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Topic: testers please |
| minusmojo |
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General Member Since: Feb 9, 2004 Posts: 311 Last: Jun 14, 2005 [view latest posts] |
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Category: DOOM III Mapping Posted: Thursday, Oct. 28, 2004 06:21 am |
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I think my first map is done (been a while huh?), or at least as done as I am willing to take it. I really just made this first one to learn the editor, and it has been fun, but I have also been wanting to move on to a fully creative project for a while now.
So please, check it out, and tell me what you think, especially if you find any bugs (thats my major concern). It may be a bit hard, but it is based on Ultra-Violence (a small hint: it is much easier if you get the first guy the right way), and you will want to quicksave.
Here is the description from the readme:
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| This is a remake of Hanger, the first level of Doom. I started with the same basic geometry, and worked out from there. This is my first D3 map, so it basically served the purpose of letting me get used to the editor. There are some new things, from doors, to pdas, to secrets. It is based on the monsters that are in the game at Ultra-Violence difficulty. To play, just go into "Load Game" from the D3 Main Menu, and choose "DHC_HANGER_START." Have Fun. |
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And a few pics:
And to download CLICK HERE (OR RIGHT-CLICK, AND SAVE AS)
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| foyleman |
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Preferred PLUS Member Since: Nov 7, 2001 Posts: 95762 Last: Apr 13, 2021 [view latest posts] |
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| foyleman |
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Preferred PLUS Member Since: Nov 7, 2001 Posts: 95762 Last: Apr 13, 2021 [view latest posts] |
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| minusmojo |
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General Member Since: Feb 9, 2004 Posts: 311 Last: Jun 14, 2005 [view latest posts] |
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Category: DOOM III Mapping Posted: Thursday, Oct. 28, 2004 03:49 pm |
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Thanks for the comments foyleman.
I have no problem with it being in the DL section, I was just going to wait unttil I was sure that there were no bugs - but I'll make a different version if I change it, so thats no big deal.
From the start I figured it was going to be hard. I always play that map in Doom in Ultra-Violence, so thats how I wanted to make this 1. The pick-ups are also the same, almost. There aren't any health vials in D3 so instead I put Health Shards where those were, but those are only 1 point of health anyway, so I didn't see that as a problem. There is actually 1 big health pick-up that is not in the original as well.
Did you find the secrets?
They make the map much easier, in a few different ways. Clues can be found as to where thay are - if you want to know where the clues are PM me, if not look around, they aren't too hard to find.
You're right about the doors too, since I knew it was going to be harder, I didn't want all the monsters in the base rushing through the doors at once, so they are player-open-only mostly.
Thanks again to anyone who has checked it out.
If possible, please let me know: If you are able to beat it, how long it took (actually finding everything, not just flying through) and if you found the secrets. |
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Category: DOOM III Mapping Posted: Thursday, Oct. 28, 2004 04:17 pm |
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all in all, gw... I'll get straight to the point though:
I found it really hard - I died at the two fireball imps (entering the room with 1 hlth after clearing out the gaurds mind you!) But ahhh oh so familiar!... Something to keep in mind is that the AI is in fact quite different to that of the original doom (believe it or not! :P), and i think that was partly why i found this so tricky. I used to romp the originals on ultra violence, but here I was cowering to much...
Here some ideas why:
The original bad guys were a little slow to react... you could run up and pop em with the shotti at close range before they even noticed you (or got round to shooting at you)... I instictively played it like the original, but copped alot more bullets...
Also, in the centre room with the 5 - 6 gaurds, I can remember there being two either side of the door and those ones in the middle, and one near the far door... just as you have... Now I remember romping in killing the two side gaurds before the middle ones even really reacted, and then you could run right up to the middle part and pump shotti rounds at them... then as you approached the exit to that room there was one more waiting in the dark... Playing yours, as soon as the door was opened I was hit with bullets/pellets... and then everyone woke up and was waiting at the door... They're just tooo good :(... Maybe set the triggers differently so they dont just react on sight... I dont know... but maybe, because it is a diff game, you could put more health, or replace hlth kits with with those hlth interface thingies...
It looks really sweet though, heheh nice work on bringing the old to the new :) I do think you might need to reconsider hlth however, just because I know I'd still whoop the original, but i really struggled with this one...
bam |
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| minusmojo |
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General Member Since: Feb 9, 2004 Posts: 311 Last: Jun 14, 2005 [view latest posts] |
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| Chalkie |
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General Member Since: Mar 27, 2004 Posts: 312 Last: Mar 9, 2008 [view latest posts] |
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| foyleman |
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Preferred PLUS Member Since: Nov 7, 2001 Posts: 95762 Last: Apr 13, 2021 [view latest posts] |
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| lazarys |
General Member Since: Aug 18, 2004 Posts: 3 Last: Nov 13, 2004 [view latest posts] |
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| minusmojo |
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General Member Since: Feb 9, 2004 Posts: 311 Last: Jun 14, 2005 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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