 27, 2008
Posts: 51
Last: Aug 16, 2008
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Thursday, Apr. 24, 2008 05:00 am
Ok for whatever reason I have done each step in the tut for making a minimap and every time I add the missing asset compile my map and run it it causes my game to lock and go into critical error mode. So I decided to post each step I take and hopefully someone will see where I am goofing up.

Step one screenshot: I use the the in game method of setting up the opposite points in the map editor, execute in game the exec minimap and get the overhead shot no problem.

Step Two: I use my photo editing program (the program I am using is gimp can't afford photoshop) to cut away the box and cut in a way that allows it to be expanded and saved in a 512 by 512 format. The format I put it into is tga as per the tut (NOTE i have no option to make it 24bit so this is one of the spots that may be causing my problem)I save this file in the folder texture_assets which I have created.

Step 3: following the tutorial I create the gdt file which goes into texture assets.

I then create the iwi and check to be sure that the compass file is in the /raw/material folder

Step 4: having done this I put the command line into my gsc

main ()
{
maps\mp\_load::main();

maps\mp\_compass::setupMiniMap("compass_map_mp_insurgency_beta3");

game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";

setdvar("compassmaxrange", "1800");
}

I then add the material,compass_map_insurgency_beta3 to my missing asstets. I update the zone file rebuild the fast file and then try and load the map. I get an error that says could not load compass_map_mp_insurgency_beta3.

I even tried the suggestion of copying the .gdt file into the /source_data folder and still no dice. Any idea's?

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P.C.Invasion
General Member
Since: Mar 22, 2005
Posts: 700
Last: Oct 21, 2013
[view latest posts]
Level 6
Category: CoD4 MP Mapping
Posted: Thursday, Apr. 24, 2008 07:11 am
Step Two:

Unless you are getting an error warning about your source image, it should be OK. The wrong format TGA warning looks like this:

Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported

You can use a high quality JPG if you want. I think you can use a DDS too, if you have the plugin for the Gimp.

Step Three:

Save your GDT file in \source_data with all the other GDT files. Use one GDT file for each of your minimap files. I'm thinking here lately that you can't share a minimap GDT file with any other custom images. That's a theory tho'.

Step Four:

These are correct...

maps\mp\_compass::setupMiniMap("compass_map_mp_insurgency_beta3");
material,compass_map_insurgency_beta3

I think the problem is where you are saving your GDT file.
Keep everyone updated, because this minimap thing sure has PO'd a lot of people.
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OLD_MAN_WITH_GUN
General Member
Since: May 13, 2006
Posts: 754
Last: Jan 23, 2010
[view latest posts]
Level 7
Category: CoD4 MP Mapping
Posted: Thursday, Apr. 24, 2008 01:39 pm
=DREAD=Alpha writes...
Quote:
I get an error that says could not load compass_map_mp_insurgency_beta3.
That mean, the game can't find the compass_map_mp_insurgency_beta3.iwi file coz. since Patch 1.5 the game only read iwi files which are stored in iwd files (don't read them from the folder raw/images anymore).

So create a new folder on your desktop and call it images. Then copy the compass_map_mp_insurgency_beta3.iwi from folder raw/images to this folder. Now zip this folder (the whole folder not only the iwi file in it). Rename the zip file to mp_insurgency.iwd and put it into the folder mods/CustomMaps.
Next, in the compiletools activate the option 'Use Custom Command Line Options' and in the box below fill in this:
+set fs_game mods/custommaps

Now you can start your map.
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SWS2000
General Member
Since: May 12, 2006
Posts: 193
Last: Jun 14, 2008
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Thursday, Apr. 24, 2008 02:37 pm
Step two
Go for dds instead of tga
Step three
Greate your gdt in the source_data folder do not copy it in there

=DREAD=Alpha writes...
Quote:
I then add the material,compass_map_insurgency_beta3 to my missing asstets......
It needs to be: material,compass_map_mp_insurgency_beta3
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P.C.Invasion
General Member
Since: Mar 22, 2005
Posts: 700
Last: Oct 21, 2013
[view latest posts]
Level 6
Category: CoD4 MP Mapping
Posted: Thursday, Apr. 24, 2008 02:51 pm
{MASS}Sgt writes...
Quote:
Step two
Go for dds instead of tga
Step three
Greate your gdt in the source_data folder do not copy it in there

=DREAD=Alpha writes...
Quote:
I then add the material,compass_map_insurgency_beta3 to my missing asstets......
It needs to be: material,compass_map_mp_insurgency_beta3

material,compass_map_mp_insurgency_beta3

Right you are!
[rocking]
Sorry about the incorrect advice, =DREAD=Alpha.
I'll be more careful next time.
[crazy]
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=DREAD=Alpha
General Member
Since: Jan 27, 2008
Posts: 51
Last: Aug 16, 2008
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Thursday, Apr. 24, 2008 04:25 pm
So just as an update, to answer few of the earlier questions for the befit of those having problems and wondering exactly what I have done so far,

I had no error when converting the file in the asset manager so that must be ok.

The compass_map_mp_insurgency_beta3 was a mistype on my part and I do have the correct call in the missing assets section.

As for zipping it and placing it into the mod folder I have tried this real fast this morning but had no luck, but I am wondering if I am doing something wrong ( zip noob here). I don't see an actual option to zip the whole folder just the actual file. Keep in mind I have only about 5 minutes to try this before heading off to work. I will plug a away at it some more when I get home tonight. Thanks all for the responses!
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P.C.Invasion
General Member
Since: Mar 22, 2005
Posts: 700
Last: Oct 21, 2013
[view latest posts]
Level 6
Category: CoD4 MP Mapping
Posted: Thursday, Apr. 24, 2008 05:48 pm
What archive software are you using? I use 7zip myself.
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jreece2475
General Member
Since: Aug 4, 2004
Posts: 51
Last: Jun 10, 2008
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Thursday, Apr. 24, 2008 08:06 pm
To put the whole folder into the .zip file, right click on the folder and you should have an option to "add to archive" or "create archive" can't remember which it is. Anyhow this will make the whole folder a .zip file.
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=DREAD=Alpha
General Member
Since: Jan 27, 2008
Posts: 51
Last: Aug 16, 2008
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Friday, Apr. 25, 2008 12:17 am
I use Winzip atm./ And I will try that tonight jreece [jumping]
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=DREAD=Alpha
General Member
Since: Jan 27, 2008
Posts: 51
Last: Aug 16, 2008
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Friday, Apr. 25, 2008 03:40 am
So I went back at the begining and redid it all with the suggestions of saving the gdt file directly in the source data file, zipping the whole folder and so on.

Good news no more crash and the map loads!!

Bad News no minimap lol. I am getting very clsoe now I feel it!

edited on Apr. 24, 2008 11:41 pm by =DREAD=Alpha
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