| Author |
Topic: Lighting (basic question) |
| JTG2003 |
General Member Since: Sep 27, 2007 Posts: 51 Last: Nov 19, 2010 [view latest posts] |
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| Mystic |
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General Member Since: Apr 10, 2004 Posts: 6147 Last: Apr 15, 2018 [view latest posts] |
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| JTG2003 |
General Member Since: Sep 27, 2007 Posts: 51 Last: Nov 19, 2010 [view latest posts] |
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| Mystic |
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General Member Since: Apr 10, 2004 Posts: 6147 Last: Apr 15, 2018 [view latest posts] |
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| JTG2003 |
General Member Since: Sep 27, 2007 Posts: 51 Last: Nov 19, 2010 [view latest posts] |
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| JTG2003 |
General Member Since: Sep 27, 2007 Posts: 51 Last: Nov 19, 2010 [view latest posts] |
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| |DA|DarkDilbert |
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General Member Since: Jun 5, 2006 Posts: 675 Last: Apr 29, 2008 [view latest posts] |
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| JTG2003 |
General Member Since: Sep 27, 2007 Posts: 51 Last: Nov 19, 2010 [view latest posts] |
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Category: CoDUO Mapping Posted: Wednesday, Apr. 9, 2008 02:03 pm |
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I use a .bat file to compile my maps. It's worked fine in the past.
This is the full context of the .bat:
Code: "C:\Program Files\Call of Duty\uoTools\bin\q3map" -v -fulldetail -game uo "C:\Program Files\Call of Duty\uo\maps\mp\pandour"
pause
"C:\Program Files\Call of Duty\uoTools\bin\q3map" -vis -v -game uo "C:\Program Files\Call of Duty\uo\maps\mp\pandour"
pause
"C:\Program Files\Call of Duty\uoTools\bin\flare" -sundiffusesamples 10 -dumpoptions -game uo "C:\Program Files\Call of Duty\uo\maps\mp\pandour"
pause
And this is the full prompt on when it compiles ... Sorry for the size of this...
Code: C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\
bin\q3map" -v -fulldetail -game uo "C:\Program Files\Call of Duty\uo\maps\mp\pan
dour"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- q3map ----
verbose = true
fulldetail = true
1 threads
qdir: C:\Program Files\Call of Duty\
gamedir: C:/Program Files/Call of Duty/uo/
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\uo\uomappack00.pk3 (143 files)
C:/Program Files/Call of Duty/\uo\pakuo07.pk3 (157 files)
C:/Program Files/Call of Duty/\uo\pakuo06.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\pakuo05.pk3 (3 files)
C:/Program Files/Call of Duty/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/Call of Duty/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/Call of Duty/\uo\pakuo02.pk3 (790 files)
C:/Program Files/Call of Duty/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/Call of Duty/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/Call of Duty//uo
C:/Program Files/Call of Duty//Call of Duty
C:/Program Files/Call of Duty/\main\Zzz_the_bridge_ctf.pk3 (20 files)
C:/Program Files/Call of Duty/\main\Zzz_css_italy.pk3 (287 files)
C:/Program Files/Call of Duty/\main\Viking's_Graveyard.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty/\main\Arena.pk3 (13 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
52026 files in pk3 files
971 shaderInfo
--- LoadMapFile ---
Loading map file C:\Program Files\Call of Duty\uo\maps\mp\pandour.map
WARNING: Couldn't find image for shader textures/sky/mp_carentan
35 total world brushes
22 detail brushes
5 patches
44 boxbevels
12 edgebevels
4 entities
258 planes
0 areaportals
size: -4736,-6488, -712 to 7232, 6456, 4296
############### model 0 ###############
WARNING: entity 0 brush 36: tris with 2+ major axes; bad lighting likely
----- PatchMapDrawSurfs -----
--- FaceBSP ---
112 faces
1249 leafs
----- MakeTreePortals -----
10 tiny portals
----- FilterStructuralBrushesIntoTree -----
19 structural brushes
569 cluster references
--- FloodEntities ---
283 flooded leafs
--- FillOutside ---
547 solid leafs
419 leafs filled
283 inside leafs
----- ClipSidesIntoTree -----
--- FaceBSP ---
72 faces
675 leafs
----- MakeTreePortals -----
11 tiny portals
----- FilterStructuralBrushesIntoTree -----
19 structural brushes
576 cluster references
----- Building Portals and Cells -----
1 unique cells
--- NumberClusters ---
225 visclusters
506 visportals
550 solidfaces
--- WritePortalFile ---
writing C:\Program Files\Call of Duty\uo\maps\mp\pandour.prt
--- FloodAreas ---
1 areas
----- FilterDetailBrushesIntoTree -----
16 detail brushes
52 cluster references
----- SubdivideDrawSurfs -----
----- MergeSides -----
0 siderefs
----- FixTJunctions -----
177 axial edge lines
84 non-axial edge lines
0 degenerate edges
261 edge lines of 131072
79 verts added for tjunctions
736 total verts
135 naturally ordered
24 rotated orders
3 can't order
--- AllocateLightmaps ---
8 unique shaders
9 actual shaders
1003978 exact lightmap texels
1310720 block lightmap texels
84.94% lightmap efficiency
finding triangle windings...
merging into concave windings...
added 301 points for thin polygons (10.0% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
1 degenerate tris removed
simplifying triangles...
230 tris simplified away (12.3%)
emitting triangles...
308 vertices couldn't be merged because the textures point different ways
----- FilterCollisionSurfsIntoTree -----
--- EndModel ---
Writing C:\Program Files\Call of Duty\uo\maps\mp\pandour.bsp
2 seconds elapsed
C:\Program Files\Call of Duty\uo\maps\mp>pause
Press any key to continue . . .
C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\
bin\q3map" -vis -v -game uo "C:\Program Files\Call of Duty\uo\maps\mp\pandour"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- vis ----
verbose = true
1 threads
qdir: C:\Program Files\Call of Duty\
gamedir: C:/Program Files/Call of Duty/uo/
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\uo\uomappack00.pk3 (143 files)
C:/Program Files/Call of Duty/\uo\pakuo07.pk3 (157 files)
C:/Program Files/Call of Duty/\uo\pakuo06.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\pakuo05.pk3 (3 files)
C:/Program Files/Call of Duty/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/Call of Duty/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/Call of Duty/\uo\pakuo02.pk3 (790 files)
C:/Program Files/Call of Duty/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/Call of Duty/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/Call of Duty//uo
C:/Program Files/Call of Duty//Call of Duty
C:/Program Files/Call of Duty/\main\Zzz_the_bridge_ctf.pk3 (20 files)
C:/Program Files/Call of Duty/\main\Zzz_css_italy.pk3 (287 files)
C:/Program Files/Call of Duty/\main\Viking's_Graveyard.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty/\main\Arena.pk3 (13 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
52026 files in pk3 files
reading C:\Program Files\Call of Duty\uo\maps\mp\pandour.bsp
reading C:\Program Files\Call of Duty\uo\maps\mp\pandour.prt
225 portalclusters
506 numportals
550 numfaces
1012 active portals
0 hint portals
visdatasize:7208
0...1...2...3...4...5...6...7...8...9... (0)
5 average number of passages per leaf
0 MB required passage memory
0...1...2...3...4...5...6...7...8...9... (0)
0...1...2...3...4...5...6...7...8...9... (16)
creating leaf vis...
cluster 0 : 222 visible
cluster 1 : 222 visible
cluster 2 : 222 visible
cluster 3 : 222 visible
cluster 4 : 222 visible
cluster 5 : 223 visible
cluster 6 : 223 visible
cluster 7 : 223 visible
cluster 8 : 224 visible
cluster 9 : 224 visible
cluster 10 : 224 visible
cluster 11 : 224 visible
cluster 12 : 224 visible
cluster 13 : 224 visible
cluster 14 : 222 visible
cluster 15 : 222 visible
cluster 16 : 222 visible
cluster 17 : 222 visible
cluster 18 : 222 visible
cluster 19 : 223 visible
cluster 20 : 223 visible
cluster 21 : 223 visible
cluster 22 : 224 visible
cluster 23 : 224 visible
cluster 24 : 224 visible
cluster 25 : 224 visible
cluster 26 : 224 visible
cluster 27 : 224 visible
cluster 28 : 222 visible
cluster 29 : 222 visible
cluster 30 : 222 visible
cluster 31 : 222 visible
cluster 32 : 222 visible
cluster 33 : 223 visible
cluster 34 : 223 visible
cluster 35 : 223 visible
cluster 36 : 224 visible
cluster 37 : 224 visible
cluster 38 : 224 visible
cluster 39 : 224 visible
cluster 40 : 225 visible
cluster 41 : 225 visible
cluster 42 : 222 visible
cluster 43 : 222 visible
cluster 44 : 222 visible
cluster 45 : 222 visible
cluster 46 : 222 visible
cluster 47 : 223 visible
cluster 48 : 223 visible
cluster 49 : 223 visible
cluster 50 : 224 visible
cluster 51 : 224 visible
cluster 52 : 225 visible
cluster 53 : 225 visible
cluster 54 : 226 visible
cluster 55 : 226 visible
cluster 56 : 222 visible
cluster 57 : 222 visible
cluster 58 : 222 visible
cluster 59 : 222 visible
cluster 60 : 222 visible
cluster 61 : 223 visible
cluster 62 : 223 visible
cluster 63 : 223 visible
cluster 64 : 225 visible
cluster 65 : 226 visible
cluster 66 : 226 visible
cluster 67 : 226 visible
cluster 68 : 226 visible
cluster 69 : 226 visible
cluster 70 : 222 visible
cluster 71 : 222 visible
cluster 72 : 222 visible
cluster 73 : 222 visible
cluster 74 : 222 visible
cluster 75 : 223 visible
cluster 76 : 218 visible
cluster 77 : 217 visible
cluster 78 : 217 visible
cluster 79 : 222 visible
cluster 80 : 222 visible
cluster 81 : 226 visible
cluster 82 : 226 visible
cluster 83 : 220 visible
cluster 84 : 211 visible
cluster 85 : 205 visible
cluster 86 : 218 visible
cluster 87 : 211 visible
cluster 88 : 218 visible
cluster 89 : 225 visible
cluster 90 : 213 visible
cluster 91 : 223 visible
cluster 92 : 221 visible
cluster 93 : 211 visible
cluster 94 : 221 visible
cluster 95 : 98 visible
cluster 96 : 82 visible
cluster 97 : 208 visible
cluster 98 : 209 visible
cluster 99 : 217 visible
cluster 100 : 219 visible
cluster 101 : 222 visible
cluster 102 : 224 visible
cluster 103 : 224 visible
cluster 104 : 225 visible
cluster 105 : 223 visible
cluster 106 : 220 visible
cluster 107 : 223 visible
cluster 108 : 215 visible
cluster 109 : 224 visible
cluster 110 : 221 visible
cluster 111 : 218 visible
cluster 112 : 219 visible
cluster 113 : 128 visible
cluster 114 : 138 visible
cluster 115 : 218 visible
cluster 116 : 216 visible
cluster 117 : 218 visible
cluster 118 : 219 visible
cluster 119 : 218 visible
cluster 120 : 222 visible
cluster 121 : 226 visible
cluster 122 : 226 visible
cluster 123 : 226 visible
cluster 124 : 226 visible
cluster 125 : 226 visible
cluster 126 : 226 visible
cluster 127 : 222 visible
cluster 128 : 222 visible
cluster 129 : 222 visible
cluster 130 : 222 visible
cluster 131 : 222 visible
cluster 132 : 226 visible
cluster 133 : 226 visible
cluster 134 : 226 visible
cluster 135 : 224 visible
cluster 136 : 225 visible
cluster 137 : 225 visible
cluster 138 : 225 visible
cluster 139 : 225 visible
cluster 140 : 225 visible
cluster 141 : 222 visible
cluster 142 : 222 visible
cluster 143 : 222 visible
cluster 144 : 223 visible
cluster 145 : 225 visible
cluster 146 : 226 visible
cluster 147 : 226 visible
cluster 148 : 225 visible
cluster 149 : 224 visible
cluster 150 : 224 visible
cluster 151 : 224 visible
cluster 152 : 225 visible
cluster 153 : 225 visible
cluster 154 : 225 visible
cluster 155 : 222 visible
cluster 156 : 223 visible
cluster 157 : 225 visible
cluster 158 : 225 visible
cluster 159 : 225 visible
cluster 160 : 226 visible
cluster 161 : 225 visible
cluster 162 : 225 visible
cluster 163 : 224 visible
cluster 164 : 224 visible
cluster 165 : 224 visible
cluster 166 : 224 visible
cluster 167 : 224 visible
cluster 168 : 224 visible
cluster 169 : 223 visible
cluster 170 : 225 visible
cluster 171 : 225 visible
cluster 172 : 225 visible
cluster 173 : 225 visible
cluster 174 : 225 visible
cluster 175 : 225 visible
cluster 176 : 225 visible
cluster 177 : 224 visible
cluster 178 : 224 visible
cluster 179 : 224 visible
cluster 180 : 224 visible
cluster 181 : 224 visible
cluster 182 : 224 visible
cluster 183 : 225 visible
cluster 184 : 225 visible
cluster 185 : 225 visible
cluster 186 : 225 visible
cluster 187 : 224 visible
cluster 188 : 225 visible
cluster 189 : 225 visible
cluster 190 : 225 visible
cluster 191 : 224 visible
cluster 192 : 224 visible
cluster 193 : 224 visible
cluster 194 : 224 visible
cluster 195 : 224 visible
cluster 196 : 224 visible
cluster 197 : 225 visible
cluster 198 : 225 visible
cluster 199 : 225 visible
cluster 200 : 224 visible
cluster 201 : 224 visible
cluster 202 : 225 visible
cluster 203 : 225 visible
cluster 204 : 225 visible
cluster 205 : 224 visible
cluster 206 : 224 visible
cluster 207 : 224 visible
cluster 208 : 224 visible
cluster 209 : 224 visible
cluster 210 : 224 visible
cluster 211 : 225 visible
cluster 212 : 225 visible
cluster 213 : 224 visible
cluster 214 : 224 visible
cluster 215 : 224 visible
cluster 216 : 225 visible
cluster 217 : 225 visible
cluster 218 : 225 visible
cluster 219 : 224 visible
cluster 220 : 224 visible
cluster 221 : 224 visible
cluster 222 : 224 visible
cluster 223 : 224 visible
cluster 224 : 224 visible
Average clusters visible: 220
writing C:\Program Files\Call of Duty\uo\maps\mp\pandour.bsp
18.00 seconds elapsed
C:\Program Files\Call of Duty\uo\maps\mp>pause
Press any key to continue . . .
C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\
bin\flare" -sundiffusesamples 10 -dumpoptions -game uo "C:\Program Files\Call of
Duty\uo\maps\mp\pandour"
models in world bsp: enabled
model shadows: disabled
model alpha shadows: disabled
occluder merging: disabled
area light backsplash: enabled
smooth normals: enabled
visual debugging: disabled
keep visual only polys: disabled
verbose messages: disabled
debug lightmap areas: disabled
debug lightmap bleeding: disabled
poly in solid correction: enabled
diffuse sunlighting: enabled
point-sampled diffuse sun: enabled
single-sample diffuse sun: disabled
lightmap calculation: enabled
extra alpha check: enabled
max alpha pixels: 16384
find leafs for lights: enabled
max polys: 1048576
max vertices: 4194304
max brushes: 262144
max occluders: 0
bsp poly split cost: 8
axis-aligned bsp threshold: 500
point light scale: 7500
linear light scale: 0.000125
light grid scale: 1
overbright scale: 2
one over min intensity: 255
hemicube edge size: 10
surface light step world: 32
surface light step sky: 512
----- FS_Startup -----
Current search path:
File Handles:
----------------------
0 files in pk3 files
§Filesystem call made without initialization
C:\Program Files\Call of Duty\uo\maps\mp>pause
Press any key to continue . . .
I guess I will make a test map and post again .. and maybe try CoDUOMaker ..
Thanks, Jeremy |
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| |DA|DarkDilbert |
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General Member Since: Jun 5, 2006 Posts: 675 Last: Apr 29, 2008 [view latest posts] |
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| JTG2003 |
General Member Since: Sep 27, 2007 Posts: 51 Last: Nov 19, 2010 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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