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Forum: All Forums : DOOM III
Category: DOOM III Mapping
D3 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, supersword
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Author Topic: texture lighting
JBAM
General Member
Since: Jun 7, 2004
Posts: 86
Last: May 9, 2005
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Category: DOOM III Mapping
Posted: Thursday, Oct. 28, 2004 09:34 am
Hi all... sorry, still just finding my way around the engine!

Is there a form of "texture lighting" I can use and adjust via a lights.rad file equivilent? (HL language [tongue]) Theredoes seem to be in many levels.

Also is there a way to adjust the brightness of a texture on a given brush?? Like in the entity properties...
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foyleman
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Category: DOOM III Mapping
Posted: Thursday, Oct. 28, 2004 09:38 am
I haven't seen how to adjust the brightness of a texture. It's possible it can be done in the material file.

Why not just place a light right in front of the brush?

I do know what feature you are talking about. I used to use it in SOF1.
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